I wonder how many of us are in the same boat with projects that are just taking years and years. It's so easy to just get caught up with other things and stop posting progress online. At this point I've moved away from open development. My next game could fit perfectly with weekly updates but right now I'm also just working in silence.
Your game continues to look great. How much outside the vertical slice do you have worked out?
This reminds me it's saturday and I have pretty much nothing to show, given I've been refactoring pretty much all week. >_<
Eh, I guess I can show the new button icons, which is super exciting. :P
I have also stopped drawing for fun as I feel I always need to be productive on Pacha or something else, not sure if picking it back up again would help, but not sure I'll find the mental space to see anytime soon, either.
This is heartbreaking to read but so relatable. The one thing that mades me question if I'd dedicate the rest of my life to indie development is the pressure that "I should be working on Divinoids" pretty much at any time I have any energy.
On the plus side, here's some light progress on the parallel front of Magikilo that I had mentioned (way) earlier in the thread:
These look great! I love your style so much, it's so characteristic and pleasant to the eye.