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VodkaFX

Member
May 31, 2018
932
I paid full price for my PSVR and have no regrets at all, infact it's one of my most "worth" purchases, because of how revolutionary the experience was. It's something that cannot be described, and is the closest you can get to hallucinating when sober. It was actually one of my highlights of this generation.

I don't play it that much these days, but still break it in one every few weeks.
Wipeout VR's Zone mode is amazing.


I think it's in a bit of a cooldown period right now, but...
PSVR2 will happen, and i will be there day one.

Agree on this. I too bought my PSVR on launch. And although I haven't been putting that many hours these days, it was totally worth it. No regrets.

I think in general VR will progress slowly for now due to price & technical limitations.
 

CrazyAznKT

Member
Nov 8, 2017
868
I got my PSVR headset back in March so I might be considered in the honeymoon phase but I've played a good handful of games, own a couple I haven't even touched yet, there's a good amount more I'd like to grab, and I'm down to grab most of the PSVR stuff announced at E3 when they come out.

VR is this weird bubble where if you're outside of it, you roll your eyes and ignore it whenever you see it, but once you're in, you're grasping for as many new experiences as possible (unless stuff like screendoor effect bothers you or you aren't open to games outside your comfort zone)
 

JigglesBunny

Prophet of Truth
Avenger
Oct 27, 2017
31,223
Chicago
Not even close to dead. It's still in its infancy, actually, and yet it's already my personal favorite way to experience games.
 

ryseing

Bought courtside tickets just to read a book.
Member
Oct 25, 2017
12,546
For lovers
I think I heard they're aiming for 8 to 10 hours for all content. Trying to find the article.

Even better! I just remember seeing the number of worlds and thinking it would be a 4-5 hour game.

So excited for it. I loved seeing the Bots during the interludes of Sony's conference. Hoping Astrobots sells well so we can get more of them.
 

xellos2099

Banned
Nov 5, 2017
128
One of the biggest issue with VR us most people simple cannot afforded to cut off from the real world while gaming.
 

Faithless

Member
Oct 27, 2017
1,183
Very badly informed apparently.

VR has been dead since it was released...even 3D had a longer shelf life...VR is only good for short gimmicky titles...no one wants to wear a VR headset while playing a long game like Witcher 3, Fallout 4, Dark Souls etc...
Well... NO. I guess you never tried a VR headset (or a bad one for mobile).

VR is far to be dead and here to stay. New titles are constantly released on PSVR. Accept it guys.
PSVR2 is, for sure, in development.
 

Reinhard

Member
Oct 27, 2017
6,616
PSVR still has some content coming but it seems rather underwhelming aside from the FROM exclusive. I sold mine because the Move controls are quite subpar compared to Oculus and Vive controls. Ended up with a Rift and still using it.
 

louis89

Member
Jun 11, 2018
69
Tokyo
I recently got an Oculus Go and the quality is so much lower than I thought it was having never previously tried a VR headset before. It's nowhere near ready for the mass market; I feel like it needs another two generations to get up to what I thought we were at already. That level of image quality in 2018 is just not acceptable. It's so much worse than I ever imagined - blur and chromatic aberration on anything not directly in front of you, screen door, low resolution... ergh.
 
Dec 23, 2017
8,137
I had a PSVR near launch and enjoyed my time with it very much. I'd say PSVR is entry level VR if you're new to VR like I was. I don't know anything about mobile VR so I can't comment on that.

After one year with the PSVR, I wanted to go bigger. I upgraded my gaming PC with better parts and bought an Oculus Rift. The difference was night and day for me because I didn't have to deal with the PSVR light tracking. Not to mention PC has some really good VR games that aren't available on the PSVR yet. I also get to play VRChat which, by itself, solidified my purchase of an Oculus Rift.

If you have a good PC that is strong enough for the Oculus Rift, get the Oculus Rift from your friend. If you're uncertain, you can wait for the next gen headsets.
 

Deleted member 9650

User requested account closure
Banned
Oct 26, 2017
192
I'm messing around with Oculus right now and it's awesome. Elite Dangerous is crazy.

I haven't tried PSVR but I will get a second iteration with a little more power. Once you've tried a good VR game with substance it's hard not to see the potential. I don't think everything will be VR but we'll see a lot more styles of games in VR. Hell, I even played a VR RTS... it's not Starcraft or anything but it shows potential.

