????
I need context, I'm dying here XD
It is sad... the Vita is so much better than the Switch in a lot of ways.
One of my biggest gaming regrets is missing out on the Vita, but proprietary memory was a dealbreaker for me.
lmao this is amazing
Sony needs to be 100% in if they make a handheld. They made the Vita and then forgot about it after launch.
True irony of history. Waiting for someone to do a recap of the 2000-2020 console history to take this angle. Switch is indeed very much a successor to the PSP credo. If it was called the PlayStation Switch I think lots of people who poo poo it would be onboard 110%.It's funny, the story is that DS line defeated Sony's handhelds, but the Switch is much more in the PSP/Vita tradition than it is in the Gameboy/DS line.
I would love a new Sony handheld, but it doesn't seem likely. I wonder if they would ever put out a streaming accessory. I'd love something that had a 7 inch OLED screen, side buttons, and would just run remote play from my PS5.
Fwiw the back touchpad as a component cost them less than four dollars so I don't think that had to go. It's legitimately just a standard sized capacitive touch panel without a screen behind it. The 3G Vita 1000 unit was however clocked as costing somewhere around $160 USD to produce iirc so your price suggestion isn't completely unrealistic if they were willing to loss-lead. I don't think Micro SD was ever realistically in the cards given the piracy problems the PSP had, but even just having 8GBs of storage built in out of the gates would have made a massive difference. 16GBs would have been wild.I feel a PS Vita branded as PSP2 launching with 16gb internal storage, native micro SD support, LCD screen and losing the back touchpad with a $199 price tag would have doubled its lifetime sales. Between launching in a period where mobile gaming was taking off and their own hardware design choices, the system never really had a chance out the gate.
Its almost like Sony released it more as a means to not completely concede the market to Nintendo than a product they had faith would actually be a reasonable success ( nowhere near PSP sales, but enough to justify its existence and not be abandoned 2 years in).
Giving the Switch Vita analogue sticks would be a 110% upgrade.If it was called the PlayStation Switch I think lots of people who poo poo it would be onboard 110%.
Fwiw the back touchpad as a component cost them less than four dollars so I don't think that had to go. It's legitimately just a standard sized capacitive touch panel without a screen behind it. The 3G Vita 1000 unit was however clocked as costing somewhere around $160 USD to produce iirc so your price suggestion isn't completely unrealistic if they were willing to loss-lead. I don't think Micro SD was ever realistically in the cards given the piracy problems the PSP had, but even just having 8GBs of storage built in out of the gates would have made a massive difference. 16GBs would have been wild.
Hey, Change your avatar! lol I saw this post and thought I was drunk posting or some shit 😂Sony made the best handhelds. A new handheld would see way more use than my PS5, since I'm usually playing on PC. It would be the perfect companion.
PSP was actually more a direct continuation of the GB line. It's DS that diverged and Switch is something of a return.It's funny, the story is that DS line defeated Sony's handhelds, but the Switch is much more in the PSP/Vita tradition than it is in the Gameboy/DS line.
I would love a new Sony handheld, but it doesn't seem likely. I wonder if they would ever put out a streaming accessory. I'd love something that had a 7 inch OLED screen, side buttons, and would just run remote play from my PS5.
Smartphones didn't kill the Vita, Sony did. They seem to have a big cultural issue internally where their major first party teams don't want to work on handheld games.It's the hard truth that smartphones killed handheld consoles unless you are nintendo. I fucking hate phone games and still have fond memories of my PSP and GBA.
I think Sony had given up on the Vita by 2016. Any developments from then on were minimal and composed of system software updates or Japanese releases.
It just sounds to me like you don't like handheld consoles.
I've had some amazing experiences with handheld systems and if you do want to use a good example, Media Molecule did great with Tearaway. They're a core Sony studio that you wouldn't have associated with handheld games.
Naughty Dog could have made an amazing game for the Vita but as it's been said, Sony had their core focus and handheld wasn't it, even if they did have Bend Studio, Japan Studio, Cambridge Studio, Zipper Interactive, Evolution Studios and Studio Liverpool all take a shot at the system. You could almost argue that Sony sent some of them to their death giving them a one last chance on the Vita and though they developed great games, cutting them anyway.
But you only have to look at the sales numbers that Pokemon, Mario, Zelda etc. bring in on Nintendo platforms that know that Sony's first party big hitters could still have great success there. Most of them have two teams so they could even supervise a smaller team whilst developing a bigger title if need be.
2 fucking great ones.