It's always fun to hear from people who had no difficultly right?
I agree Op, Control is not hard game, but one that wasn't balanced right. It feels like there are multiple enemies that can take 35 to 75 percent of your health bar with one hit. Most of the difficulty spikes for me are situations when I couldn't get hit more than 2 times in an encounter before death. Then game feels like they used trial an error balancing. You run in an area, die a few times because one enemy had your health so low from the first hit you are afraid to run for health. After about 2 to 3 deaths, you figure out the fight and win without taking any damage. Its crazy. It makes the game frustrating more than hard. Jessie takes damage Iike she has regenerating health. Also heaven forbid you get into a long range battle, no heals for you.
I agree Op, Control is not hard game, but one that wasn't balanced right. It feels like there are multiple enemies that can take 35 to 75 percent of your health bar with one hit. Most of the difficulty spikes for me are situations when I couldn't get hit more than 2 times in an encounter before death. Then game feels like they used trial an error balancing. You run in an area, die a few times because one enemy had your health so low from the first hit you are afraid to run for health. After about 2 to 3 deaths, you figure out the fight and win without taking any damage. Its crazy. It makes the game frustrating more than hard. Jessie takes damage Iike she has regenerating health. Also heaven forbid you get into a long range battle, no heals for you.