Personally, I miss the sense of adventure that was so prevalent in the genre in the 90s and 00s. Almost every notable game in the genre felt like a journey, from Final Fantasy to Grandia to Shadow Hearts. JRPGs of today are feeling more like going through motions. Even acclaimed stuff like Persona 5 is about a boring (because of its restrictiveness) daily routine and waiting for a new dungeon to appear.
Of course there are notable exceptions like Xenoblade or Tales of series (which is, for all its faults, still pretty good in that regard) or games from Nihon Falcom . But, the majority of games moved from these simple adventure stories and instead focus on different aspects. I wonder if it would've been different if more franchises from the past were still around?
So folks, do you miss anything about the JRPGs of the past?
Of course there are notable exceptions like Xenoblade or Tales of series (which is, for all its faults, still pretty good in that regard) or games from Nihon Falcom . But, the majority of games moved from these simple adventure stories and instead focus on different aspects. I wonder if it would've been different if more franchises from the past were still around?
So folks, do you miss anything about the JRPGs of the past?