I think we're 5-10 years before mass market, and the current VR players are getting a TON of learnings at this early stage that will position them well in the future. IMO
 

Kalik

Banned
Nov 1, 2017
4,523
Well... NO. I guess you never tried a VR headset (or a bad one for mobile).

VR is far to be dead and here to stay. New titles are constantly released on PSVR. Accept it guys.
PSVR2 is, for sure, in development.

people can't seem to separate the 2 topics...just because I don't think VR will be a success for PC gaming doesn't mean I don't like the technology itself...VR is great for what it is but you also have to know where it works best and who your market is...and for the people that keep saying that 3D's failure to succeed and VR are totally unrelated, sorry but you're wrong
 

cakefoo

Member
Nov 2, 2017
1,414
VR has been dead since it was released...even 3D had a longer shelf life...VR is only good for short gimmicky titles...no one wants to wear a VR headset while playing a long game like Witcher 3, Fallout 4, Dark Souls etc...
What

The vast majority of people who own VR or are on the fence WANT longer games.
 

Quample

Member
Dec 23, 2017
3,233
Cincinnati, OH
No:
UInrpVc.jpg


It's on the "slope of enlightenment" on the Gartner hype cycle of emerging technologies. You will all soon be enlightened. Even you, young "bu bu Virtua Boy" Timmy!
 

Deleted member 984

User requested account closure
Banned
Oct 25, 2017
5,203
people can't seem to separate the 2 topics...just because I don't think VR will be a success for PC gaming doesn't mean I don't like the technology itself...VR is great for what it is but you also have to know where it works best and who your market is...and for the people that keep saying that 3D's failure to succeed and VR are totally unrelated, sorry but you're wrong

Have you actually used VR in a gaming setting and then in another where you think it will be better? Also what would that target market be? Have you actually played longer games like Skyrim/Fallout VR and contrasted them against, medium length games, shorter games, and experiences? Are you even aware of what the VR community is saying abut VR because everything you have said is completely at odds with that.

You keep mentioning 3D TV with makes me think you have never used the tech before, despite both using stereoscopic technology and needing to have something on your head from an end user perspective there is nothing they have in common.
 

Kalik

Banned
Nov 1, 2017
4,523
Have you actually used VR in a gaming setting and then in another where you think it will be better? Also what would that target market be? Have you actually played longer games like Skyrim/Fallout VR and contrasted them against, medium length games, shorter games, and experiences? Are you even aware of what the VR community is saying abut VR because everything you have said is completely at odds with that.

You keep mentioning 3D TV with makes me think you have never used the tech before, despite both using stereoscopic technology and needing to have something on your head from an end user perspective there is nothing they have in common.

you keep stating your personal preference about VR which is fine but if all that is true then tell me why VR is not a bigger success?...why are developers who initially were onboard with 3D suddenly backing out?...why are more developers not making VR games?...the facts are the facts...it has not taken off...instead of defending it and claiming it's the greatest thing ever tell me why it has not resonated more with gamers and the public in general
 

Deleted member 9650

User requested account closure
Banned
Oct 26, 2017
192
you keep stating your personal preference about VR which is fine but if all that is true then tell me why VR is not a bigger success?...why are developers who initially were onboard with 3D suddenly backing out?...why are more developers not making VR games?...the facts are the facts...it has not taken off...instead of defending it and claiming it's the greatest thing ever tell me why it has not resonated more with gamers and the public in general

Cost is one. Quality of the games is another. Fidelity is third.

When I put casuals in front of VR they get really into it. Sticker shock exists.

Again, 5-10 years from now it will be much bigger. :)
 

Imperfected

Member
Nov 9, 2017
11,737
If you're asking if the current generation of VR devices were a commercial non-starter, then yes.

If you're asking if the technology is dead, then no. There was enough promise and legitimate interest in what's on offer that it's quite clearly viable long-term as a technology, and the continued promise of having what's essentially an entirely new form of media to monopolize is going to continue pushing huge investment in it from future-facing technology corporations for the next decade.

TL;DR: PSVR/Rift/Vive aren't ever going to really catch on, but you should still expect to see a Next Generation of VR in spite of this.
 

