It's on everything.
No....
Nope all platforms
Thats weird! thanks I just add this one to the OP thenIt's a great trailer, but seems like it's the same trailer from last month
Same. I'm gonna hold out for the Switch version, though. I really, really hope that it's a good port.Oh man I'm unreasonably excited for this...but I really want it for Switch! argh
Not sure what you mean by "low frame rate" as I'm pretty sure the game runs at 60 all the way through, at least the demos all have. The cutscenes are probably the only exception.Not keen on the character art style or the low frame rate look, reminds me of the new Battletoads game. Hopefully the controls are tight.
It's pretty obvious I was talking about the hand drawn character animations and not the framerate of the game itself.Not sure what you mean by "low frame rate" as I'm pretty sure the game runs at 60 all the way through, at least the demos all have. The cutscenes are probably the only exception.
You've never seen a cartoon? Or a 2D fighting game?It's pretty obvious I was talking about the hand drawn character animations and not the framerate of the game itself.
It's pretty obvious I was talking about the hand drawn character animations and not the framerate of the game itself.
Short pauses on keyframes give extra impact to combat animations. This is a vital part of making it look good!It's pretty obvious I was talking about the hand drawn character animations and not the framerate of the game itself.
It is Studio Trigger lol.
Where the hell did I say I wanted 60 hand drawn frames a second? Just more than 10 would suffice. Cuphead got it totally spot on.You really think a 2d artist is going to draw 60frames per second of animation? You want 60 hand drawn frames per character per second... This has never been the case in the history of 2d sprites ever i am pretty sure.
This reminds of when totalbiscuit complained that Blazblue on pc didn't have variable frame-rates and only ran at 60fps....
Where the hell did I say I wanted 60 hand drawn frames a second? Just more than 10 would suffice. Cuphead got it totally spot on.
That's fine. I notice you didn't answer my question though.Cuphead was 2 chracters with few animations and like 20 boss stages. This is an entire JRPG with 20+ party characters alone not counting the enemy sprites.