Demon's Souls is not cross gen.
Why do people keep pushing this factually incorrect narrative?
Hard disagree, that point of view would mean you could never ever play previous generation games at all. If a game is fun or tells a good story I don't care if it's the latest 4k/144hz marvel. I mean, I still play old arcade games once in a while, even some Atari 2600 games. I recently got the Mario 3D All Stars collection, had a blast. Image quality and performance are "nice to have", but not anywhere near as important as actual gameplay and fun.Image quality and performance are the most fundamental aspects that any game should get right - it's not even open for debate.
Since the PS4 Pro was released in 2016 Performance modes are becoming more prominent, to the point where almost every PS5 game right now has the option. The PS5 even has that option integrated into the system settings.It absolutely isn't a false narrative and it's pretty fucking laughable that you think that most devs aren't going to fail back to 30 FPS, like they do with every single generation. It's always the same song and dance. You'll get a couple years of 60 FPS cross-gen and 3rd party games and once developers start to squeeze more fancy graphics out of the machines, which they ALWAYS do and which they ALWAYS will, you'll be stuck with 30 FPS and maybe a performance mode here and there.
But that isn't true. That's why I'm asking where the narrative came from. lol
Oh I don't worry. Until that happens I'll be playing Demon's Souls, Spiderman, Ghost of Tsushima and tons more at locked 60, contrary to Nintendo's output.
Itll happen, but for very few games. Making a game with fidelity and density so high it can only run at 1440p30fps on a PS5 will not come often, gonna be expesive as hell to make lol.Same for Ratchet which already has a 60fps mode confirmed.
As long as devs keep targeting 4k native or close to it (and also RT in some cases) for fidelity mode, then performance modes at 60fps or more should be a given. The only way I see 60fps going away is if they start targeting 1440p/30fps with no RT like the UE5 demo. Hopefully it won't happen.
Why does the smaller, cheaper, portable console not run games as well PS5?
Because people will buy them so Nintendo has zero incentive to actually work on performance.Why does the console that is the same price as the Series S have exclusive titles with horrendous performance like Age of Calamity?
I understand that the Switch is the weaker machine. No qualms there. Why is it acceptable for so many of its exclusive titles to run like shit, though? We've had machines weaker than the Switch that had no issue releasing exclusive titles that ran well.
No but Nintendo's recent output has been horrendous in terms of performance.Suddenly Mario Odyssey, Smash Bros, Mario Kart, Tropical Freeze and Splatoon dropped from 60 to 30 fps because the next gen consoles came out.
Games with low framerates are less enjoyable than games at higher framerates. So it will be less enjoyable for me to go back to outdated 30fps on Switch while I'm getting used to swing through New York City at smooth 60 or roam through the Borderlands at even smoother 120.I love a high frame rate, but it's never stopped me from enjoying games with lower frame rates before.
Paper Mario is actually a good example for a recent Nintendo game with lacking performance. It only runs at 30 which is laughable considering its looks. I feel like Nintendo has given up on 60fps. Even Pikmin 3 runs at 30.
Because people will buy them so Nintendo has zero incentive to actually work on performance.
Isint pikmin 3 on the switch like 600p or something?Yes but not really, we're acting like Nintendo is full of first party titles with shitty performances, when it's mostly just Hyrule Warriors and Pokemon.
Suddenly Mario Odyssey, Smash Bros, Mario Kart, Tropical Freeze and Splatoon dropped from 60 to 30 fps because the next gen consoles came out.
No but Nintendo's recent output has been horrendous in terms of performance.
Isint pikmin 3 on the switch like 600p or something?
I also thought xenoblade chronicles was a similarly low resolution.
Isint pikmin 3 on the switch like 600p or something?
I also thought xenoblade chronicles was a similarly low resolution.
No but Nintendo's recent output has been horrendous in terms of performance.
That's why I can't wait for the day we get Portables with 4k, smaller than my Switch but as comfortable as them, with batteries greater than 3-6 hours, and visual fidelity on par with home consoles! /sit's outrageous that Nintendo has been getting away with this weak sauce for decades now. they released a system in the late 80s that didn't even have a color display, in the face of the vastly more powerful Genesis. when will they learn that no one can tolerate the horrendous performance of these so-called "portable systems" just because they "can be bought for $200 or less"
I just looked at Nintendo's first-party list for this year and the only games with questionable performances is AOC and XBCDE.
NH only has slowdown in areas once you deck your island out, I've heard one say Paper Mario performs badly. There are others smaller titles that haven't reported performance issues.
Don't 60 fps mode looks amazing the differences are so minor its silly that its even an option tbh. (Options are good, not when the 60 fps mode holds up that well.)Games will still be 30fps on sx and ps5. Bottom line is if you want eye candy..that's what you play in.
I mean I'm actually considering playing demons souls in 30 because it has better modeled rocks in that mode... seriously :/
I'm not talking about performance issues but low framerates in general. What was even the last Nintendo game with 60fps? I honestly can't remember.I just looked at Nintendo's first-party list for this year and the only games with questionable performances is AOC and XBCDE.
NH only has slowdown in areas once you deck your island out, I've heard one say Paper Mario performs badly. There are others smaller titles that haven't reported performance issues.
Framerate = gameplay.Do you play games for the FPS and resolution or the gameplay and content?
Do you play games for the FPS and resolution or the gameplay and content?
That's essentially what's going on here.
If gameplay and content are equal, then sure. If portability and price matter, then no.
I'm not talking about performance issues but low framerates in general. What was even the last Nintendo game with 60fps? I honestly can't remember.
Framerate = gameplay.
No but Nintendo's recent output has been horrendous in terms of performance.
I'm not talking about performance issues but low framerates in general. What was even the last Nintendo game with 60fps? I honestly can't remember.
Framerate = gameplay.
There doesn't need to be a tradeoff of under-30fps. This isn't directed at you specifically but it's annoying as hell seeing legitimate issues such as horrid performance being attributed to portability/Switch being weaker. There have been weaker machines than the Switch where this issue wasn't as prominent.
You can literally have gameplay, content, FPS, and resolution all in one package. Games do it all the freaking time. They've done it on weaker machines. Nintendo is seriously the only publisher I see get this kind of slack lol
Oh well, I guess you're stuck playing Mario Kart, Mario Odyssey, Splatoon 2 and Super Smash Bros. Ultimate forever.I'm just saying it's going to be rough going back to sub 30fps games now that I play Spiderman, Demon's Souls, Assassin's Creed, Ghost of Tsushima, Sekiro, and tons more at 60.