I KILL PXLS

Member
Oct 25, 2017
11,577
you keep stating your personal preference about VR which is fine but if all that is true then tell me why VR is not a bigger success?...why are developers who initially were onboard with 3D suddenly backing out?...why are more developers not making VR games?...the facts are the facts...it has not taken off...instead of defending it and claiming it's the greatest thing ever tell me why it has not resonated more with gamers and the public in general
So....you haven't or have tried something beyond phone VR before?
 

Hamchan

The Fallen
Oct 25, 2017
4,991
Got my Oculus last year and never really played it but this past month I started getting into Eleven Table Tennis and Beatsaber, and I love it.

So I'm going to keep buying VR software now, because when it's good it's so damn good. I don't know if it'll ever catch on until they reduce the price, get rid of the wires and even then manage to convince people to try it, but I hope it can get there.
 

apocat

Member
Oct 27, 2017
10,078
It's alive and kicking, and my favourite thing in gaming right now. I have a psvr, and love it. I don't have any real insight as to what is the best stuff on the oculus, but the psvr will give you access to Wipeout, Resident evil 7, Polybius, Moss and many more excellent games. If you can get a headset for 100 $ I'd say jump on that offer!
 

cakefoo

Member
Nov 2, 2017
1,414
Can anyone name some good 3D-exclusive blockbuster movies or games?

VR game design is so different from standard gaming, that developers need to learn or re-work most of the systems from the ground level, and they can't be hindered by the limitations of standard games nor can standard games studios be hindered by the challenges of VR that are still being tackled.

The biggest challenge I think, is not getting the systems right, but making them streamlined so that the development process can go smoothly between both standard and VR versions of the same game, while also doing justice to both versions, while also finding the financial incentive to try it.

That incentive will come as hardware improves. (Bigger installed base will flock naturally). Then we'll see true AAA VR exclusives and more good VR/flat games where the VR quality is comparable to a VR exclusive.
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
VR isn't dead, but it failed to get the attention a lot of people believed it would gain by now. If they keep on developing interesting content and improving the tech for years to come, eventually it'll be pretty cool, though it will probably always remain comparatively niche due to the fact it 100% takes you out of the real world, which is something not everyone can/want to do. The tech and the games in its current state don't justify the cost of multiple consoles imho.
 

Scarecrow

The Fallen
Oct 25, 2017
3,542
Anybody have any experience buying a headset on ebay or craigslist? What's the best option to get a used headset? I've been interested in getting a headset but the current prices are too high.
 

Deleted member 984

User requested account closure
Banned
Oct 25, 2017
5,203
you keep stating your personal preference about VR which is fine but if all that is true then tell me why VR is not a bigger success?...why are developers who initially were onboard with 3D suddenly backing out?...why are more developers not making VR games?...the facts are the facts...it has not taken off...instead of defending it and claiming it's the greatest thing ever tell me why it has not resonated more with gamers and the public in general

You could at least answer one question rather than giving a troll-like response.

VR was always going to be a slow burner, anyone that had other expectations was disillusioned due to their being no clear target market key influencers, that it would be piggybacking on other technologies, that it is expensive for most, that it had to create a userbase from scratch, that content doesn't show well in trailers, and it requires people to use the tech to fully understand it. It might not be as fast as some wanted but content is king and until the market gets to a point where there are multiple big named titles per year expectations of anything but slow growth is unreasonable.

Gaming developers are gaming developers their business model is based around the standard market, some like EA and Activision only chase the big numbers which don't exist on VR and there are plenty of VR developers as you can see by looking at released games and upcoming releases on all platforms. What works in traditional games doesn't necessarily work in VR and has its own language that developers need to get to grips with this, some want to do this and others don't. There is a crossover with some developers like Insomniac and those that continue to develop for VR become far more refined, Ubisofts Transference looks far more polished and ambitious than Eagle Flight, Star Trek, Trackmania, and Werewolves Within which all have their good points but are middling quality wise. Same goes for Insomniacs Stormland looks a significant step up from their past games. The press noise coming out from Sony's second set of VR games like Astrobot and Blood and Truth is far more positive than the initial wave and direct responses to user feedback, games that are being made are getting more and more ambitious and have a far better understanding of the end user and the variety there is within the VR market. If you look at VR developers like Survios they have gone from strength to strength by creating content the userbase actually wants and a business model built around the realities of VR.

You only have to look at the content that is being created to see that VR is a prosperous clearly defined market or look at VR specific media to see there is constant development and advancement, there are always going to be those that fail and those that excel and exactly what we have seen. Some had completely unreasonable expectations and because the technology at the moment isn't the next 100 million+ seller the technology is dead to them and some are just ignorant of the actual market and have no perspective outside their own bubble and thus it is dead to them.
 
