The fuck?Alright then, if you're that adamant in saying that, then blocked it is.
The fuck?Alright then, if you're that adamant in saying that, then blocked it is.
Feel free to block me too then since it's better to talk with people that want an actual conversation rather than having their beliefs reinforced...Alright then, if you're that adamant in saying that, then blocked it is.
"I'd rather not listen to people who disagree with me."Alright then, if you're that adamant in saying that, then blocked it is.
I have no interest in buying Bayo 2&3 on anything but Switch but I hope they get released multiplat so more can enjoy them.
lol this guy
More so confused by the people who apparently aren't reading the actual interview.
Feel free to block me too then since it's better to talk with people that want an actual conversation rather than having their beliefs reinforced...
"I'd rather not listen to people who disagree with me."
This place is full of crazy.
"You clearly didn't read"
Me: I only said that anything can happen at this point considering W101.
"NO, YOU CLEARLY DIDN'T READ"
Yeah, you bet i'm blocking that. If that's an actual conversation then yeah... pass.
It's funny you blocked over that, but whatever. It just seemed so silly I thought it was a topical joke.Platinum producer mentions its up to more money to make it happen. If the money is there it'll happen.
No they pointed out that you blatantly got what was said in the interview wrong."You clearly didn't read"
Me: I only said that anything can happen at this point considering W101.
"NO, YOU CLEARLY DIDN'T READ"
Yeah, you bet i'm blocking that. If that's an actual conversation then yeah... pass.
It's a desire and not likely to ever happen. Nintendo is actively interested and invested in the series like they are of the Fatal Frame series. The only way Platinum could ever publish a Bayo game themselves is if Nintendo stops funding the series, and they won't stop. It's a Sega IP first and foremost and Sega will always be more than happy to give Nintendo the opportunity to pay for it every time before they look at Platinum as an option.
There's a big difference between something like Bayonetta and the Wonderful 101. The Wonderful 101 was a huge, huge, huge, huge flop worldwide (even saying huge 4 times feels like an understatement to how poorly the game sold) and has little value to Nintendo, while Bayo has value to Nintendo and is actively investing in it.
The funny thing is that Bayonetta really didn't even do that well for them, and it didn't do well on PS3/360 either. TW101 DEFINITELY did much worse, but Bayonetta really doesn't have THAT much potential as a brand.
Not only Minecraft, but also Cuphead, a Microsoft-owned title, has also appeared on the Nintendo platform, and SIE has published `` Kaze no Tabi Bitto '' and `` Detroit: Become Human '' which were published as exclusive PlayStation titles at the time of release. "STRANDING" is also talked about on other platforms. Rumors have emerged that it will appear on PCs, even up to SIE's first party title, Horizon Zero Dawn . In that sense, "101" may be just one example of a phenomenon where the hard wall is being broken.
But Inaba doesn't seem to believe that the 101 case shows a shift in Nintendo's thinking about IP and platforms.
"I don't think Nintendo's corporate culture has changed. That's the 3,000-year history of Kyoto (laughs). Nintendo is a company that values software IP rights tremendously. Nintendo's employees often say that it's about shaping the future of Nintendo, so it's a company that doesn't lightly use its IP rights anywhere and does things very carefully. I don't think it's changed, so it's honest that we think this is so strange that we still don't have the realism. "
It's definitely growing for sure, especially with the huge success that was Bayonetta 2, sales wise, goty awards and amongst the fans of the genre.
ChillMore so confused by the people who apparently aren't reading the actual interview.
Pretty sure I'm chill dude. Just saying people are jumping the gun as has been pointed out multiple times now.
Huge success? Bayonetta 2 hasn't even sold a million units. Both the Switch and Wii U versions tanked in Japan.
Pretty sure I'm chill dude. Just saying people are jumping the gun as has been pointed out multiple times now.
Meant more so success amongst the fans but, wow didn't knew the actual numbers, it sold less than Bayo 1.
Thanks for sharing.I hate that this needs to be brought up again, but everyone should read this thread by Kamiya.
