I still like the on-the-road segments of the game, it makes it feel like a real journey across the country side instead of loading a bunch of levels. It is quite opposite to the repetitve hub/over worlds of today where you return to the same location over and over.
We can amputate that entire section and guess what: Sand Traps and Nova Prospekt still exist and are glorious.
I don't want to live in a world where people badmouth the Highway 17 chapter.
i played through part of it not that long ago, and the vehicle sections were simply bad on their own, loading screen or no loading screen. They dragged down the game. Modern FPS doesn't always get it right but I'll take a Titanfall 2 or a Doom 2016 over Half Life 2 any day of the week.It's time for a replay then. I'm replaying through it at 144fps and if anything it shows modern FPS campaigns are decadent.
We can amputate that entire section and guess what: Sand Traps and Nova Prospekt still exist and are glorious.
This was actually what I was just thinking about. It's a good spot. Like, the vehicle parts get a bad rap because they wear out their welcome. And no one wants to get out of the car to clear a wreck off the road.
Yup. Recently played through RAGE2. 15 years more modern. Vast wasteland terrain (a lot bigger), more sophisticated vehicles, physics. a hell of a lot more abandoned houses/bases/towers to "explore" but at no time did it feel anywhere close to what HL2 evokes when you explore the river gate outpost, the bridge, the lighthouse or the abandoned docks in HL2.
Am I literally the only person who liked Ep1?But on the other hand hl2 episode 1 exists, so in the bigger picture you are absolutely correct.
After the claustrophobia of Ravenholm, racing sand dunes is a happy reprieve. It's also a good thematic tool with the depleted ocean. Also beating the on coming train.
No idea. But I remember having better aim back then.Was that train bit bugged at some point? I remember on my first playthrough I had plenty of room, years later the same bit would either kill me or slightly knock the back end of the buggy, very narrow margins.
Regardless of how remarkable they are s technical accomplishments, in the end, the player doesn't really care how much work went into what they're playing. They're just concerned with whether or not they're having a good time. Dog doesn't really stand out as a major gaming highlight for me.I like the way you just throw out "The gravity gun and that robot might be cool and fun" as it is no big deal.
I might not have replayed it through while carrying a fucking garden gnome like I did with ep. 2 if they'd asked me to.
I might not have replayed it through while carrying a fucking garden gnome like I did with ep. 2 if they'd asked me to.I'm lying I absolutely would've.
Regardless of how remarkable they are s technical accomplishments, in the end, the player doesn't really care how much work went into what they're playing. They're just concerned with whether or not they're having a good time. Dog doesn't really stand out as a major gaming highlight for me.
I might not have replayed it through while carrying a fucking garden gnome like I did with ep. 2 if they'd asked me to.
I'm lying I absolutely would've.
That's fair. It's something they did well with in HL1, too.I just hated losing the distance you had compared to the constant sidekick of Ep2. The loneliness of HL2 was one of the most shocking things about it then. Especially compared to the other contemporary competitors like Far Cry and Doom 3.
Gravity gun had two sections where it shone: Ravenholme and the Citadel. Unfortunately... I feel like those two chapters sort of plumbed the entirety of its depths. The gravity gun, while definitely cool, has sort of limited scope. The portal gun was a different sort of revolutionary. I saw the first workplace training style video they revealed Portal 1 with and I was immediately sold, HARD. At no point has the Aperture Science Handheld Portal Device really felt like it was getting long in the tooth to me.It is like saying portal was a really bland walking simulator. I mean the portal gun was fun but the environments seemed mostly the same.
GTA4Metacritic.jpg
I mean, I think most people liked it... just not as much compared to the base game or Episode 2.
I mean, I think most people liked it... just not as much compared to the base game or Episode 2.
I think leaving things up in the air at the end of Ep.1 like they did with HL2 was fucking ace.I mean, I think most people liked it... just not as much compared to the base game or Episode 2.
Idk I felt like we were finally get all the answers in episode 3Half Life 1 is the GOAT single player fps imo, even with Xen being below par compared to the rest of the game.
Half Life 2 is still an amazing game but the story was very flawed and felt like they never truly knew where they were going with the whole thing.
However the tech in Half Life 2 was incredible and the gameplay loop was very satisfying imo.
You can't spell GRAVITY GUN without DOG. Well... technically you can but that wouldn't be fun. Playing Ball with Dog felt like next-next-gen.Gravity gun had two sections where it shone: Ravenholme and the Citadel. Unfortunately... I feel like those two chapters sort of plumbed the entirety of its depths. The gravity gun, while definitely cool, has sort of limited scope.
I don't understand, both Half-Lifes are two of the most important games in any genre and Half-Life 1 completely redefined what FPS could be after years of "Doom clones".Lets be honest here. Nobody would even be talking about Half LIfe right now if it wasn't for Half-Life 2.
Absolutely on point.You can't spell GRAVITY GUN without DOG. Well... technically you can but that wouldn't be fun. Playing Ball with Dog felt like next-next-gen.
Idk I felt like we were finally get all the answers in episode 3
Sigh