I say publisher because it feels like the teams and studios at SIE have the cutscenes in all the games looked at or worked on by a talented group of people who ensure that every game published by them are consistent in the high quality they are. The productions values in the cutscenes of games like God of War, Spider-Man, Horizon, and now Death Stranding are just phenomenal and really knock it out of the park with the angles, music, and just how convincing the performances and animations of the characters are.
I have played games like Crystal Dynamics' Tomb Raiders and have found that just the way the scenes are done (like the angles of the character's faces when talking or the distance from the backgrounds) and the flat, factory processed emotions of the characters have me unable to care about the dialogue or even what the cutscene is about. So it really is quite difficult to produce and deliver with them, but I think SIE have mastered it at this point.
Are there any other publishers or studios who have impressed you in the same way with the quality of the cutscenes?
I have played games like Crystal Dynamics' Tomb Raiders and have found that just the way the scenes are done (like the angles of the character's faces when talking or the distance from the backgrounds) and the flat, factory processed emotions of the characters have me unable to care about the dialogue or even what the cutscene is about. So it really is quite difficult to produce and deliver with them, but I think SIE have mastered it at this point.
Are there any other publishers or studios who have impressed you in the same way with the quality of the cutscenes?