oh yes i can't wait for smt3 remade with blushing chiaki and doi artwork
I mean we're still getting SMTV, though I'm not entirely sure why they chose Switch over PS4.
It wasn't. Persona 1 had the title Megami Ibunroku to sort of let players know it was related to the SMT franchise, but they dropped that in Persona 2. (Devil Survivor 1 also used the Megami Ibunroku title, but then they also dropped it for the sequel)
They liked the hybrid concept, SMT IV is the best selling SMT, and the mainline games have been historically on Nintendo platforms.I mean we're still getting SMTV, though I'm not entirely sure why they chose Switch over PS4.
Unless the game is impossible to play without mandatory handheld gameplay, I don't know why it isn't multiplatform. It would benefit the SMT series greatlyI mean we're still getting SMTV, though I'm not entirely sure why they chose Switch over PS4.
Smt was mainstream... in 80s-90s Japan, that's it
When anime looked this instead of nowodays
Unless the game is impossible to play without mandatory handheld gameplay, I don't know why it isn't multiplatform. It would benefit the SMT series greatly
But SMT is just so much better.
I just want SMT V, that's all i want from Atlus
I mean we're still getting SMTV, though I'm not entirely sure why they chose Switch over PS4.
They really aren't that hard, they just punish you if you don't put some thought into your team, and not anything like min-matching, just rock paper scissor stuff and buffs. It's nothing like say, Sekiro, in which you can slam your head on a boss for hours.I heard SMT games are hard, they have easy modes like Persona?
P5 was my first game of the series and I'm looking forward to SMTV.
I heard SMT games are hard, they have easy modes like Persona?
P5 was my first game of the series and I'm looking forward to SMTV.
wouldn't it be neat if those two franchises got together and made a game that was painstakingly designed to piss off both of those fandoms
It's not so much that they are hard, but as demons make up 3/4 of your party, and you are constantly evolving/fusing them, you need to pay a bit more attention to your shifting party makeup than in an RPG like Persona where you are constantly upgrading the same handful of units where you are very familiar with their strengths and weaknesses. As such, you have a far larger selection of options for party recruitment/makeup, and that makeup is constantly expanding/changing, with all the advantages of choice and disadvantages of lack of familiarity/choice paralysis.I heard SMT games are hard, they have easy modes like Persona?
P5 was my first game of the series and I'm looking forward to SMTV.
I like SMT for the focus it has on judo-christian mythology, Most of the Law/Chaos/Neutral endings stuff just came across as 2 bad endings and a good one to me, as both law and chaos are presented as so extreme it's insane.Unfortunately allignment and dark themes (and all the researches behind them) are the thing i care the most about SMT, and Persona is not about those.
The thing I liked the most in Apocalypse was actually focusing on Celtic myth with Dagda/Danu at the front rather than Lucifer etc again. I found the 'power of friendship/go it alone' choice less interesting than law/neutral/chaos though, considering that the cast largely pushes you towards the former with it's barrage of generic JRPG cliches. All in all I found the happy-go-lucky teen anime pasted onto the demonic apocalypse a really odd choice, but hey, Dagda/Krishna made for some interesting dialogue. The improved maps and tweaked battle system was fun too, although the final dungeon really outstayed it's welcome.I like SMT for the focus it has on judo-christian mythology, Most of the Law/Chaos/Neutral endings stuff just came across as 2 bad endings and a good one to me, as both law and chaos are presented as so extreme it's insane.
I liked that Apoc went in a different direction, although I do suppose I don't care too greatly for "THE POWER OF FREINDSHIP". But hey, Kill your friends boyo.
I like SMT for the focus it has on judo-christian mythology, Most of the Law/Chaos/Neutral endings stuff just came across as 2 bad endings and a good one to me, as both law and chaos are presented as so extreme it's insane.
I liked that Apoc went in a different direction, although I do suppose I don't care too greatly for "THE POWER OF FREINDSHIP". But hey, Kill your friends boyo.
Not gonna lie, I think the allignment system in how it was used up until apoc is nothing more than a 2deep4u farce. I mean, law is always genocide or permanent mind control for everyone, and chaos is permanent weirdmageddon, and fan's of SMT like to parade these choices about as if they are anything more than a shit ending. Anyone with half a brain can see that neutral is pretty much your standard "Good Ending".The fact that Apocalypse (i haven't played so i can't really talk about it) kinda ignored the whole allignment system i think is one of the things that hurted SMT fans the most, i hope they don't go that route again and i think they already said they won't.
And it sold what, a third of what P5 did if these numbers are right? 600k vs 2 mil roughly? I think the next game on switch will do a good share better honestly but yeah that shit didn't exactly set the charts on fire
It's honestly still pretty early. IV and IVA both took like 3.5 years to develop. It's been just over 2 years since V was announced and barely a year since it started full production. Unless UE4 dramatically streamlined their Dev process, it's probably helped but not cutting an entire years worth of time, so I would be surprised to see it again before 2020 closer to its actual release.You think SMTV will be shown today or nah? I'm starting to doubt it.
I hate this thought being in my brain now. :xoh yes i can't wait for smt3 remade with blushing chiaki and doi artwork
afaik Strange Journey Redux was the only one to have easy mode.I heard SMT games are hard, they have easy modes like Persona?
IV has Beginner mode you just need to die twice to unlock it.afaik only Strange Journey Redux was the only one to have easy mode.
I wouldn't say they're exactly harder games than Persona.
e.g. Nocturne have 2 or 3 really hard bosses but Nyx Avatar or Shadow Mitsuo are several times harder than the other ones.
Strange Journey is probably the hardest one, while SMTIV is laughable easy.
It still has an alignment system, just a different one. Considering what the game is and its place in the story just repeating the Law/Chaos thing wouldn't have made any sense for it.The fact that Apocalypse (i haven't played so i can't really talk about it) kinda ignored the whole allignment system i think is one of the things that hurted SMT fans the most, i hope they don't go that route again and i think they already said they won't.
The fact that Apocalypse (i haven't played so i can't really talk about it) kinda ignored the whole allignment system i think is one of the things that hurted SMT fans the most, i hope they don't go that route again and i think they already said they won't.