Ah, the good old days before Digital Foundry comparison videos when you just played whatever janky version of a game came out on the system you happened to own.
Ain't that the truth. It's amazing how much you can enjoy a game if you don't know what you're missing.
I put a ton of time into Diablo on PlayStation. I eventually had the PC version, but still put way more hours into the PS1 version as that was the one I played first and was used to.
Rainbow Six on N64 was another game that I loved, but it was a bit different as I actually knew it was better than the PS1 version, which was missing important features. I eventually ended up getting this on PC too (though far after it was relevant) and still enjoy the simplicity of the N64 version. The PS1 version IS completely unplayable today (and was a baffling decision to include on the PS Classic).
I'm sure there were a few other games I played on console that had superior PC versions, but by the latest of 90s I was already starting to dabble in PC gaming and was reading PC gaming mags on top of of the consoles mags I'd already been reading, which would usually gloss over how different a game was compared to its PC counterpart unless (in the case of Rainbow Six) it was missing something fairly integral.
Now we live in a world that despite me playing the hell out of Diablo 3 on PC, I still bought it on PS4 and enjoy it as much if not more there.
Also for those young people that don't understand why we loved/bought janky PC ports, back in the 90s PC gaming was not as big as it was even 10 years ago, especially in the US where it was a niche market, due to the 8/16 bit PC boom having less of an impact in the states compared to Europe. So frankly a lot of us didn't know better. Hell I was well into my 20s before I ever heard of a ZX Spectrum, let alone a Commodore Amiga.