I know a ton of anime with zero pandering, it's just amusing which examples that poster used. Promised Neverland was the only one I could find nothing.If you actually dont know of anime that has 0% pandering ill just mention some here off the top of my head Mushishi, Monster, Barakamon, Ping Pong the Animation, Psycho-Pass, Parasyte, etc. Thats not mentioning all the good movies that dont have that stuff (Ghibli), you cant judge Hollywood by the Transformers movies.
So the OP brings up Persona. While it's a pretty successful JRPG series, it isn't nearly as "successful" or as wide-appealing as certain games made by other Japanese developers (which I don't think I fully agree with, but regardless). Instead of developers cloning those wider-appealing games, their cloning more niche games, and I think the OP is confused - if you're going to clone a game, why are you cloning the one which is less successful?I'm confused on what the OP is asking for here. Do you want Japanese devs to chase after the successes of other devs rather than finding successes doing their own thing?
I haven't played P5 since the English release so I don't remember much. Looking at the wikiSpeaking as someone who gave up on P5 pretty early what is problematic about what I'm looking at? Is there an implied romance?
In a New Game+ where the twins have been defeated, she freely admits to having fallen in love with the protagonist for having been kind to her halves when both felt incomplete and lost
It forever for Square Enix to bring over the first Bravely Default and the sales ended up shocking them.It still boggles my mind that it took japanese dev's foreeeevvvverrr to take advantage of the retro revival. Western devs doing their best to emulate japanese games from the 90s and japanese devs are like 'damn, do we still know how to make 2D games?'
Huh when did I associate cowboy bebop and cherry pick with that stuff?I feel like you're not quite getting it? People generally don't associate Cowboy Bebop with that gross fetish stuff and juvenile pandering which is what people are referring to when they describe something as "anime". Cherry picking a 1 second boob jiggle doesn't really prove the point otherwise.
First of all I apologize, I quoted the wrong person. I didn't mean to quote your postHuh when did I associate cowboy bebop and cherry pick with that stuff?
You mention there are no loli in persona 5. And I was saying there are loli in persona 5.
It was more a comment in general than directed at that particular post.
Meh. DQXI was boring and had terrible music, a dull storyline and agonizingly slow combat. I need an RPG with actual ambition and creative drive, not just "it's the exact same game you've been playing for two decades, now with weird voice acting".
I can't imagine spending 300 hours on any game, much less one where the main character yells "WE'LL BEAT THEM, WITH THE POWER OF FRIENDSHIP" completely unironically before about 30% of all the battles you get into.
As other people have mentioned, Persona is the most otaku ass otaku JRPG around and plenty of games have tried to copy that otaku-ass-otakuness from Persona and found their own small success from sticking to their anime roots like the Tales of series, Xenoblade series, even the Trails series. More to be found if we look into other genres like fighting games.... Even a franchise like Senran Kagura can be a success. Freaking Hyperdimension Neptunia is a success somehow.
Clearly the otakuism isn't the problem.
And Dragon Quest is the godfather of JRPGs, that's a whole other ball game.
Please Monolith Soft, stop pandering and make a good xenoblade game again..
Now that you mention that, Fire Emblem found more success too when it doubled down on that. They clearly take advantage of success in some areas, just not the ones we may like more sometimes.