While I'm enjoying the game so far (I'm only an hour or so in), there's definitely some things that are bugging me. For all its authenticity to the older build games, something that really sticks out to me is how incredibly precise you need to be with your targeting. I jumped back to Duke 3D to compare, and it's much, much easier to actually hit enemies at any range. It feels as if your targeting "hitbox" is more like this:
http:///EY9d.jpg
...whereas in Fury, it feels closer to this:
http:///GY9d.jpg
It also seems like the enemies in Fury are regularly much further away and much faster moving than their DN3D counterparts, which means that (for me at least), running and gunning is far less viable here. Especially when using Loverboy, I find myself frequently slowing or completely stopping to line up shots, rather than doing what feels more natural, i.e. mashing that mouse button while sprinting across rooms.
The other major quibble I have is with the reloading. Reload animations feel incredibly long and slow, not to mention super frequent. Realism be damned, I want big clips in these guns!
Yep, many reports both here and on the Steam forums of this. I've found some success running windowed with vsync off and an 120fps cap in-game. It ain't ideal, but it's the best way to play that I've found.
I wonder if they'll balance the game for consoles, or at least allow mouse/keyboard controls because playing the game with a gamepad isn't really worth it. I don't usually say things like this, I've played through Doom 2016 and Shadow Warrior 2 with a gamepad and it was fine, but Ion Fury just isn't built for it. I switched from gamepad to mouse/keyboard yesterday and it's crazy how much easier and more fun the game suddenly became.
You want context, let me just get on 3D realm's discord and share how wonderful this looks with context.
Conversation was sparked by this:
Followed by one of the lead developers posting a laughing emoji in response to someone sarcastically saying "How patriarchal of you to assume SJWs are men" :
Followed by the screenshot in my first post then finally with this:
You want context, let me just get on 3D realm's discord and share how wonderful this looks with context.
Conversation was sparked by this:
Followed by one of the lead developers posting a laughing emoji in response to someone sarcastically saying "How patriarchal of you to assume SJWs are men" :
Followed by the screenshot in my first post then finally with this:
I really don't understand the complaints about the flying drones while Loverboy exists.Finished the first episode. The revolver is such a strong weapon once you learn to move well and use its auto aim. The level design is incredible.
It's kind of a shame that developers don't consider kb&m support for single-player-centric fps on consoles these days. It seems like neither Sony nor Microsoft care anymore. Maybe someone can pitch this to the team who's responsible for porting it?I wonder if they'll balance the game for consoles, or at least allow mouse/keyboard controls because playing the game with a gamepad isn't really worth it. I don't usually say things like this, I've played through Doom 2016 and Shadow Warrior 2 with a gamepad and it was fine, but Ion Fury just isn't built for it. I switched from gamepad to mouse/keyboard yesterday and it's crazy how much easier and more fun the game suddenly became.
Space to go up ctrl to go down
No offense, but don't tell people what to do.
There was a period of time after id software's DOOM in which FPS were still experimenting with the exploration of large 3D spaces. This era basically slammed to a close when Half-Life came out in 1998, with more realistic environments, its cinematic approach, and a more linear structure. There's a very clear divide from the post-Doom era(Blood, Hexen, Dark Forces) and post-Half-Life era (Call of Duty, Halo, F.E.A.R.). And as gaming continues to grow and evolve, those old school Post-Doom shooters have largely been left behind. If you wanted another game where you grab color-coded keycards through "gamey" enviorments at an unrealstic fast pace, you're kinda shit out of luck.
Ahh, but the democratization of game development means that somebody, somewhere, has nostalgia for that specific thing you miss. Enter IonMaidenFury, the first commercial game in 19 years to be created from the Build Engine. The Build Engine is a FPS engine used to create games like Duke Nukem 3D, Shadow Warrior, and Blood, all post-Doom mid 90s shooters. Right from the start, this gives Ion Fury a level of authenticity that other old school revivals miss.
The engine isnt just for nostalgia sake. The developers are intimately familiar with the style of games, and have been working on improving the engine to modern standards, while also keeping that specific game design intact. The level design its the game's strongest asset. There's no procedurally generated junk here. Its all huge, hand crafted maps, each one containing hundreds of bad guys, secrets, and interactables. The game keeps a steady stream of varied aesthetics for its levels, from mad scientist labs, shopping malls, and moving trains. You move crazy fast through sprawling environments that only sorta resemble reality. Enemies are not limited to showing up in certain gated rooms or set pieces, but throughout the entire stage, respawning more combinations as you open new parts of the map and backtrack. Oh yes, there's color-coded keycards and gated doors, but the game is fair about placement. Almost all rooms containing the keys have a camera system so you can see the outside corridors and refresh your memory about where the door for this coordinated card goes. There are various Exit signs that remind you of the way forward without blatantly telling you on a minimap or some other invasive UI element. Hitting a switch almost always has a very clear cause and effect so players are rarely stumbled about where exactly they show go next.
