Thread is about most acclaimed.I think titling anything as "Best game ever" makes little sense considering how incredibly varied videogames are as a medium. Like what's better, BotW or Crusader Kings? There's no way to even compare the two.
You´re not replying to what I said. If you make a list of "best action games" and you include stuff like Bloodborne, NioH...then I can understand GoW being #1 because you´re comparing different games with different priorities and wildly different combat systems. At that point the #1 becomes subjective because you´re comparing very different things and you may give the edge to a game with better level design over another with better combat but with poor pacing. I think DMC5 has a much better combat system than DMC3, but DMC3 is overall the better game because it beats it in every other aspect. If I had to choose the best game overall DMC3 would be on top, but if I had to choose the best based on their combat systems V is better. If I establish a criteria and follow it subjectivity becomes less of a factor.Enemy variety is but one aspect of what makes a good action game. One could argue that the hit reactions and animations are much better in God of War vs say Bayo, point being there's subjective preferences and qualities with both games, and you're arbitrarily deciding which is or isn't more important.
As mentioned, I prefered God of Wars combat to Bayo and DmC, it just feels so much more weighty, visceral and impactful, and it's actually very deep and nuanced too. It's the first time that can be said about the franchise, since the older titles, whilst fun, had combat systems that lacked depth, something that cannot be said for the new title.
In the end, all your post really boils down to is this;
"I prefer this thing to that thing, and it's not right that someone else disagrees"
There are countless valid reasons that someone might put God of War over Bayo or DmC for best action game, and they're not invalid simply because you have a different opinion.
Hahaha, is this real life?I don't care about journalist reviews.. they are wrong most of the time imo.
Users are the only metric that really matters and TLOU was chosen game of the decade for Metacritic Users.
I think the answer here is simply yes. Or simply maybe. And if I didn't have any balls I would be an aunt instead of an uncle. Did you think about that?" If Breath of the Wild weren't a Legend of Zelda game, would it have garnered the same amount of critical acclaim?
That is the litmus test for any game, and the answer here is simply, no."
This quote is brave enough to look past the "Zelda" name in the game title.
I don't care about journalist reviews.. they are wrong most of the time imo.
Users are the only metric that really matters and TLOU was chosen game of the decade for Metacritic Users.
Doubt it. BOTW is hardly divisive.
I didn't personally feel there was a major lack of enemy variety in my play through(s) of the game, but even then, enemy variety is but one aspect of what makes a good action game. One could argue that the hit reactions and animations are better in God of War vs say Bayo, point being there's subjective preferences and qualities with both games, and you're arbitrarily deciding which is or isn't more important.
As mentioned, I prefered God of Wars combat to Bayo and DmC, it just feels so much more weighty, visceral and impactful, and it's actually very deep and nuanced too. It's the first time that can be said about the franchise, since the older titles, whilst fun, had combat systems that lacked depth, something that cannot be said for the new title.
In the end, all your post really boils down to is this;
"I prefer this thing to that thing, and it's not right that someone else disagrees"
There are countless valid reasons that someone might put God of War over Bayo or DmC for best action game, and they're not invalid simply because you have a different opinion.
You´re not replying to what I said. If you make a list of "best action games" and you include stuff like Bloodborne, NioH...then I can understand GoW being #1 because you´re comparing different games with different priorities and wildly different combat systems. At that point the #1 becomes subjective because you´re comparing very different things and you may give the edge to a game with better level design over another with better combat but with poor pacing. I think DMC5 has a much better combat system than DMC3, but DMC3 is overall the better game because it beats it in every other aspect. If I had to choose the best game overall DMC3 would be on top, but if I had to choose the best based on their combat systems V is better. If I establish a criteria and follow it subjectivity becomes less of a factor.
But if your whole list EXCEPT 1 game is comprised of character action games and you specifically state that you scored the games based on their combat system (all things the author of the infamous IGN list did) then GoW doesn´t deserve the #1 by several objective metrics like enemy variety, system depth and more.The author used the combat system criteria to discard games from entering the list, then decided places 10 to 2 based on that criteria and then changed it for #1. That is not subjectivity.
The author commented here in the thread about the article and explicitly said that he had considered the games on the merits of their combat system alone.
I just replayed GoW a couple weeks ago, and honestly I found the combat to be very sloppy. Playing on normal I felt I could get through anything just mashing R1 and my cooldown abilities. Bump it to hard, and it just becomes tedious with how long everything takes to kill. No comment on the completely broken "Give me GoW" difficulty. I also really dislike the little arrows indicating attacks coming from behind and how often the combat locks you into long, canned animations.
The author commented here in the thread about the article and explicitly said that he had considered the games on the merits of their combat system alone.I don't think you know what the term objective actually means. There are many people who thought the enemy variety in God of War was good, and countless people who believe God of Wars combat system is super deep and rewarding (which it is imo).
Also, just because the Souldborne titles aren't in his list, that doesn't invalidate it either, since he may have just preferred those other listed games to the Souldborne titles.
Lastly, the author doesn't state that his picks are based solely on the strength of the combat systems, and instead mentions other qualities too, like visuals, story, balancing, music etc as well.
These 'what if' scenario's are getting out of control.Of all time?
Yeah, you didn't live through Tetris, Super Mario Bros, and Pac-Man. If Metacritic and fifty outlets giving GotY awards were a thing in their day, they'd have blown BotW away.
Neither, and looking at it in black and white like that is immature.What if Nintendo' improve' it though or make weapons more flexible? Will you still say it was a good system back then.. or will it make the BOTW sequel worse?
It just took the baton from OoT, honestly. People like Zelda, a lot.
A lot of people who make claims of best games ever often usually have a bias. I also believe a lot of people who make best game ever claims are usually too young and dont have nearly the gaming experiences and variety required to make the claims. The ones shouting off the mountain tops are the ones I listen to the least. I been playing since arcades/ nes era. I had an older brother who got all the cool new systems day one. I would never make a thread like this or say X game is the best game ever. It really is disrespectful.Of all time?
Yeah, you didn't live through Tetris, Super Mario Bros, and Pac-Man. If Metacritic and fifty outlets giving GotY awards were a thing in their day, they'd have blown BotW away.
In hotline miami your guns only last a few shots before you haveto throw them at an enemy and grab another one off the ground.We've all heard the explanations, but in the end it still looks stupid when your weapons break after a bit of hitting, like they're made from cardboard and makes combat feel more discouraging that it should be. I'm not a game developer but there has to be another way, (maybe shrines can give your more options including increasing weapons durability) It's up to Nintendo to figure out a way if they want to fix it, they can think of something for the sequel hopefully.
You make your own purpose, that's why it's great.Nah. It's still Ocarina. Tbf, after all the accolades BOTW was one of my biggest gaming disappointments ever. The game just lacks purpose.
It just took the baton from OoT, honestly. People like Zelda, a lot.
Still astounding that they could produce BotW as their next home console title following Skyward Sword.This. Also, nintendo finally stepped up. Botw is a vast improvement in the franchise, all games since oot have been treading the same water tbh.
"let's have this discussion at the end of the year"
"let's have this discussion at the end of 2018"
"let's have this discussion at the end of the decade"
"let's have this discussion in ten years"
dat honeymoon
How so? If you boil it down, your purpose is to do the four Divine Beasts and then fight Ganon. It's not as story-driven as other Zelda games sure, but it's not like you don't have a goalNah. It's still Ocarina. Tbf, after all the accolades BOTW was one of my biggest gaming disappointments ever. The game just lacks purpose.
How so? If you boil it down, your purpose is to do the four Divine Beasts and then fight Ganon. It's not as story-driven as other Zelda games sure, but it's not like you don't have a goal
For whatever it's worth, the game does scale in difficulty depending on what you've engaged with. Enemies become progressively stronger and more difficult to dispatch as you accomplish objectives and engage in combat.The beasts are completely optional though, and ultimately serve to skip part of the last boss. The benefit of linearity is having progressively scaling complexity, difficulty and a directed story instead of nonlinear memory cutscenes and shrines that are all over the place in quality. Neither is wrong in approach, but it shouldn't be hard to see why it might be disappointing for some to lose some of the beloved aspects of the IP.
Okay yeah, progression is definitely something BotW lacks. I suppose it's kind of a necessary limitation of the "go anywhere at any point" design, same with the story being mostly just memories. I interpreted "purposeless" to mean something like Minecraft where you don't have any story motivationThe beasts are completely optional though, and ultimately serve to skip part of the last boss. The benefit of linearity is having progressively scaling complexity, difficulty and a directed story instead of nonlinear memory cutscenes and shrines that are all over the place in quality. Neither is wrong in approach, but it shouldn't be hard to see why it might be disappointing for some to lose some of the beloved aspects of the IP.
The advancement of technology plays a big role in the Zelda series, especially the 3D ones. BOTW likely have ideas incorporated in which the Zelda teams wanted to use since OoT, and certain aspects of SS was impacted by the limitations of the Wii.Still astounding that they could produce BotW as their next home console title following Skyward Sword.
Don't you get progressively better weapons as well though? Like you start out the game fighting those red goblins, and you have very little health and some crappy wooden sword. At the end of the game, you're fighting much stronger white goblins, but you also have a ton more health and a laser sword. This is just superficial progression though, nothing has really fundamentally changed. Fighting a red goblin with a stick isn't really much different from fighting a white goblin with a laser sword.For whatever it's worth, the game does scale in difficulty depending on what you've engaged with. Enemies become progressively stronger and more difficult to dispatch as you accomplish objectives and engage in combat.
Yes, Monsters and loot scale with the number of blood moons and beasts completedDon't you get progressively better weapons as well though? Like you start out the game fighting those red goblins, and you have very little health and some crappy wooden sword. At the end of the game, you're fighting much stronger white goblins, but you also have a ton more health and a laser sword. This is just superficial progression though, nothing has really fundamentally changed. Fighting a red goblin with a stick isn't really much different from fighting a white goblin with a laser sword.
If you compare that to another Japanese open-world title, Death Stranding, there's a big difference. You start out the game with literally nothing but a rope to deal with enemies. By the end of the game, you have the Bola gun, smoke grenades, stun grenades, trap cargo, assault rifles, shotguns, grenade launchers... The enemies also start using these weapons as you progress, changing up your encounters. It would be nice some of that kind of progression in BotW2.
Can't play with dogs in Tetris.
Nobody goes to Metacritic for user reviews. Absolutely no one. I'd like anyone here to admit they do because that would be quite something.
Yeah there's some stuff, but on the whole the game doesn't change much. And this isn't necessarily critiquing the game, because I can understand it as a necessary trade-off to accomplish something else. They wanted you to get the sense of adventure from being able to do things in any order, and that aspect of the game is very successful. Game design is all about trade-offs I guess.Yes, Monsters and loot scale with the number of blood moons and beasts completed
You also get champion powers as progression, which aren't much but do help. And some set bonuses help with combat.
But God of War has a better combat system than both DmC and Bayonetta.
That was voted by readers of the site, not the site itself.TLOU winning GOTD on Metacritic is really grinding your gears huh 😂
It didn't, but it won the user vote - not Metacritic the site. Looks like BotW will win it.It did?
Best Video Games of the Decade (2010-19)
What were the best games of the 2010s? Find out as we rank the decade's highest-scoring releases and compile of best-of-the-decade top 10 lists from a variety of video game publications.www.metacritic.com
It's wild.Everyone talking about Botw but this is the hottest take in the entire thread.