Trust me, you do not want her original ult back. I say this as a support main.
I haven't played in a while but why? What has changed that made it bad?
Trust me, you do not want her original ult back. I say this as a support main.
that's dazzle's shallow grave and i could see that workingWitchdoctor (I think) in Dota 2 has an ability that when cast on himself or an ally prevents the ally from dropping below 1 health for a few seconds. I think something like that would be a good replacement for the res ability, but I haven't played Overwatch in a while.
Wasn't a fan of the mass resurrection últ, because in practice it usually meant just holding it forever waiting for the perfect opportunity. Only two dead? Better wait and see if more die first.
But I do agree that she has become boring to play
seriously? she was unbearably OP after her rework. i think she had the highest winrate of any hero across any patch in every skill level.
The thing is you can say the same thing about a lot of the ults. It feels like the problem here is how game changing ults can be in general. Mercy's primary function is (or was supposed to be) as a pure healer so it makes sense that she should be the most picked in that role just as it wouldn't be surprising to see Rein highly selected as a must pick tank. DPS players are going to rightfully be frustrated by an OP Mercy because in her old state she can essentially erase an entire push worth of work in one ult but it's no less frustrating as a healer to level off your entire team only to have all that erased in an instant by a flanking McCree or Pharah ult. Mercy just attracted a hell of a lot more hatred when she was in her old state as healers just aren't as respected in the game as the DPS roles are.IIRC, her winrate back then was "pretty balanced" at 51-52%. However the only reason that the winrate looks balanced is because at that point in time both teams simply had to run a Mercy so one side's Mercy had to take a loss. Her pickrate then was highest across all heroes.
But yeah, Mercy was crazy OP directly when her rework first came out. She had:
- Faster Guardian Angel flight-speed.
- Valkyrie lasted longer at 20 seconds (currently its 15 seconds)
- A free rez the very moment you activate Valkyrie.
- Rez only has a 10 second cooldown when you are in Valkyrie. (meaning possibly up to 3 rezzes including the free one you get from Valk activation)
- ZERO cast time on Rez both in and out of ult.
If your team had a Mercy ready to ult, you have an extremely high chance to win a team fight (up to 3 instarez is a very big deal here as you will always have a numbers advantage) as long as your Mercy stays alive which was easy to do as unless the opposing has auto-lock Ults like Tactical Visor or High Noon on her its difficult to kill her while she is in flight due to her flight speed. Ladder games became the race of whose team's Mercy gets to ult first. And if your team wasn't running Mercy... you weren't winning team fights where the opposing Mercy ulted unless you kill her first, which is difficult as mentioned.
The nerfs were a neccessity as she seriously very much was on a level of must-pick for a good couple of months. There's a reason why the OW community call the Mercy meta the Moth meta lol.
It's not inherently bad unless most of the people playing the game have terrible ideas. The rapid feedback loop of community suggestions and patches has done wonders for a lot of smaller games so it might work in the AAA space as well.This is the shit that happens when you give the Fandom an inkling that whoever is the loudest have a lot of influence in your design decision. Designing by popular vote is inherently bad, mmkay.
The original one was broken as fuck & promoted the "hide & res/die on the point" play-style, which wasn't fun for the enemy or for Mercy.I haven't played in a while but why? What has changed that made it bad?
She has chain heal, chain damage boost, and can fucking fly when she's in Valk. How is this useless? More to the point, Mercy is the purest support in the game and I think many people dislike the fact that she's not as offensively inclined as the other supports. Which, to me, is fine. She's a specific type of support.Give her a Healing Aura in Valkyrie mode that way she can heal and fight at the same time like the other supports. Right now her Ult just feels useless after they took out the bonus resurrect.
So... it's inherently bad?It's not inherently bad unless most of the people playing the game have terrible ideas.
You are drunk.Give her a Healing Aura in Valkyrie mode that way she can heal and fight at the same time like the other supports. Right now her Ult just feels useless after they took out the bonus resurrect.
I see what you did there.Maybe lose the resurrection all together and have her ult make her heal/dmg beams spread out to everyone on the team while she's flying overhead
it's partly map design. tf2 maps tend to be larger and more open than OW, and heroes like tracer thrive in more cramped areas. she can flank out of sight and then jump supports with no warning at all.
plus she's played on a team where basically everyone can be as mobile. i never got into competitive tf2 but i doubt there was anything like OW dive meta where an engagement would see an entire team engage from across the map, instantly landing directly on top of an enemy and destroying them in less than a second.
nah that's a load of crap. there's 3 main healers in the game and for months 1 was picked at a far higher rate than the other two, which is a clear balance problem when the entire idea behind your game is pick flexibility and different synergistic compositions. mercy post-rework was the best pick in every conceivable situation and picking ana or moira as main healer was tantamount to throwing.The thing is you can say the same thing about a lot of the ults. It feels like the problem here is how game changing ults can be in general. Mercy's primary function is (or was supposed to be) as a pure healer so it makes sense that she should be the most picked in that role just as it wouldn't be surprising to see Rein highly selected as a must pick tank. DPS players are going to rightfully be frustrated by an OP Mercy because in her old state she can essentially erase an entire push worth of work in one ult but it's no less frustrating as a healer to level off your entire team only to have all that erased in an instant by a flanking McCree or Pharah ult. Mercy just attracted a hell of a lot more hatred when she was in her old state as healers just aren't as respected in the game as the DPS roles are.