The funny thing is that Bayonetta really didn't even do that well for them, and it didn't do well on PS3/360 either. TW101 DEFINITELY did much worse, but Bayonetta really doesn't have THAT much potential as a brand.
Yeah but that's revenue which is hardly impressive considering the majority of that is retail. Taking into account low print runs, manufacturing, shipping, retailer cuts all of which the costs scale up or down based on economies of scale all. Wonderful 101 likely cost Nintendo a non negligible amount of money relative to project size. Companies care about the profit which is why the scale up is so important lower costs due to economies of scale and once your pass the break even point it's pure profit.I don't think people realise how quickly the revenue scales up though. According Zhuge W101 grossed $5m in the US(which means probably ~10m WW), which is still higher than what they've generated from kickstarter but low for a company like Nintendo. On the other end of the spectrum Astral Chain has probably grossed over $50m worldwide, taking into account the NSO voucher offer and the fact it has sold 1m copies. Bayonetta 2 will be somewhere in the middle but have the added complication of it being owned by Sega and Nintendo.
As Inaba says in the interview they would need a lot more money.
Yeah but that's revenue which is hardly impressive considering the majority of that is retail. Taking into account low print runs, manufacturing shipping, retailer cuts all of which the costs scale up or based on economies of scale all. Wonderful 101 likely cost Nintendo a non negligible amount of money.
You can make money from these sorts of games if your purely digital which is what indies do but Nintendo doesn't deal with that, they deal with worldwide retail releases generally these days.
It's not the same at all. They know exactly how physical copies they'll be shipping because the consumer has already bought and paid for it (and taken on board all the associated risk that goes on with it). Same with everything else regarding that. They're not manufacturing and shipping a quantity of projects based on predictions and having to eat the costs if those predictions are wrong their not facing any sort of risk either. At best any extra shipping they'll be doing are limited print runs.Sure but it's important to keep in mind Platinum will be budgeting for a lot that too. First with all the Kickstarter physical rewards, including copies of the games, and when they want to self publish physical copies.
It's not the same at all. They know exactly how physical copies they'll be shipping because the consumer has already bought and paid for it (and taken on board all the associated risk that goes on with it). Same with everything else regarding that. They're not manufacturing and shipping a quantity of projects based on predictions and having to eat the costs if those predictions are wrong their not facing any sort of risk either. At best any extra shipping they'll be doing are limited print runs.
According to the quote in the article it says Nintendo owns half the Bayo IP. I believe it's the first time we've seen that but if true it would give them control over where Bayo releases.I have no interest in buying Bayo 2&3 on anything but Switch but I hope they get released multiplat so more can enjoy them.
Sadly, we're looking at something that won't happen. Until we see Nintendo allowing games they care about get released on other hardware we don't have any precedent to believe it's possible.
Even if you want to look at W101 we also have the fact Nintendo and Platinum co-own W101 while Bayonetta is purely SEGA with Nintendo just having publishing rights for two of the games.
lol this guy
People have explained the how's and why's to you multiple times you just ignore them.The bigger this thread grows, the more it reminds me of Death Stranding.
People being so sure that it can NEVER happen. The same tired argument "Sure, it can happen if they say yes. Just like Uncharted or God of War".
It is true indeed, that Nintendo has a say in Bayo 2 and 3 releasing elsewhere. It is true that for it to happen, Platinum Games would have to convince Nintendo (and SEGA but it's a done deal with them).
But the wrong idea is that there's nothing to make Nintendo shift their stance on that position. Nintendo has no stakes on the IP. They dont own Bayonetta. SEGA does. What Nintendo owns though is half of Bayo 2 and maybe half of 3. That's where Nintendo is relevant in those discussions.
The question is "Why Nintendo would accept ?"
The answer is "Why, in 3 years or 4, would they refuse and hold onto 2 games they dont even own the IP and only publishing duties ?"
After all, it's not like Nintendo just accepted a situation where they owned at least half of the IP (TW101, because it's not only a game they own, it's an IP). And yes, I know, TW101 bombed. It's still their IP. In the case of Bayo 2, it didn't set charts on fire either. Why would they hold on that ?
