you keep stating your personal preference about VR which is fine but if all that is true then tell me why VR is not a bigger success?...why are developers who initially were onboard with 3D suddenly backing out?...why are more developers not making VR games?...the facts are the facts...it has not taken off...instead of defending it and claiming it's the greatest thing ever tell me why it has not resonated more with gamers and the public in general
You could at least answer one question rather than giving a troll-like response.
VR was always going to be a slow burner, anyone that had other expectations was disillusioned due to their being no clear target market key influencers, that it would be piggybacking on other technologies, that it is expensive for most, that it had to create a userbase from scratch, that content doesn't show well in trailers, and it requires people to use the tech to fully understand it. It might not be as fast as some wanted but content is king and until the market gets to a point where there are multiple big named titles per year expectations of anything but slow growth is unreasonable.
Gaming developers are gaming developers their business model is based around the standard market, some like EA and Activision only chase the big numbers which don't exist on VR and there are plenty of VR developers as you can see by looking at released games and upcoming releases on all platforms. What works in traditional games doesn't necessarily work in VR and has its own language that developers need to get to grips with this, some want to do this and others don't. There is a crossover with some developers like Insomniac and those that continue to develop for VR become far more refined, Ubisofts Transference looks far more polished and ambitious than Eagle Flight, Star Trek, Trackmania, and Werewolves Within which all have their good points but are middling quality wise. Same goes for Insomniacs Stormland looks a significant step up from their past games. The press noise coming out from Sony's second set of VR games like Astrobot and Blood and Truth is far more positive than the initial wave and direct responses to user feedback, games that are being made are getting more and more ambitious and have a far better understanding of the end user and the variety there is within the VR market. If you look at VR developers like Survios they have gone from strength to strength by creating content the userbase actually wants and a business model built around the realities of VR.
You only have to look at the content that is being created to see that VR is a prosperous clearly defined market or look at VR specific media to see there is constant development and advancement, there are always going to be those that fail and those that excel and exactly what we have seen. Some had completely unreasonable expectations and because the technology at the moment isn't the next 100 million+ seller the technology is dead to them and some are just ignorant of the actual market and have no perspective outside their own bubble and thus it is dead to them.