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Xenon

Banned
Oct 27, 2017
1,266
Funny I was very all set to go out and pick up a PSVR today. It's made me sick in the demos I've tried but I was hoping to possibly acclimate myself with more frequent use. But then I watched a few "Best PSVR Games" videos, hoping to get an idea which games to pick up and reminded myself of the fact that there are just no games I really want to sink any time into on the platform.
 

TSM

Member
Oct 27, 2017
5,832
I think VR has a bright future, but I'm not sure that being a mass market gaming success is viable. It makes a lot of sense for non gaming applications, but I don't foresee any technology that requires headwear taking over people's leisure time. "Sure it's better, but I can't be bothered" will be a tough hurdle to clear.
 
Last edited:
Dec 15, 2017
1,354
As others have noted, the resolution just isnt there to make it effective for lifelike believable stuff, but for games it can be a blast.

Its slow, but imagine what it'll be when we have crisp clear screens on wireless headsets. I know im really excited.
 

Death Penalty

Avenger
Oct 27, 2017
3,315
It's not dead and will certainly develop further, but I don't think that means it's a particularly attractive product right now. You won't see it take off anytime soon.
 

Deleted member 12177

User requested account closure
Banned
Oct 27, 2017
375
Are you into racing and flight sim? Then PC based VR is absolutely the place to go. You do need to run supersampling at 1.5 to get good fidelity so you need a high end system.

Other than those 2 genres, VR is hit n miss.

My favorite non racing game is boxvr because I enjoy the workout it gives. But a simple $10 game is hardly a poster child for adoption.

The biggest difference between a Kinect and VR so far is that VR is easily the next generational leap forward for racing and flight sims.
 

StudioTan

Member
Oct 27, 2017
5,836
This shit may be the most fun I've had in gaming recently:



Also, flat porn is dead to me after VR porn. If nothing else it will continue to exist just for that.
 

Sanctuary

Member
Oct 27, 2017
14,245
It's not dead, but it's certainly not this new revolution that will change gaming forever as originally proclaimed yet either. VR isn't a new technology despite what some would like us to believe, and even though it's progressed quite a bit since the 90s iteration, it still has a long way to go even now.

Are you into racing and flight sim? Then PC based VR is absolutely the place to go. You do need to run supersampling at 1.5 to get good fidelity so you need a high end system.

The biggest difference between a Kinect and VR so far is that VR is easily the next generational leap forward for racing and flight sims.

hqdefault.jpg
 
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Buddeh

Banned
Oct 25, 2017
793
I'm totally uninterested in VR, except for my sim racing.
Can't wait for better resolution displays.
 

TSM

Member
Oct 27, 2017
5,832
budget cuts just released

This is probably the short term future. Until someone has a massive hit the investment in VR gaming will probably slow down. It's pretty obvious that the perceived gold rush wasn't to be. The fact that video card progress has stalled out certainly isn't helping.
 

Igorth

Member
Nov 13, 2017
1,309
VR is not dead, is like a baby, a premature one which still needs an incubator to live, or something.
 

Owlowiscious

Member
Oct 27, 2017
3,481
This is probably the short term future. Until someone has a massive hit the investment in VR gaming will probably slow down. It's pretty obvious that the perceived gold rush wasn't to be. The fact that video card progress has stalled out certainly isn't helping.
the thread is titled "Is VR dead for now?"
 

Mondy

Banned
Oct 25, 2017
2,456
Dedicated VR games just got announced on the biggest stage at E3 just days ago. VR is not dead.
 
Oct 30, 2017
3,324
I mean, shit I've tried Rift, PSVR and other solutions for years now at E3 and all of them have been kind of screen door effect to me and felt infant in design. I get that it takes consumer adoption to fund future iterations but I could totally see VR just dying on the vine because the current iterations are just kind of .. bleh. One day someone is going to break through with VR.. it doesn't seem like anytime soon.

"Announcing!!!" a VR game in 2018 has little effect. Consumers have largely moved on, and just because developers are announcing or making games for VR doesn't mean VR is good. It means they thought 2 years ago at the beginning of their dev cycle they thought they could make money 2 years later. Thats the risk they take as developers or publishers.
 
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