And yet this is still a game where every major element is guiding you towards exploration and experimentation that's fallen out of fashion in current FPS titles. There's no regenerating health, that handy developer shortcut so the player goes into every playtested area at exactly the health you want them to be. Whatever damage or ammo spent in a prior room, you carry with throughout. You need to constantly move around for supplies or secret stashes, and often have to use various weapons since your favorite won't always have ammo. Luckily, all the weapons in the game are quite fun, and useful right up until the end. Every weapon has an alt-fire mode, like the Revolver that locks on to enemies(think Overwatch's McRee) or an laser crossbow that turns into Hot Machine Gun Death when fully charged up. Enemies are very distinct from the environment, with visual and audio cues for all their attack patterns. The game does a decent job of introducing new enemies and finding devious combinations to constantly keep you on your toes. And there's just enough modern conventions to lower frustrations. Autosaves after clearing a significant hurdle or grabbing a key are in place, so no starting over from the beginning of the map in case you forget to save. There's collectible med kits you can use that will cut down on that times where you saved with 32 health and zero armor right before a hard fight.
Ion Fury, at its frequent best, reminds players of how deeply satisfying the post-Doom formula for shooters were. Challenging combat and no obvious way forward forces you to really get to know the environments as maps and not just cinematic shooting galleries. It gives the most vague pretenses to narrative context, as you move faster than basically any modern shooter, which makes the backtracking an enjoyable process. Its well paced, with boss fights and unique environmental problem solving, providing an adrenaline rush that's hard to put down. I can honestly say it stands tall with the very best of the 90s shooters, building on what makes them work with a modern polish and flair.
Ignore the thread and move on, holy shit.
You can ignore the post as well.
My PC frame rate was terrible until I screwed around in the settings to Framerate limit up into the 200s. Now there's scenes with dozens of bad guys and it runs smooth. Weird!This game is really good, but my god the framerate is terrible. The preview version was fine, but now every explosion tanks the framerate and some large areas do it too. Finding it impossible to defeat thebecause of it.rooftop gunship
I don't believe they have specific release dates, but people are expecting end of 2019, or early 2020. I'd imagine the latter.
I don't believe they have specific release dates, but people are expecting end of 2019, or early 2020. I'd imagine the latter.
Nope.
My PC frame rate was terrible until I screwed around in the settings to Framerate limit up into the 200s. Now there's scenes with dozens of bad guys and it runs smooth. Weird!
Youve got a host of tweaks in the options menu. After I tuned down the scale of movement and erased more of the deadzones (not fully) the controls feel great on a DS4.I wonder if they'll balance the game for consoles, or at least allow mouse/keyboard controls because playing the game with a gamepad isn't really worth it. I don't usually say things like this, I've played through Doom 2016 and Shadow Warrior 2 with a gamepad and it was fine, but Ion Fury just isn't built for it. I switched from gamepad to mouse/keyboard yesterday and it's crazy how much easier and more fun the game suddenly became.
Duke Nukem 3D World Tour plays great on a controller, as did the 360 and PS3 versions of Doom 1 and 2, I finished 'em on Ultra Violence without issue (the new ports lack some better control options the previous ones had). A keyboard and mouse is ideal, but these games can play really nicely on a controller. As I get older and find I play more games on a console, I appreciate these ports of these titles more and more.I wonder if they'll balance the game for consoles, or at least allow mouse/keyboard controls because playing the game with a gamepad isn't really worth it. I don't usually say things like this, I've played through Doom 2016 and Shadow Warrior 2 with a gamepad and it was fine, but Ion Fury just isn't built for it. I switched from gamepad to mouse/keyboard yesterday and it's crazy how much easier and more fun the game suddenly became.
I really like Shelly's on liners. They are very goofy & I can understand why people don't like them but they never fail to entertain me. "Domo arigato Mr Roboto!"
I didn't really bother tweaking the controls much so that could help, but at this point I'll just keep using keyboard/mouse controls, I've managed to make it work on my couch using a blanket on my lap to give the keyboard some height, otherwise my wrists start hurting something fierce within minutes.Youve got a host of tweaks in the options menu. After I tuned down the scale of movement and erased more of the deadzones (not fully) the controls feel great on a DS4.
That's the main reason I do not use m/kb now. That shit hurts like hell. Don't see how people do that full time on twitch and shit.otherwise my wrists start hurting something fierce within minutes
If I had a proper setup I could probably do it, but my PC is hooked up the the TV and I'm sitting on a large couch, so the mouse is lower than it should be and my keyboard is on my lap if I type stuff. It works fine for that but it sucks for gaming.That's the main reason I do not use m/kb now. That shit hurts like hell. Don't see how people do that full time on twitch and shit.