It's absolutely not an arbitrary time period. EA is one if not the single biggest reason to push for unionization in the industry.Holy fuck at that depression and anxiety bit with some people locking themselves into rooms and crying. The last 10 years or so broke this fucking studio.
Over the months, Anthem had begun naturally picking up ideas and mechanics from loot shooters like The Division and Destiny
We'd like to take a moment to address an article published this morning about BioWare, and Anthem's development. First and foremost, we wholeheartedly stand behind every current and former member of our team that worked on the game, including leadership. It takes a massive amount of effort, energy and dedication to make any game, and making Anthem would not have been possible without every single one of their efforts. We chose not to comment or participate in this story because we felt there was an unfair focus on specific team members and leaders, who did their absolute best to bring this totally new idea to fans. We didn't want to be part of something that was attempting to bring them down as individuals. We respect them all, and we built this game as a team.
We put a great emphasis on our workplace culture in our studios. The health and well-being of our team members is something we take very seriously. We have built a new leadership team over the last couple of years, starting with Casey Hudson as our GM in 2017, which has helped us make big steps to improve studio culture and our creative focus. We hear the criticisms that were raised by the people in the piece today, and we're looking at that alongside feedback that we receive in our internal team surveys. We put a lot of focus on better planning to avoid "crunch time," and it was not a major topic of feedback in our internal postmortems. Making games, especially new IP, will always be one of the hardest entertainment challenges. We do everything we can to try and make it healthy and stress-free, but we also know there is always room to improve.
As a studio and a team, we accept all criticisms that will come our way for the games we make, especially from our players. The creative process is often difficult. The struggles and challenges of making video games are very real. But the reward of putting something we created into the hands of our players is amazing. People in this industry put so much passion and energy into making something fun. We don't see the value in tearing down one another, or one another's work. We don't believe articles that do that are making our industry and craft better.
Our full focus is on our players and continuing to make Anthem everything it can be for our community. Thank you to our fans for your support – we do what we do for you.
They need some major help and massive restructuring on the management and executive level with lots and lots of assistance and education. This is a case where EA being hands off was very much not a good thing. Seems without the Doctors those left in charge were ill equipped and not fit for leadership at all.
this is just unfair and inhuman"I actually cannot count the amount of 'stress casualties' we had on Mass Effect: Andromeda or Anthem," said a third former BioWare developer in an email. "A 'stress casualty' at BioWare means someone had such a mental breakdown from the stress they're just gone for one to three months. Some come back, some don't."
But that's only if you refer to the PS4 version, which has a mere 27 reviews aggregated. The PC version has a higher score of 59 via 72 reviews aggregated.
Yeah, no. What the fuck is this.The creative process is often difficult. The struggles and challenges of making video games are very real. But the reward of putting something we created into the hands of our players is amazing.
It's absolutely not an arbitrary time period. EA is one if not the single biggest reason to push for unionization in the industry.
What I don't understand about Schrier's article is how he can definitively absolve EA of blame but immediately point to the hardships of using their engine for most of a decade leading to... hardships.
A 59 and a 55 are both F's in America no matter what school you attend.But that's only if you refer to the PS4 version, which has a mere 27 reviews aggregated. The PC version has a higher score of 59 via 72 reviews aggregated.
At the beginning, they called it Dylan. In late 2012 and 2013, while finishing up the Mass Effect trilogy, BioWare director Casey Hudson and a small team of longtime Mass Effect developers started work on a project that they hoped would be the Bob Dylan of video games, meaning something that would be referenced by video game fans for years to come.
Wouldn't an article like this continue to encourage them to improve their studio culture even further though? I know it mustn't be a nice read for them but still.
This is way too fast lol
I think BioWare knew about this article, not even 30 minutes...
This right here just tells you how mismanaged this whole thing was.From the beginning, Anthem's senior leadership had made the decision to start from scratch for a large part of the game's technology rather than using all of the systems the company had built for Inquisition and Andromeda. Part of this may have been a desire to stand out from those other teams, but another explanation was simple: Anthem was online. The other games were not. The inventory system that BioWare had already designed for Dragon Age on Frostbite might not stand up in an online game, so the Anthem team figured they'd need to build a new one. "Towards the end of the project we started complaining," said one developer. "Maybe we would've gone further if we had Dragon Age: Inquisition stuff. But we're also just complaining about lack of manpower in general."
That person was Casey Hudson, aka the guy who invented Mass Effect. Hate it all you want, but it's his universe to create a disappointing ending to.Definitely sounds like the same leadership that thought the Mass Effect 3 ending was acceptable. Bioware died to me back in 2012.
A 59 and a 55 are both F's in America no matter what school you attend.