God, bless you.
CDPR and From Software both beat Rockstar handily in my opinion.Just left Vegas and I'm in California atm, been here before but with a group of different friends and we just drove to Venice Beach. We are just driving and I'm just noticing all these exact places in GTA V. To the point where I think of I just played GTA V religiously that I might know my way around most places.
I know Bethesda does a great job too, saw that first hand with Fallout 4.
Hmmmm, I think The Witcher 3 is overrated in terms of World building. We do not feel so free, there is a lot of collision and we are very often guided.
Bethesda is the best on that.
Such as...?
Beyond your objectively false statement about literally nothing to do, the metric in which better world is kind of what distinguishes actual answers here.Is anyone worse? All that space in GTAV and literally nothing to do in it or interact with. Linear-ass mission design, too. The games open world adds nothing, it's just a very tedious level select.
This is the most resetera thing I've ever read
Yeah, though to be honest OP could have pointed out they didn't mean world building or gameplay design, to drive home the fact that they are talking most about presentation of a world that is living / breathing / easy to navigate.It's funny how half the answers is not what OP is asking about.
I probably could've worded it better. I'm just in Cali atm and was just amazed at the detail of GTA V to the real world. Just seeing the exact spot where I'd jump my car or where I'd buy expensive clothes was awesome. Shit, I've just been walking Venice Beach the last few hours and I'm like cool that's where masks would be sold.It's funny how half the answers is not what OP is asking about.
Ahah awesomeI did see some Persona 5 locations in Shibuya, mainly the main Shibuya station's surrounding area.
I found the alley where in Persona 5, you would find the shady weapon shop. Sadly, the shop wasn't there. But I took a picture at the exact spot where the entrance to the Velvet Room would be.
Just about any MMORPG, so many other games has been mentioned in this very thread, I'd add Sleeping Dogs too.
The world isn't just the visuals but the people inhabiting it. Yakuza is far more densely populated by different types of people and you can overhear conversations that you'll never hear repeated again.BUT I think that's actually a strike against it. See, Rockstar doesn't build locations from the real world, instead they're inspired by it. Vice City is 10 times the city Miami has ever been. The dirt and plank wood towns in Red Dead 2 epitomize the era.
Oh yes, Obsidian are masters. Impressive stuff with their world building. There's so much in just Pillars of Eternity alone. Also it's a short game but boy there's so much in Tyranny.Obsidian and previously BalckIsle Studios on Baldur and Fallout games.
Just left Vegas and I'm in California atm, been here before but with a group of different friends and we just drove to Venice Beach. We are just driving and I'm just noticing all these exact places in GTA V. To the point where I think of I just played GTA V religiously that I might know my way around most places.
I know Bethesda does a great job too, saw that first hand with Fallout 4.
RDr2 world is above other open world out there i've played this gen. It feels genuine and alive in terms of atmosphere, detail of animation.