I know there are some people who say that Breath of the Wild isn't unique to other open-world games, it just does what they did in a Zelda world. I would honestly have to disagree. No other game, open-world or not, has pulled me in and immersed me in itself like that game has. No other game has made me love every second of it, even when I'm frustrated at how hard it is to see in the Hebra region or how many times I've died fighting a Lynel. The week after it came out was spring break at my university, so I played it a lot then. It pulled me in so much that I looked at my phone after what felt like an hour to see that it was 5:00 in the morning! I never do that with games, even if I do get addicted.
Breath of the Wild is special because it knows exactly when to throw things at you and when to let you breath and watch the peaceful nature around you. It makes everything a decision except for the first four shrines and fighting Gabon, so everything is your choice. I loved every bit of it because not only is the world masterfully designed with charming beauty and hidden things everywhere, but also because I wasn't forced to do anything I didn't want to do. Everything was my decision and, because I wasn't forced to go or see anything, my own discovery and personal adventure.
The narrative shines not necessarily in the cutscenes, although those are great, but in the world through carefully placed environmental storytelling. The themes of sorrow and determination to make up for your mistakes is ingrained into the emotional core of the game, making this beautiful and somewhat cheery world more somber and contemplative without sacrificing the joy that is Zelda.
Skyrim can't hook me like this and neither can Assassin's Creed or any other game, even open-world, that I've played. Breath of the Wild is a special game, and the fact that it has received so many accolades and hasn't been already turned on by a relatively fickle fan base is testament to that.
Breath of the Wild is special because it knows exactly when to throw things at you and when to let you breath and watch the peaceful nature around you. It makes everything a decision except for the first four shrines and fighting Gabon, so everything is your choice. I loved every bit of it because not only is the world masterfully designed with charming beauty and hidden things everywhere, but also because I wasn't forced to do anything I didn't want to do. Everything was my decision and, because I wasn't forced to go or see anything, my own discovery and personal adventure.
The narrative shines not necessarily in the cutscenes, although those are great, but in the world through carefully placed environmental storytelling. The themes of sorrow and determination to make up for your mistakes is ingrained into the emotional core of the game, making this beautiful and somewhat cheery world more somber and contemplative without sacrificing the joy that is Zelda.
Skyrim can't hook me like this and neither can Assassin's Creed or any other game, even open-world, that I've played. Breath of the Wild is a special game, and the fact that it has received so many accolades and hasn't been already turned on by a relatively fickle fan base is testament to that.