That is not how you spell Gabriel Knight: Sins of the Fathers.
Aaaah, I totally forgot that the floppy version had copy protection; only remembered the pirate heads in SoMI.I remember losing my manual and getting stuck on the secret stone code required to continue the game. It asked you to look it up in the manual. How evil.
Yup.A masterpiece indeed. I would not like a remaster, I don't feel the Monkey Island remasters did the games justice. Maybe something with the AI HD thing that was in the other thread.
Also, OP, I feel FATE gets mentioned more often than poor old The Dig. Both are masterpieces in their genres, but imho The Dig takes the top but it has been lost for newer generations, maybe because it wasn't tied to a huge IP like Indiana Jones.
Original IP with a cooler setting, story, better atmosphere, and better pixel art. If you are in this thread and haven't played it, you owe it to yourself. I envy you you lucky bastards for what you have yet to experience. Just...look.
These are from multiple locals. FATE is also beautiful, but I feel it falls short in many places:
Indeed, but even the CD version uses the FM soundtrack by default unless you set it up for MT-32. A lot of PC games from that time period had support for this big $700 synthesizer called the Roland MT-32 you could connect to the PC by MIDI and get special soundtracks with much more depth and higher-quality synthesis. Today, it doesn't require as much expense, as programs like ScummVM (which you would probably be using to play the CD version on a modern PC anyway) are capable of emulating the MT-32 soundtrack with a bit of configuration.
Here's a great example of how huge the difference is using the intro to Monkey Island 2:
Check out the FM version (the version you're probably used to) at 0:00 and the MT-32 version starting at 2:08. It really is a huge improvement. There's the jump from PC speaker to FM and then the jump from FM to MT-32 is almost as huge.
Here's a comparison I just found for FoA. PC speaker is 0:00, Sound Blaster/FM (the version you've played) 6:38 and then MT-32 at 13:22
Time for a replay. The only question is: team, solo or action? Which has the best puzzles?
Indeed, but even the CD version uses the FM soundtrack by default unless you set it up for MT-32. A lot of PC games from that time period had support for this big $700 synthesizer called the Roland MT-32 you could connect to the PC by MIDI and get special soundtracks with much more depth and higher-quality synthesis. Today, it doesn't require as much expense, as programs like ScummVM (which you would probably be using to play the CD version on a modern PC anyway) are capable of emulating the MT-32 soundtrack with a bit of configuration.
Here's a great example of how huge the difference is using the intro to Monkey Island 2:
Check out the FM version (the version you're probably used to) at 0:00 and the MT-32 version starting at 2:08. It really is a huge improvement. There's the jump from PC speaker to FM and then the jump from FM to MT-32 is almost as huge.
Here's a comparison I just found for FoA. PC speaker is 0:00, Sound Blaster/FM (the version you've played) 6:38 and then MT-32 at 13:22
Most of the SCUMM games use the CM-32L rather than the MT-32 (things start to get complicated by this point) but basically what you need for it to run properly is the CM32L_CONTROL.ROM and CM32L_PCM.ROM. Can't really say any more since those are copyrighted ROM files but anyone who needs help with configuring the emulation can feel free to shoot me a private message.Is there a specific Roland music set that works best for these games? If I remember correctly, there are 1 or 2 apps you have to install to do proper emulation.
Maybe I'll give the game another chance. Any time I play it I get stuck and lose interest :XIt's the best point and click ever made and I mention that at every possible opportunity.
Game is one of the most ambitious p&c games ever too. Three distinct paths, and some puzzles have multiple solutions.
Also one of the first ever talkies - the game was rereleased on CD with full voice acting. Doug Lee is a great Indy, with a dry sarcastic wit.
Yes.
It's because it's an undisputed masterpiece that we don't discuss it enough.
Thanks, I got it working. Sounds fantastic compared to the default! I didn't realize ScummVM has MUNT built into it now. I'm also happy ScummVM works with Steam version without any mods now as I never bought the game at GOG, only Steam.Most of the SCUMM games use the CM-32L rather than the MT-32 (things start to get complicated by this point) but basically what you need for it to run properly is the CM32L_CONTROL.ROM and CM32L_PCM.ROM. Can't really say any more since those are copyrighted ROM files but anyone who needs help with configuring the emulation can feel free to shoot me a private message.
As for installing separate apps for the emulation, the emulator is incorporated into ScummVM now! Just drop the CM32L_CONTROL.ROM and CM32_PCM.ROM files into your Program Files/ScummVM folder, enable MT-32 emulation in the ScummVM options, and you're ready to go. But you can do it with an external program if you want to see the emulated MT-32 LCD panel as well.
Ill link u to some sounsfonts i use for gabe knight 1 when i get home.Thanks, I got it working. Sounds fantastic compared to the default! I didn't realize ScummVM has MUNT built into it now. I'm also happy ScummVM works with Steam version without any mods now as I never bought the game at GOG, only Steam.
As a completely separate issue, do you by chance know anything about the Midi and soundfont support of ScummVM? If you select general midi that comes built into Windows 10 in the audio section, does selecting a different soundfont within ScummVM do anything or do you need to have a soundcard with soundfont support, use external programs, or use built in fluidsynth that sounds strange? I was messing a little bit with KQ6 in addition to starting to replay Fate of Atlantis and wasn't sure what to do for it (I think it was composed with general midi of Roland SC55 in mind).
The true Indy IV and not a Crystal Skull in sight.
It's very nearly the perfect adventure game and includes one of the all time great intros.
Anything outside of Nintendo/Playstation/Xbox is overlooked by most here, unfortunately.