Exactly what I was thinking lol. Apparently you are only an immigrant if you come from a non develop country.
Exactly what I was thinking lol. Apparently you are only an immigrant if you come from a non develop country.
Egocentric. He was hyping this for a while. A lot of hot air, hyping recycled information, and it's behind a paywall.
Yeah, it's almost always management and leadership teams that are the root cause to these messed up situations. It doesn't help when the reporting is the same retelling of similar stories. Crunch is bad m'kay. Failing to meet deadlines is bad m'kay, etc. etc.Pretty much par for the course. Nothing really new here we didnt already know tbh. Prbably the same with Halo whenever he writes that article.
"Hyping this for a while" = posting a tweet three hours prior apparently.Egocentric. He was hyping this for a while. A lot of hot air, hyping recycled information, and it's behind a paywall.
I'm not defending CDProjeckt but I consider that simply saying "Fuck CDProject" won't solve anything. Maybe saying "Fuck Adam Kiciński or fuck Marcin Iwiński" would made more sense because basically the former thing would be insulting people who actually crunched for getting shit done. Also a lot of people are asking themselves why would someone travel from US (or whatever side of the planet for that reason) to Poland to work in such terrible conditions but some of you simply don't realize that working in a huge project like this gives some credit to your CV which would help finding job. The AAA game industry machinery is so rotten that it's simply appalling.
Bloomberg. It's being edited for a business-oriented audience, not a gaming audience.This is the in-depth stuff I was looking for in the article. Why cut it?
I really miss some more proactive stories/reporting that can move forward the industry rather than Crunch Horror Story Pt. 1023.
Pretty much this. I don't get why is some people blasting Jason for it. Not all people knows the details of all of this specially I you don't live in a videogame related forum.The crunch horror stories should stop when the crunch stops, not when you get sick of reading about them.
Egocentric. He was hyping this for a while. A lot of hot air, hyping recycled information, and it's behind a paywall.
I'm not saying that people should stop reporting on crunch, but the two topics are not mutually exclusive.The crunch horror stories should stop when the crunch stops, not when you get sick of reading about them.
They do. Social media is very effective at this.Maybe check your priorities in life if you are getting hyped by a Bloomberg article?
Seriously, do people get "hyped" by every random thing nowadays?
It's generally understood expats will leave after their work is done.
Pretty much this. I don't get why is some people blasting Jason for it. Not all people knows the details of all of this specially I you don't live in a videogame related forum.
They do. Social media is very effective at this.
Did you miss the other thread before the article went up?
The crunch horror stories should stop when the crunch stops, not when you get sick of reading about them.
The thing is a lot of this isn't shocking or surprising when you not only consider the leaks/assumptions so far, but also the bullshit operation and management behind a lot of AAA productions, and CDPR's shaky history.
I know they ballooned into a beloved developer post Witcher 3, but I think it's important to remember that CDPR has had development issues on all three of their major titles, and a lot of their production pipelines have grown exponentially and unintentionally during development. The Witcher 1 received several major patch passes culminating with the Enhanced Edition before it was really recognised on an international scale. The Witcher 2, from memory, almost bankrupted the company as it was stuck in development hell, CDPR running out of money and had to cancel the Witcher 1 port/remake that was in development for consoles. The Witcher 3's development was also rocky, requiring a significantly larger volume of staff than intended, a lot of crunch and overtime, an engine that had to have its lighting and shadowing rendering gutted and simplified (amongst other things) as early tech tests ultimately didn't pan out. A lot of what has saved CDPR over the years has been cash injections from partnerships and investments (including government), in addition to TW3's huge success exploding their stock value.
AFAIK even stuff like The Witcher: Thonebreaker, which is excellent, ended up significantly larger than initially intended, chewing up a lot more time and resources that also bumped up the release date by like a year or more past the plan.
A part of me feels CDPR's success and acclaim is a combination of genuine talent (which they obviously have, given the highest quality of their output) and clumsily falling upwards. A lot of the production infrastructure and processes, particularly related to management, just being something they kinda stumbled into on the road to The Witcher 3 that quickly became undone with Cyberpunk.
And as noted by both the article and many others, this is also what happens when you have upper management and boards that are fundamentally out of touch with the development team. A lot of announcements and projections and promises on what the game is going to be and for what platforms, what kind of experiences the players can have, but in practice no real management or oversight to assess how reasonable all of these projections and promises are and if so when they'd actually be made reality.
Management basically went "Well The Witcher 3 worked out, so we'll be fine", when they should have been saying "Fuck me The Witcher 3 was a nightmare to make. How can we ensure our next project's production remedies all the issues and adopts lessons learned?".
He's like one of the few who does actual investigative journalism. If he isn't a good journalist then most other people that work in the industry are essentially random ass forum posters on Era lol.
