You prefer Jade Empire over POE or TOW ?
I mean Jade empire is good, I play it but do you think is hard to make better than this ?
I take TOW every day over Jade empire.
And Bioware and Bethesda lost a lot of player confidence.
You'll play all the multi rpgs plus the exclusive rpgs. It isn't hard to understand
I see. Thanks a lot. I can't wait to see what game devs will do with the hardware and the engine altogether. I hope the combination of both really make creating game a lot easier.Oh don't misunderstand me. RT hardware is going to be very useful. That it is native and supported in hardware on the upcoming consoles is going to be a boon for RT development in general. I am just glad that Lumen is able to/will give a very very good and performant multi-bounce GI without using RT. You can then use RT for other less demanding and stuff like cleaning up and correcting the GI just like Control did. Or use it for reflections, shadows, etc.
This has always been a problem with Obsidian unfortunately, yes. That's why I waited for the complete package (including all the DLC) before I even started with Pillars 1+2. But their final forms are more than fine IMOMost of their games feel unfinished, in more ways than just one. Pillars of Eternity 2 really sticks out for that. Main story and companion stories all felt like one third of what they were supposed to be. Maybe it's writing issue, time issue, finances issues or all above, but game had that strong "This was shoved out unfinished" feel to it.
From my perspective they need to prove that they can make game that feels like full package.
No, not personally.
I played Jade Empire more than a decade ago and it was fine, but that's not the point.
It was a reference to a comment about how Xbox was in the past the house of some very good RPGs like the three I mentioned.
I don't see how the three studios currently producing an RPG would match that.
While it might be true that Bioware and Bethesda lost some of the confidence they used to have due to Anthem and Fallout 76, does that make them less reliable than a studio who has never produced an RPG before and one who has produced good not great RPGs before and is making their first AAA?
I don't understand how those 3 studios would make Series X a "powerhouse for RPGs".
They're nice addition for sure but "powerhouse"?
That's a lot of optimism.
During the Unreal Engine 5 interview they said that they would port Fortnite to UE5 next year and that will be their first real test.Didn't Sweeney say something like it would be easy to port UE4 to UE5? I'm sure the barebones of the games has already started. I would think 2023 at the earliest?
So the person that built Interplay (don't know how old are you but if you played on PC in the 80-90 you know Interplay.) and gave their first contract to create a videogame to first Blizzard and then Bioware is a snake oil merchant.
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UE5 doesn't sound like a rewrite, but more of a rebranding thanks to next gen. Fortnite is less of a test and more, the only game that'll be shippable since it seems UE5 hasn't hit most devsDuring the Unreal Engine 5 interview they said that they would port Fortnite to UE5 next year and that will be their first real test.
That sounds like they're not 100% sure themselves.
Why? The devs have been given a pretty large degree of freedom. Not sure why they would force them to use a specific engine. Most XGS partners use UE4 already.Don't you think MS will try to push the new Halo engine to some first party studios? Also playground I don't know if they'll try to adapt Forza Engine to an RPG... they create a fantastic open world in Horizon.
He literally said that porting Fortnite from UE4 to UE5 would be their test of how such a transition will look like.UE5 doesn't sound like a rewrite, but more of a rebranding thanks to next gen. Fortnite is less of a test and more, the only game that'll be shippable since it seems UE5 hasn't hit most devs
He literally said that porting Fortnite from UE4 to UE5 would be their test of how such a transition will look like.
Starts at 26:22.
Inxile did some key hires also. Like lead combat designer from God of War. Cant wait to see what they are cooking up. Like was said. The want to make the "next step"
Don't you think MS will try to push the new Halo engine to some first party studios? Also playground I don't know if they'll try to adapt Forza Engine to an RPG... they create a fantastic open world in Horizon.
Hmm could be. I cant keep up anymore these days haha. All XGS studios are growing alot. GING-SAMA is best to ask. He is kinda the guru with that haha.I must have missed this, they hired a producer from Rockstar recently too right?
I'd imagine they're using UE4 and will just transition over to UE5. Pretty sure someone at epic said the transition should be really smooth
I don't see how the three studios currently producing an RPG would match that.
While it might be true that Bioware and Bethesda lost some of the confidence they used to have due to Anthem and Fallout 76, does that make them less reliable than a studio who has never produced an RPG before and one who has produced good not great RPGs before and is making their first AAA?
He literally said that porting Fortnite from UE4 to UE5 would be their test of how such a transition will look like.
Starts at 26:22.
Well, Wasteland and then Fallout!He also created Wasteland which was amazing and massively influential, and was a big part of Bard's Tale as well. Dunno how any can call him a snake oil salesman.
Brian Fargo is a snake oil salesman
its amazing he was able to convince Microsoft to buy his Studio
What other publisher is boasting 3 highly talented rpg teams?
cd has 2 great teams, then....?
It's going to be amazing next gen. Inxile, Obsidian and PG games all brimming with top talent. :)What other publisher is boasting 3 highly talented rpg teams?
cd has 2 great teams, then....?