Fucking terrible. Large, bulbous with unnecessary juxtaposition between the curves and the lines. Touch points should have been a less glossy plastic. The touch buttons were trying to be upscale, but combining multiple functions into one button (power) feels like you are doing nothing with no feedback. Cooling was problematic. The terrible font that stylistically matched nothing the PS brand had presented to that point. For something so expensive, it flexed a lot and felt cheap. Chrome plastic that looks nothing like chrome. The toned down, slightly more matte chrome on the 40/later 80s look better, and the all black 20GB helps the console a lot IMO, but the original design is from a company who felt they had to answer to no one, including good taste. The physical dimensions are beyond repair. The Slim is the best looking one but they went too far in the cheap direction material wise.
For context, I fucking love the PS2 design. A vertical console was daring at the time, with only the PC-FX iirc touching that. The black monolith as a testament to Sony's domination in the previous gen was a certified Big Dick move. The split surface design to emphasize verticality even when horizontal: the top towers over in another hint to Sony's place in the market at the time. The grills hiding the memory card and controller slots. The disc drive like a PC! Multifunction buttons. The beautiful dash of blue in the logo and the USB/Firewire ports. The rotating PS logo. The gradient in the stand. The engraved PS2 word mark. The actual power switch, similar to a stereo. It was (at least from my eyes) a system designed to fit into an entertainment rack. The screen content must be a priority, and PS2 was designed to be something that could fit anywhere yet had its flourishes of personality. PS2 looked expensive, felt expensive, while maintaining a price status quo. A wonderful compromise of industrial design.