Migrant workers, heh
Something that happened over a decade ago compared to what you constantly hear from them in recent years that amounts to basically "we are not going to crunch our employees to give you content"I'm not so sure of that https://www.gamesindustry.biz/articles/2017-08-04-bungies-13-year-battle-to-kill-crunch-culture.
Destiny 2 is a long time investment and has all the foundations build from Destiny 1. It is as simple as itearation is a lot easier than creation.
Does seem like an article written by someone who blocks you on twitter for calling him out on spreading misinformation. Would be fine on a indie video game blog.
Egocentric. He was hyping this for a while. A lot of hot air, hyping recycled information, and it's behind a paywall.
this explains a lotWithout access to the office's console development kits, most developers would play builds of the game on their home computers, so it wasn't clear to everyone how Cyberpunk might run on PS4 and Xbox One. External tests, however, showed clear performance issues.
Expats and immigrants are not necessarily the same thing; expats live outside their home country for an indeterminate period, whereas immigrants intend to permanently reside outside their home country. There's definitely a connotation to expat though, usually they're wealthy and educated.Exactly what I was thinking lol. Apparently you are only an immigrant if you come from a non develop country.
My prediction: they will start putting out updates and free content, and fans will trip over themselves to defend the company because they want to like the game. Fast-forward a year from now, barely anyone will remember this mess and Keighley will be giving them a Dorito-smudged Game Award.
Interesting. I have nothing against Bloomberg, but this kind of sucks. Love Schreier's articles and writing, hate that he's hamstrung.I'm disappointed to read that Jason confirmed that the article is limited to 2000 words by Bloomberg. This is the one story in gaming of 2020 where you want extensive interviews and opinions, thoughts. And we got the condensed version. I'm not trying to complain. But he did say there were more thoughts and quotes from others cut.
I'm disappointed to read that Jason confirmed that the article is limited to 2000 words by Bloomberg. This is the one story in gaming of 2020 where you want extensive interviews and opinions, thoughts. And we got the condensed version. I'm not trying to complain. But he did say there were more thoughts and quotes from others cut.
So basically he's repeating everything that we've already known. like seriously there's literally nothing new in here. It just seems like he wanted to get his pound of flesh against CDPR and he wrote a long article to do it.
Hey when you're making a game about Corpos ruining everything, why miss an opportunity to let the real-life Corpos ruin everything?They should've stuck to the 2022 release date and canceled the last-gen versions.
Sure, but the article is about CDPR. They've exploited minorities for profit and made a concerted effort to deceive both fans and investors. Doing their best to ensure maximum sales day one by making a concerted effort to obscure the fact their game is broken, buggy and incomplete. Pointing to other companies and going "they're also bad!" is just weird. We also have threads about them, when articles and news breaks about them.The only thing about this whole scenario that irks me is that it kinda comes across as some shocking expose when these are the exact conditions that 99% of games (esp AAA) are created under. There's nothing to do be done except A.) make more deep-dive pieces about other studios and B.) gamers need to keep in mind that it's not like CDProjekt BAD Rockstar GOOD. The way the entire industry operates is the problem.
I just checked out the E3 2018 thread and it is amazing to see the contrast between how the game was received then and now. Maybe they should've waited until 2019 to show any extended gameplay.
I think you misremember this whole thing. 2020 was the 2D side-scroller version. 2022 is 3D time.
Bungie has been crunching ever since Halo 1
Halo 2 was a nightmare
Destiny was hell
I can't believe developers saw what happened with Halo 2, Bioshock Infinite, and Watch Dogs yet keep doing this shit. Wasting months on a fake advertisement is such a short sighted move that generally hurts the reputation of the teams and franchises long term.lol....
I mean I get it when companies sometimes make "fake" trailers to hide story and gameplay details. But to do a fake demo, wasting months.....
Just wow. Talk about misleading and lying to everyone. Fans, media, customers, etc.
This is the one new bit from the article that doesn't feel right. I still don't buy that the demo was "almost entirely" faked. There was obvious some features cut down but the quest structure with Maelstrom and Meredith, Dex, plays out exactly like what was shown in the demo. The visuals were actually upgraded. The combat is also the same.I just checked out the E3 2018 thread and it is amazing to see the contrast between how the game was received then and now. Maybe they should've waited until 2019 to show any extended gameplay.
I'm disappointed to read that Jason confirmed that the article is limited to 2000 words by Bloomberg. This is the one story in gaming of 2020 where you want extensive interviews and opinions, thoughts. And we got the condensed version. I'm not trying to complain. But he did say there were more thoughts and quotes from others cut.
I can't believe someone gave it an award citing that it may be the best video game ever made from a slice of a demo shown behind doors, when the game was two years away from releasing. Jesus.
I can't believe someone gave it an award citing that it may be the best video game ever made from a slice of a demo shown behind doors, when the game was two years away from releasing. Jesus.