For as much as people love to complain about boring fetch/side quests in open world RPGs (and rightfully so), I feel like Ghost of Tsushima, and now Horizon Forbidden West as well, have some of the most interesting side quests in an open world RPG, yet it feels like they barely get any acknowledgment for it.
Loved it and can't wait for the sequel. I'm glad I don't play that many open world style game and feel any burnout - the graphics, the settings, the combat, that title card and that ending. This was definitely my jam.
You know these are interesting points and might also be part of the reasons why this game clicked so much for me compared to other people. I also barely play open world games in general, I don't play AC at all or anything from Ubisoft, so all of GOT's "bog-standard open world formulaic elements" that people keep ducking the game for weren't really negative aspects in my case. For players like me, the overall experience felt much fresher. I'm so glad it sold satisfactory for Sony, so a sequel is inevitable.Yeah part of the reason i dont mind these open world games is, that i dont play a ton of them. Like i skipped all mainline Assassins Creed games since AC2 or almost all of Ubisoft games in general (watchdogs/farcry/ghost recon).
I love the shrines and haikus. They were awesome.- Some of the worst, most repetitive content padding I've seen in an open-world game. Fuckin shrines and haikus man.
I remember doing a side quest in Ghost where a woman said she would go to the village where another relative lives, and then when I went to a random village I encountered her there! In that moment the world felt more alive than most people gave it credit for.
It has that sense of exploration that BOTW and Elden Ring have where it's satisfying to explore just to see what cool stuff you'll find rather than just searching for the next collectible or mission marker
Current AC is more streamlined than it's been in a long while. That's probably a major contributing factor to its current success is that despite being 50-100 hour games there's no equivalent to say, the defense tower minigame in Revelations or the crafting system in 3.It shows how assassin's creed can go back to a more steamline, bloatless game without hundred of interconnected but pointless systems.
You know that tweet thread in the thread that cites the game as having innovative features like telling you how long a questline is kinda exposes it's flaws in this regard. Characters in the longer questlines literally don't progress from a characterization standpoint until the very very end of the questline. And that's because, you can the quests out of order. So rock and a hard place,
It is? GoT is literally one of the only platinums I have because of how easy it was. Tedious yes, but not difficult at all. You can turn your brain off, whip out a youtube video like this,
I was excited for Horizon to have this level of quality but goddamn is the climbing in that game still way worse.