People have explained the how's and why's to you multiple times you just ignore them.
the fact that they decided to fund a third game after the second one failed to do meaningful numbers suggests that it is, in fact, important to them"bayonetta is important to Nintendo"
Not only it's far from truth, since as I said, they dont own that IP, but it's not translated in sales numbers.
I didnt ignore them, I adressed them.
You really didn't as you are again ignoring what people are actually saying. You've not disproven, anything Sony has said Persona is an important IP to them and they don't own that."bayonetta is important to Nintendo"
Not only it's far from truth, since as I said, they dont own that IP, but it's not translated in sales numbers.
I didnt ignore them, I adressed them.
Yet Bayo 2 is a 5 year old WiiU game released during once of the worst periods for Nintendo - is not on other system."bayonetta is important to Nintendo"
Not only it's far from truth, since as I said, they dont own that IP, but it's not translated in sales numbers.
I didnt ignore them, I adressed them.
Yet Bayo 2 is a 5 year old WiiU game released during once of the worst periods for Nintendo - is not on other system.
But you think that B3 is happening when Nintendo has the best selling system out and is in a very healthy situation right now ?
Thinking that they dont consider the Bayonetta IP important for them when they funded the second and third game, while adding her to the Smash Bros. roster seems...funny.
I don't think the sales are the first reason it's important to Nintendo. It's the salt : DThat and Bayo didn't sell much better on the Switch compared to the Wii U.
Allegedly.To be fair, she was only added to Smash because people voted her in. She wasn't Nintendo's choice.
Everything Smash related is Nintendos choice - its their IP. It doesnt matter who brings up the idea or pushes for it - at the end they have to cosign and pay for it. Bayo could have had 7 billion gamers that wanted her in Smash - it would still be Nintendos choice to go ahead with it or find a better fitting character.To be fair, she was only added to Smash because people voted her in. She wasn't Nintendo's choice. That and Bayo didn't sell much better on the Switch compared to the Wii U.
Yet Bayo 2 is a 5 year old WiiU game released during once of the worst periods for Nintendo - is not on other system.
But you think that B3 is happening when Nintendo has the best selling system out and is in a very healthy situation right now ?
Thinking that they dont consider the Bayonetta IP important for them when they funded the second and third game, while adding her to the Smash Bros. roster seems...funny.
You really didn't as you are again ignoring what people are actually saying. You've not disproven, anything Sony has said Persona is an important IP to them and they don't own that.
So yeah you're ignoring people because you're obsessed with the idea of a Bayonetta 2 port for some reason.
the fact that they decided to fund a third game after the second one failed to do meaningful numbers suggests that it is, in fact, important to them
Everything Smash related is Nintendos choice - its their IP. It doesnt matter who brings up the idea or pushes for it - at the end they have to cosign and pay for it. Bayo could have had 7 billion gamers that wanted her in Smash - it would still be Nintendos choice to go ahead with it or find a better fitting character.
I will just say this - since its clear that you want Bayo on other systems, which is fine.Maybe you didnt notice but Platinum Games' self publishing venture started very early. Hence why.
As for the Smash Bros inclusion... If Smash Bros was an indication of relevance, we'd have a shitload of F-Zero and Mother games by now.
When did the last F-Zero entry released ?
When did the last Mother game released ?
That's the thing here, your timeframe is irrelevant because the interested partner here just recently made their moves.
You're either hopeless or being disingenuous. Either way I'm done arguing with a wall. Good luck waiting on your Bayonetta port that's probably not coming.Maybe you didnt notice but Platinum Games' self publishing venture started very early. Hence why.
As for the Smash Bros inclusion... If Smash Bros was an indication of relevance, we'd have a shitload of F-Zero and Mother games by now.
When did the last F-Zero entry released ?
When did the last Mother game released ?
That's the thing here, your timeframe is irrelevant because the interested partner here just recently made their moves.
I dont need to disprove anything: Nintendo did it for me. They've disproven the idea that they're stuck on a "No" position regarding IPs they own to some regard.
Considering TW101 is an IP they own as opposed to Bayonetta, which they dont own a single stake in the IP and only own half of two entries, yeah, you're right, come to think of it TW101 was a tougher sell as a whole.