Maybe the biggest problem is the risk reward of the game fucking sucks. The games skill floor is so low messing up isn't as detrimental and pulling off great plays is piss easy.
yeah but tracer and scout aren't exactly the same in playstyle besides being fast and having burst damage. tracer having triple blink means she's faster over short distances since she can essentially teleport on top of you, so tighter maps help since she doesn't have to be in the open much. in a map like king's row or blizzard world she can instantly reach the back lines from around a corner at any point, scout can't do that.It would logically be the opposite, choked maps are detrimental to fast classes because there's not as much room to evade or flank. If you look like an Overwatch-esque TF2 map like Dustbowl, Scout is pretty useless. Tracer and the other "dive" characters still being really great has more to do with the character balance and is largely in spite of the map design.
TF2 meta was two scouts, two soldiers, a demo, and a medic. All of them but the medic are pretty fast, though I don't know if I'd say it was comparable to dive specifically.
yeah but tracer and scout aren't exactly the same in playstyle besides being fast and having burst damage. tracer having triple blink means she's faster over short distances since she can essentially teleport on top of you, so tighter maps help since she doesn't have to be in the open much. in a map like king's row or blizzard world she can instantly reach the back lines from around a corner at any point, scout can't do that.
I really encourage you to look back at OW events from before her ult was reworked because you're not at all remembering what actually went down with her at high levels(it went down at all levels of play).It was bizarre her ult was changed to begin with since she never had the sort of high end representation compared to someone like Lucio . It seemed to me as if the reason for the change wasn't for balancing but rather to satisfy a particular section of the community who dislike any sort of strategy or alterations to traditional deathmatch shootouts.
It would be nice for Blizzard to admit they made a mistake on this and revert Valkyrie back to Mass Ress and make Mercy feel special again.
The thing is you can say the same thing about a lot of the ults. It feels like the problem here is how game changing ults can be in general. Mercy's primary function is (or was supposed to be) as a pure healer so it makes sense that she should be the most picked in that role just as it wouldn't be surprising to see Rein highly selected as a must pick tank. DPS players are going to rightfully be frustrated by an OP Mercy because in her old state she can essentially erase an entire push worth of work in one ult but it's no less frustrating as a healer to level off your entire team only to have all that erased in an instant by a flanking McCree or Pharah ult. Mercy just attracted a hell of a lot more hatred when she was in her old state as healers just aren't as respected in the game as the DPS roles are.
I'm basing that on a video from Aria Rose (who the thread is about) from Mercy's pick rate and tiers through the seasons.I really encourage you to look back at OW events from before her ult was reworked because you're not at all remembering what actually went down with her at high levels(it went down at all levels of play).
Honestly, no. She was always viable, but Zenyatta (and Mercy at the time) were too strong and dictated the entire game. Healing through teammates is a godsend though.For a long time there was no viable reason to pick Ana. Not sure what game you were playing.
I don't really play much Overwatch anymore, but as a Mercy main - the *constant* changes were one of the reasons I totally fell off. All because the ~*pro mlg*~ competitive players couldn't stop whinging all the time about Mercy.
At the very least they need to restore triggering Mercys ult immediately ending her res cooldown and rezzing while in ult being instant, like it was right after the rework.
Blizzard literally had everyone tell them not to change mercy and just like that they did and killed her with it.Reworking Mercy's Resurrect into a basic ability was one of the reasons I fell out of love with this game so I agree with the sentiment that it should be brought back
I'm basing that on a video from Aria Rose (who the thread is about) from Mercy's pick rate and tiers through the seasons.
People always talk about how low skill Mercy is, but that just reveals how unfamiliar they are with the character. At the actually low skill levels of play, your tanks do not protect your healers at all and Mercy has the most challenging toolset when it comes to survivability of any of the supports, barring perhaps Zenyatta. If you're actually playing among low skill players, keeping alive as Mercy actually is a challenge. If you're amongst high skill players than presumably you have the ability and just prefer her play style.
It seriously feels like sometimes people are arguing that Mercy should stay broken because people who play her aren't "good enough" to deserve a fun experience. Not only weirdly spiteful, but honestly uninformed about the dynamics of healing at low levels.