We still got Death Loop, I hope, dear god I hopeOnly one black woman lead/supporting character at a time, I'm afraid
Oh yeah, that other promising game with only a trailer ...
Yeah, I was an Idle Thumbs listener from about episode 2 until it ended. It was definitely disappointing when they stopped but the blow was softened by the fact that it was clear their hearts just weren't into talking about games anymore. I found the noodling about other stuff fine, but I was there for the in depth design talk and Chris Remo, who was the unmistakable pilot of the design analysis talk, was clearly struggling to even play something to talk about.yeah I think for a lot of people it's less that Valley of the Gods specifically has been cancelled and more the fact that a really talented group of developers have basically been dissolved. It's a real shame that we won't ever get a follow up to Firewatch. (Also podcasts if you were an idle thumbs listener, I wasn't but I know a lot of people who loved those shows)
I love how during all of this, no one gives a shit about the developers and their choices to work on what they feel is most valuable.
And people claim to love the devs at Campo Santo and then call them liars and sell outs.
Valve sets basically no schedules, hence Valve Time.I think, if they really left the project to go work on Half-Life of their own volition, then it really underscores what a bad work structure Valve has. "Follow your bliss" in a company setting leads to things not getting shipped on schedule and many projects half-built and abandoned.
Honestly glad I stopped being a Valve fan a while ago.
Why bother being excited for anything they do when they can just.....stop?
I love how during all of this, no one gives a shit about the developers and their choices to work on what they feel is most valuable.
Welp guess I didn't catch myself in time. Oh well.So it would be better to force people to work on things they no longer want to work on. Got it!
Basically i consider it as that Camp santo doesnt excist anymore within Valve as a studio. Now they are employees within valve. Im glad for them but its sad for fans of their games.
Many. Couple of Blizzard games, the WC adventure and the SC Ghost.Campo showed a beautiful trailer for their new game and it got a very positive response, and then they decided to shelve the project? Can you think of a similar situation where a team showed a game, people reacted positively to it, and then they canned it?
I agree.
Having your name in the credits of one of the biggest PC series ever is a big asset compared to a small indie title.
Welp guess I didn't catch myself in time. Oh well.
Personally as the person buying the games? Yes.
But I guess I'm just stupid like that, look at what miserable failures the rest of the gaming industry is that try to finish projects.
That's false, Geoff Keighley's video literally has the team leader of Half-Life 2, David Speyrer, talking about his work on HL:A. Then there are people like Greg Coomer, Robin Walker, and Dario Casali who worked on the original Half-Life. Valve has very low staff turnover compared to the rest of the industry.Disappointing, I rather have this than HL:A to be honest especially with HL losing the key people who made it in the first place.
Firewatch had a lot of small interactions you could do with the environment that would translate well into VR. They probably hired them to do something similar for HL AlyxWhy did Valve buy the studio? To an outsider it seems like an expensive way to hire extra staff.
I love how during all of this, no one gives a shit about the developers and their choices to work on what they feel is most valuable.
Laidlaw isn't there along with others, still I have some of my closure with Epistle 3That's false, Geoff Keighley's video literally has the team leader of Half-Life 2, David Speyrer, talking about his work on HL:A. Then there are people like Greg Coomer, Robin Walker, and Dario Casali who worked on the original Half-Life. Valve has very low staff turnover compared to the rest of the industry.
Well at least someone in here just straight up admitted their lack of empathy and their gamer entitlement instead of feigning otherwise.
Erik Wolpaw, the writer of Half-Life 2: Episode One and Two, is working on Half-Life: Alyx. Laidlaw wasn't working on the story alone. And the story wasn't the only reason to play Half-Life, it was augmenting the gameplay.Laidlaw isn't there along with others, still I have some of my closure with Epistle 3
Laidlaw isn't there along with others, still I have some of my closure with Epistle 3
And Laidlaw is consulting. I don't know what else you could ask for.
I'm sorry that if I was looking forward to a game that I'd be disappointed if it was canceled because the devs just decided "I don't want to work on this anymore."Well at least someone in here just straight up admitted their lack of empathy and their gamer entitlement instead of feigning otherwise.
I'm sorry that if I was looking forward to a game that I'd be disappointed if it was canceled because the devs just decided "I don't want to work on this anymore."
It has to do with the opportunities being owned by Valve affords them. It's not because of the bad-guy-Valve narrative I think you're fishing for.
life is far more complex than thisI'm sorry that if I was looking forward to a game that I'd be disappointed if it was canceled because the devs just decided "I don't want to work on this anymore."
Exactly, how is people excited by a minute of gameplay is really beyond me. How can I expect a game like that?Based on what?? The singular trailer we got that showed maybe a minute of gameplay??
Yes, there are lots of half-built and abandoned projects, because at Valve people are not afraid to admit when something isn't working out and it's time to move on. I saw lots of stuff get canned because frankly it was not the kind of product Valve wanted to put out, and there is no pressure from external stakeholders on things having to ship or recoup development time.