Set in the world of League of Legends, Legends of Runeterra is the strategy card game where skill, creativity, and cleverness determine your success.
Sign up to play at https://playruneterra.com - when you do, you will be able to play starting this Thursday at 1 PM Eastern!
The game is technically in Open Beta, but it is very full featured (challenge your friends, play ranked mode, etc) and there will be NO MORE RESETS. Your collection is your collection.
Best yet - iOS/Android versions are well underway and will arrive before the end of Q2!
Allow me to borrow a post from Lumination that perfectly highlights why this game is something special:
For those who don't play League, but are interested in the characters & world, I highly suggest checking out this latest lore short:
Sign up to play at https://playruneterra.com - when you do, you will be able to play starting this Thursday at 1 PM Eastern!
The game is technically in Open Beta, but it is very full featured (challenge your friends, play ranked mode, etc) and there will be NO MORE RESETS. Your collection is your collection.
Best yet - iOS/Android versions are well underway and will arrive before the end of Q2!
Allow me to borrow a post from Lumination that perfectly highlights why this game is something special:
The game is not shy to borrow the best mechanics from its older siblings and add some cool ones themselves.
MtG:
There is a stack. Your opponent is going to buff his 2/2? Cast your fast spell that deals 2 dmg to kill it first. Also, defender gets to choose blocks.
Hearthstone:
Your mana grows by 1 every turn. You'll never be land screwed. Minion damage sticks, so smaller minions can do more than stall.
YGO:
Summoning sickness is not a thing in this game. If you have attack priority, attack as soon as you play a minion. This in conjunction with blocker's advantage evens out offense and defense quite a bit. Makes going first vs second really, really close.
Artifact:
Back-and-forth turn structure. Every time I play a card, you can play a card. I summon a new attacker? You can set up a new blocker.
Unique mechanics:
Floating spell mana. You have an empty pool mana maxing out at 3. Every mana you don't spell gets stored in the pool. This mana can be used anytime, but only on spells. This means you don't feel screwed by opening draws because you can always make back tempo later. Your opponent skipped 2 turns? You might want to play around that 6m AoE he has up his sleeve on turn 3. You can only use this pool for spells because the devs were smart enough to realize that spells are typically one-shot effects and not "infinite" value generation like a 6m minion would be.
The champion cards you build around. These are the LoL champions we all know. They come with mini-quests to complete to level them up to unlock their full potential. The flavor is also off the charts. Thresh can lantern another champ out of your deck onto the field. Darius can dunk you to instant kill you if your hp hits 10 and your board is clear. Fiora can OTK you if she kills 4 minions without dying. The list goes on. As another example of intelligent design, the devs knew that drawing multiple copies of your powerful champions can skew the game. So when you play one champion, all other copies become companion spells that synergize with the champion without letting you flood your best cards out repeatedly.
Overall, the game is oozing with good presentation, smart as hell design, and comes with a very interesting core set. If you're an aggro player, do you go Noxus for the beefsticks that can't defend? Shadow Isles for the swarming spiders that buff up? Piltover for the discard from your hand for direct burn? It definitely feels like nothing was done by mistake, every piece was meticulously thought out.
For those who don't play League, but are interested in the characters & world, I highly suggest checking out this latest lore short: