Well that's good to know that Microsoft at least supports VR for PC.Microsoft has VR games on PC. Flight Sim is about to get VR support in the next month or so.
Well that's good to know that Microsoft at least supports VR for PC.Microsoft has VR games on PC. Flight Sim is about to get VR support in the next month or so.
Is the full size USB 3.1 A port not able to carry a VR headset?
Damn this is dissapointing
But how would these compatible third party headsets connect? Instead of a TV? That is the point of this thread.I think if MS supports VR, they're going to allow third party headsets to work on Xbox. I doubt they'll go the PSVR route of releasing a proprietary headset as Kinect put them off - they'll just have a framework like SteamVR and release a list of compatible headsets.
They could always release a breakout box, PSVR1 styleBut how would these compatible third party headsets connect? Instead of a TV? That is the point of this thread.
I think we are at this point already.I don't think the technology and price is there for mass market appeal to make it worth the effort to deal with for Microsoft. It'd really be a waste of time till the technology takes a bigger leap while also being really affordable.
I don't think the technology and price is there for mass market appeal to make it worth the effort to deal with for Microsoft. It'd really be a waste of time till the technology takes a bigger leap while also being really affordable.
I think we are at this point already.
Oculus Quest 2 for $299 is quite a big deal IMO.
If the PSVR2 is wireless(99% will be) and not too expensive, it will big.
I think we are at this point already.
Oculus Quest 2 for $299 is quite a big deal IMO.
If the PSVR2 is wireless(99% will be) and not too expensive, it will big.
Technology won't take a bigger leap if no one is driving it forward!
PlayStation is big enough to create a market that is interesting to pursue, and my guess is that Sony might give you support adding/porting to PSVR.
The VirtualLink is based on USB-C, has 24 pins, and carries DP, USB 3.1, power and I^2C all at the same time. USB 3.1 Type-A ports has only 9 pins, so the short answer is no.VirtualLink - Wikipedia
en.wikipedia.org
People don't think of PSVR as a Kinect 3 with it's 2016 HMD and 2010 controllers. People are largely impressed, even if they know it's not something they can use for long periods.And if Microsoft were to add it, and it's not freaking AMAZING then they get pointed and laughed at and get ridiculed for "Kinect 3." And they back away from it.
If they got into the market it's got to be a BIG leap with a very consumer friendly price tag. Not more of the same that everyone else has going on.
People don't think of PSVR as a Kinect 3 with it's 2016 HMD and 2010 controllers. People are largely impressed, even if they know it's not something they can use for long periods.
I'm sure they wouldn't go with anything less than what Quest 2 offers, and that's already better than an Index in several areas.
Well, Xbox has proprietary wireless tech that they use for their controllers, no? Phil said a while back that he wants VR to be more than an experiment (in gaming) and wireless. He can still wait for both things to happen before committing.
I know this is a diminishing return thing, but MS still has to prove that they can release 1P bangers consistently (critically/aggregated score). Why spread studios thinner to support VR when the attach rate might not be worth the risk? It means that when they get involved, it may be more difficult, but that's assuming MS doesn't have teams supporting PC VR in the meantime with small offshoots and additional modes.
USB confusion strikes again. USB-A can do anything a USB-C connector can do, except power delivery. The bandwidth is there. I don't think the PS5 USB-C port has PD either.With the specs fully revealed we now know the Series X lacks a USB-C port. This firmly suggests Microsoft has no intention of supporting VR in the next decade or so. They could hack together a solution like Sony with PSVR but it's likely they would use third party headsets instead.
And if Microsoft were to add it, and it's not freaking AMAZING then they get pointed and laughed at and get ridiculed for "Kinect 3." And they back away from it.
If they got into the market it's got to be a BIG leap with a very consumer friendly price tag. Not more of the same that everyone else has going on.
People can knock them, but what matters is how much ground Microsoft gains against Sony. They have a decent amount of VR developers now.Sony isn't Microsoft tho. Not even trying to turn it into a console war thread(I'm genuinely not), but Microsoft has a tendency to get knocked for things that Sony doesn't get knocked for. Just look at how many Gamepass hot takes we see every single day on here, or how Microsoft gets knocked for acquiring devs and Sony doesn't.
Microsoft would have to absolutely blow everyone away with VR tech or they would just get laughed out of the market because it's not Sony or not a PC.
Really nor trying to start something, so please don't take this as bait or anything. Microsoft just has a different perception out there than everyone else does
Dead?
What is this new headset using then
Video, USB, and power on one cable with a USB-C connector...
Meta
www.oculus.com
Sony isn't Microsoft tho. Not even trying to turn it into a console war thread(I'm genuinely not), but Microsoft has a tendency to get knocked for things that Sony doesn't get knocked for. Just look at how many Gamepass hot takes we see every single day on here, or how Microsoft gets knocked for acquiring devs and Sony doesn't.
Microsoft would have to absolutely blow everyone away with VR tech or they would just get laughed out of the market because it's not Sony or not a PC.
Really nor trying to start something, so please don't take this as bait or anything. Microsoft just has a different perception out there than everyone else does
That means 64% i.e. a bigger share of the market, was elsewhere.? According to Statista, PSVR accounts for 36% of the market as of 2019. Unless you have more reliable data? Thats a huge chunk
That means 64% i.e. a bigger share of the market, was elsewhere.
I think it's understandable. Microsoft has had all of its focus on trying to regain ground from last gen by using a very different strategy. They likely don't feel like it would be worth investing a lot of money into a niche segment of gaming like VR while they're so focused on other things.
I don't know if this is a guess or something, but:
They could still make VR versions for PC tho, most of the market is there anyway.
Dead?
What is this new headset using then
Video, USB, and power on one cable with a USB-C connector...
Meta
www.oculus.com
Unfortunately they just bought one of the most prolific AAA VR devs as well.
With the specs fully revealed we now know the Series X lacks a USB-C port. This firmly suggests Microsoft has no intention of supporting VR in the next decade or so. They could hack together a solution like Sony with PSVR but it's likely they would use third party headsets instead.
With the specs fully revealed we now know the Series X lacks a USB-C port. This firmly suggests Microsoft has no intention of supporting VR in the next decade or so. They could hack together a solution like Sony with PSVR but it's likely they would use third party headsets instead.
So it's possible for them to do VR with the 3.1 A port on Series X?? (without a terrible box like PSVR1) My dreams aren't dead just yet?a proprietary video streaming solution that also works perfectly well with a USB-A connector on the PC side. (source: my PC)
virtualink is a specific USB-C thing and it would've been nice if it took off but it didn't. almost no-one ever got to use it, and the xbox not having a USB-C port has literally nothing to do with its ability to handle VR.
phil spencer essentially saying "we're not doing VR", though, does.
It's Gen 1 transfer rates. So can't really support anything with both good resolution and good framerates.So it's possible for them to do VR with the 3.1 A port on Series X?? (without a terrible box like PSVR1) My dreams aren't dead just yet?
Best part of that thread is the person replying to everyone who is even slightly dismissive of VR and trying to convince them that they're wrong
So it's possible for them to do VR with the 3.1 A port on Series X?? (without a terrible box like PSVR1) My dreams aren't dead just yet?
That's dead as a VR standard though as Nvidia ditched it from the 3000 series.USB C has a displayport alternate mode that can carry DisplayPort signal. This allows for single cable VR without needing a HDMI and separate USB cable.
That means 64% i.e. a bigger share of the market, was elsewhere.
Yeah it's a bummer, I liked how Bethesda was supporting VR. There aren't a giant amount of AAA devs in that space.
except the quest and quest 2 are not accessories. they are full standalone headsets on their own which happen to also support carry output from a pc via wire.I think it's still far away. $299 for an accessory with a small library of games to take advantage of it is ridiculous for someone like me. Even more so for the mass non-hardcore gamers.
And I haven't tried them all, but I haven't even found the technology super impressive yet either. It still feels clunky for me. I've only briefly tried it though. But overall, I wasn't even remotely impressed enough to spend what's being asked currently.
I doubt Bethesda will be ditching VR, only PSVR. Hell, I could see smallish games like the VR DOOM or Cyberpunk games eventually making their way to PS consoles if the market is big enough, considering how they didn't mind Mojang porting MinecraftVR to PSVR.Bethesda is for me the most important VR game developer... So this really sucks.
DisplayPort alt mode is a VESA standard, you are thinking of virtual link standard.That's dead as a VR standard though as Nvidia ditched it from the 3000 series.