Campo showed a beautiful trailer for their new game and it got a very positive response, and then they decided to shelve the project? Can you think of a similar situation where a team showed a game, people reacted positively to it, and then they canned it?People on the team got interested in working on other things, valve didnt direct them to do so
It has to do with the opportunities being owned by Valve affords them. It's not because of the bad-guy-Valve narrative I think you're fishing for.This TOTALLY doesn't have anything to do with Valve now owning them.... right? RIGHT?
Campo showed a beautiful trailer for their new game and it got a very positive response, and then they decided to shelve the project? Can you think of a similar situation where a team showed a game, people reacted positively to it, and then they canned it?
I appreciate this insight. It's just the inherent politics, bonuses you mentioned and such that leave me skeptical of the idea that it was just a simple "I want to do this because it's more interesting" choice being made that caused this project to be shelved. And it's a bummer because I feel like knowing Valve's history, the game being on hold feels like it's really just as good as cancelled.
If the fine people at Campo Santo want to produce Half Life Alyx, or DotA and CSGO skins, or anything at all, it ain't for me to tell them they have to make me ItVotG instead.I'm just imagining the PapaEA meme but instead of a pit it's DotA and CSGO skins.
If the fine people at Campo Santo want to produce Half Life Alyx, or DotA and CSGO skins, or anything at all, it ain't for me to tell them they have to make me ItVotG instead.
To believe that there is no internal pressure and they can simply work on what they want means the team found other things more interesting than their game. That's a little hard to believe.
I'm talking about the core team members for In the Valley of the Gods. Or maybe once they are full of Valve money and tired of the company culture they'll buy themselves back.Depends on who "they" are. Campo no longer exists. They're all individual Valve employees now.
Could a few leave and start their own studio? Possibly, that's not uncommon in that business.
Half Life 2 episode 3. (not a small indy team though)Campo showed a beautiful trailer for their new game and it got a very positive response, and then they decided to shelve the project? Can you think of a similar situation where a team showed a game, people reacted positively to it, and then they canned it?
This whole deal sounds awful.
What was the point of them joining Valve with their game if they just worked on other stuff? Fucking dota? Oof.
I guess it's what they feel like doing and it's cool to have that option but I'd be lying if I said I'm at all interested now.
Piles of money and massive support for their further creative endeavours, even if those endeavours became different things?This whole deal sounds awful.
What was the point of them joining Valve with their game of they just worked on other stuff? Fucking dota? Oof
How many other times do people get to work on one of the most influential fps's of all time? Which probably inspired most of the team thereCampo showed a beautiful trailer for their new game and it got a very positive response, and then they decided to shelve the project? Can you think of a similar situation where a team showed a game, people reacted positively to it, and then they canned it?
Piles of money and massive support for their further creative endeavours, even if those endeavours became different things?
"Why even take a cushy job with one of the most important developers in PC gaming today?"
Like, if your question is, "Why did Valve buy them", that's fair. I think. That was the question I had when Valve bought them. Not that they didn't have value, it just seemed a curious match and an unxpected move on Valve's part, and I'm still interested to know what the thinking was. But the question "Why did they sell" just seems bizarre. It seems somewhat likely what many of them were offered was something of a dream job.
Actually yes that's why. Check out Geoff Keighley's interview with some of the team when the HLA announcement dropped.Haha ok fair enough then! Still seems weird though - if people can work on whatever the hell they want why did it take so long for Half Life to get this prequel? No one wanted to work on a half life game for 12 years? Anyway people that worked there obviously have a better idea than me so I'll shut up and take their word for it!
They are probably under NDAs that make social media and the likes difficult.I miss Idle Thumbs and Important If True!
Glad Campo is able to work on the new Half Life though. Hopefully it was up to them to decide to can their own game for now...
Also, I know it probably just SEEMS that way but I find it weird how people that start working at Valve suddenly get real low-key or kinda disappear from the public eye/the internet.
I mean, I guess they are pretty busy making a NEW HALF-LIFE.
This whole deal sounds awful.
What was the point of them joining Valve with their game if they just worked on other stuff? Fucking dota? Oof.
I guess it's what they feel like doing and it's cool to have that option but I'd be lying if I said I'm at all interested now.