This game is "stupid" now?
This game is "stupid" now?
Mario 64 outsold every single Playstation 1 game.It's not like Mario 64 transformed the N64 into a juggernaut sales wise. The game could still end up with a nice attached ratio comparatively with the headset's sales.
You say this as though it's like some badge of honour. It isn't necessarily a good thing. In the case of Wii, it was a very bad thing thing.Mario 64 outsold every single Playstation 1 game.
No single game can ever sell a console on its own for long but Mario 64 is just about as close as any single game ever has to doing such a thing, after only Wii Sports and Super Mario Bros really.
Not the game itself, but the idea that yet another 3D platformer will have the impact of Super Mario 64 in any meaningful way, even as far as VR gaming goes.
Dissapointed he meant that in such a literal way. And not in the paradigm shift in way I kind of was hoping for.
Mothlight said:Maybe they meant "(VR's) Super Mario 3D Land moment," because that's exactly what Astro Bot is.
Releasing on Steam and being compatible with a wide variety of VR headsets? But now I see that it's a Japan Studio game, so obviously that wouldn't happen.
It was. But we're talking about a different platform, in a different year. And as an expensive, unperfected platform in the year 2018 I think VR really needs to stay as "open" as possible in order to earn mainstream appeal. If this game really is the wondersong of VR, then it doesn't really help the medium for it to be locked exclusively to Sony's proprietary platform. But of course, it's a Sony game, so when you get down to it really is the exact same situation. A Sony game exclusive to a Sony platform makes perfect sense and is nothing new. I had originally thought this was an indie project or something.
Not the game itself, but the idea that yet another 3D platformer will have the impact of Super Mario 64 in any meaningful way, even as far as VR gaming goes.
Basically this:
I expected to be disappointed with this guy's ridiculous claim, but I did not expect that he was meaning it so literally either.
This is totally off topic but what are you talking about? Wii Sports sold the Wii but Wii has a very healthy attach rate of 9.1 games sold per console as well.You say this as though it's like some badge of honour. It isn't necessarily a good thing. In the case of Wii, it was a very bad thing thing.
I haven't played Astro Bot, but I have played similar titles (Lucky's Tale, Robot Rescue) and I can confirm that it isn't disorienting. If you want the robot to move towards you, you push down on the analog stick. You can tell from the horizon that this leaf is infront of you vs directly above you. Forwards will move you into the scene, down will move you towards the camera. Things like 'how far up am I looking?' are less disorienting in VR, because you know from your head position if you're craning your neck backwards or not.I feel like knowing which way to push the joystick will be super disorienting because the camera and your reference of which direction to push is totally dependent on the camera position.
Like in most 3D platformers, the camera smoothly follows, so you know how to tilt and adjust your control stick to compensate, but with this, and with the camera constantly moving around paired with the general instability of a camera tied to a player's head (in relationship to the game world, not the user itself), I feel it's going to completely destroy the playability.
In this screenshot, the player is the shadow on the leaf above - which direction do I push the stick? ESPECIALLY if I try to look at it from higher up.
I want to be hopeful, but from being a developer on 3D platformer style stuff and also playing them quite religiously, man this looks to be confusing.
Also this is just straight up Mario with the FLUDD lol
So VR's 'watershed moment' is exclusive to a proprietary headset. Lovely.
I can't take his statements seriously when he's just basically namedropping "Mario" this, "Donkey Kong" that, "Nintendo" like. Very transparent.
Ok you're confusing one guy's personal opinion as some sort of declaration of objective fact. That, in my own experience, is a horrible idea.I personally wrote hundreds of reviews between music, movies, videogames and more. I never felt the need to say that what I tried is basically the next Beatles, the new The Godfather, or that it's a Super Mario 64 moment. Comparisons like that only have one result: the rest of your point goes to shit because you overplayed something's quality or social importance by throwing a ridiculous comparison, one that if is even true you could certainly not tell while writing the review, it's history that will decide what that product meant for the world.
It will flop hard and have like zero impact. Comparison with SM64 is strange.
Releasing on Steam and being compatible with a wide variety of VR headsets?
It was, but does that matter? We're talking about a different platform, in a different year. And as an expensive, unperfected platform in the year 2018 I think VR really needs to stay as "open" as possible in order to earn mainstream appeal. If this game really is the wondersong of VR, it doesn't really help the medium for it to be locked on Sony's proprietary platform. Obviously Sony feels differently of course :P
I think he's selling the game well. I wouldn't have known about it if it wasn't for these threads.
It looks like this game needs strong word of mouth, since he is right that the screenshots don't represent it in the best light. The art style isn't doing it any favors (although I think that's partially because of his screenshots being so uncomposed.)
History books report the sources of their time. Reviewers are one such source. Other reviews sing a similar tune and Robot Rescue has been lauded by customers ever since PSVR launched.I personally wrote hundreds of reviews between music, movies, videogames and more. I never felt the need to say that what I tried is basically the next Beatles, the new The Godfather, or that it's a Super Mario 64 moment. Comparisons like that only have one result: the rest of your point goes to shit because you overplayed something's quality or social importance by throwing a ridiculous comparison, one that if is even true you could certainly not tell while writing the review, it's history that will decide what that product meant for the world.
I didn't realize it was a Japan Studio game. I originally pegged it for an indie title based on the looks. My mistake.Why should this game be any different from any other Sony developed game?
1 guy is saying it's VR's "mario 64" moment. Most people with at least 1 foot in reality know from the demo that was available 2 years ago that this will probably be an 8.5 game on metacritic
Ok you're confusing one guy's personal opinion as some sort of declaration of objective fact. That, in my own experience, is a horrible idea.
You say this as though it's like some badge of honour. It isn't necessarily a good thing. In the case of Wii, it was a very bad thing thing.
His tweets are sure selling this game to me. If it reviews incredibly well (90+ MC) I might bite the bullet and pick up PSVR.
You are a community resettler and you're saying shit like this?
You're whining because a Sony-developed game is PSVR exclusive? Take the L.Releasing on Steam and being compatible with a wide variety of VR headsets? In addition to PSVR?
It was, but does that matter? We're talking about a different platform, in a different year. And as an expensive, unperfected platform in the year 2018 I think VR really needs to stay as "open" as possible in order to earn mainstream appeal. If this game really is the wondersong of VR, then it doesn't really help the medium for it to be locked exclusively to Sony's proprietary platform. Obviously Sony feels differently of course :P
Imagine being this upset over someone being excited. Can't allow people to be excited because of history or some shit and I'm not a big VR guy myself and am still very skeptical of it, but I'm not going to take away from people's enjoyment or how they express said enjoyment. What you're doing is being pretentious. I doubt you've even played the game so who are you to say?Not sure how that is the only thing you take away from my relatively lenghty post. I'm just saying that throwing "Super Mario 64 moment", "phenomenal artstyle like Donkey Kong Country" and so on you risk undermining the entire point you're trying to put across, because instead of making people think it's just an excellent platformer, you're suggesting to people this game is some kind of revolutionary piece that will change the gaming world and that is as good as the all-time classics. Could have been slapped a 10/10 on it and call it the best VR platformer ever and the finest 3D platformer he's played in years and nobody would have been shocked, it would have simply been generating (probably deserved) hype. But when every 2 phrases he needs to make bold claims and comparisons it's not a good look. Imho that is. I would personally not write a review like this.