Animator, I assume.
Why is Valve making all the re-aquisitions if they dont develop games? /s
We know of three (?) VR projects/games. Everything else is speculations, like L4D3/Portal3/HL3(lol).All these rehires, i wonder what they are working on, i really hope it's a proper AAA game & not another vanity project like the lab or worse Artifact.
Money wise, maybe not? I doubt most of these people left Valve because they hated it there, it's pretty consistently been rated a great place to work, it was probably just down to their lack of actually making games recently.Senior Animator. He was also senior animator on Team Fortress 2 and Left 4 Dead 1 + 2. He had previously left Valve to be a senior animator at Dreamworks, I imagine it took some impressive money to bring him back.
They've been developing new games for a quite a while and they were already having several people returning all throughout before anyone knew the Epic store was a thing, if that's what you're implying.Valve is seeing the value in developing more Steam-exclusive content.
Pretty much my sentiment. This is gonna be noticeable/worthwhile in a couple years when we see more software work from Valve. Just kudos to him I guess? Been reading working right now at Valve is pretty dope for devs.
Yeah that is sort of what I was implying but after posting I realised it doesn't really make sense. I was thinking of it as comparable to Netflix developing their own content when other media companies began pulling stuff from their platform, but that doesn't really hold up since Valve's overall business model is so different from that of a streaming subscription service.They've been developing new games for a quite a while and they were already having several people returning all throughout before anyone knew the Epic store was a thing, if that's what you're implying.
Money wise, maybe not? I doubt most of these people left Valve because they hated it there, it's pretty consistently been rated a great place to work, it was probably just down to their lack of actually making games recently.
Yeah, before Epic store when devs returned to Valve or when Valve acquired new ones, the narrative was "lol more hats!" Interesting to see if it now turns to "Competition by Epic forced them to develop games!" Watch them release another multiplayer title and it's back to "Valve doesn't develop games!"They've been developing new games for a quite a while and they were already having several people returning all throughout before anyone knew the Epic store was a thing, if that's what you're implying.
These devs leaving then immediately coming back when the opportunity arose is pretty telling about the trajectory Valve has been taking and will take. The direction they were going before was less then ideal for a game developer, so they reluctantly moved on. Now?
Watch this space.
I don't get it. Dude was at DreamWorks for 5+ years and at Disney before that. His return to Valve was 7yrs later...................
These devs leaving then immediately coming back when the opportunity arose is pretty telling about the trajectory Valve has been taking and will take. The direction they were going before was less then ideal for a game developer, so they reluctantly moved on. Now?
Watch this space.
Yes.
Why is Valve making all the re-aquisitions if they dont develop games? /s
He's the one who initiated the development of Source Filmmaker, right?
I don't remember.
Oh, right.
Isn't Valve so cash heavy that they could "easily" fund an AAA game?
Senior Animator. He was also senior animator on Team Fortress 2 and Left 4 Dead 1 + 2. He had previously left Valve to be a senior animator at Dreamworks, I imagine it took some impressive money to bring him back.
From the looks of it they potentially could easily "fund" multiple AAA games but the issue is their work force. From what I recall they have something like 500 employees in total and of those employees some are hardware engineers (work on making VR stuff for Valve) you also have people that are working on maintaining Steam, updating old games. I always thought that they had less than 200 people that could potentially work on developing a new game. Valve has the money so if they wanted to they could open up another studio have that only focus on making new games and then have the rest of Valve work on Steam, but I guess Gaben just wants everyone to work under one roof?
VR is likely the only way that we will get more games from Valve especially in terms of something like say Half Life 3 (since they would likely want the game to have tech that others games are not really showing off). Also how traditional are we talking here?
Why is Valve making all the re-aquisitions if they dont develop games? /s