They are both fantastic games
If you wanna talk disappointment it would be Wolfenstein new colossus being a huge let down
Bingo. God that was such a let down after the first game.
They are both fantastic games
If you wanna talk disappointment it would be Wolfenstein new colossus being a huge let down
I was coming to say that the feeling of the OP was my feeling with the jump from The New Order to The New Colossus. TNC has such a fucking weird pace to it. Also New York completely destroyed when it could have looked so good as a level, and choosingThey are both fantastic games
If you wanna talk disappointment it would be Wolfenstein new colossus being a huge let down
Never said the gameplay is bad or that the game is trash. My OP is pretty respectful and I'd encourage you to try and be the same."I'm bad at this game"! = game is trash now? I disagree OP. Having a blast playing it right now with Gamepass.
TNC was my most disappointing game of the generation before Doom Eternal!They are both fantastic games
If you wanna talk disappointment it would be Wolfenstein new colossus being a huge let down
Playing on game pass, and I can understand how some would hate it, but I'm loving it. The amount of combat options is overwhelming in a fight sometimes. I enjoy how the game forces you to engage in all of its systems. I really can't see how I would ever complete this on higher difficulties though on console. The damage is severe on normal, can't imagine ultra violence and higher.
Ultra Violence was the sweet-spot for me, but it definitely *demands* that you're leaning harder on the flame-belch ability to constantly replenish armor.
They're meant to be chainsaw'd. You'll get better meele later on to mass kill those weak enemies, won't be longI just started it on gamepass and its already not feeling as good as Doom 2016. first of all, you can't punch low level mobs to death like you used to. its super weird.
Never said the gameplay is bad or that the game is trash. My OP is pretty respectful and I'd encourage you to try and be the same.
I really appreciate most responses in this thread. It's been a great discussion and as I stated earlier, I do plan on returning to the game at some point with fresh eyes to give it another honest chance.
TNC was my most disappointing game of the generation before Doom Eternal!
I have a similar feeling with the game so I'll try and defend OP here. (For me at least) It's not the difficulty that I don't like it's that Slayer feels weak to me compared to how he was in Doom 2016. Like they took away all his power and made you "Earn it" back when one of the reasons I loved the original was how bad ass Slayer was. This is also coming from someone who played Doom 2016 in it's hardest difficulty my second run because I loved it so much. It's not the difficulty for me, it how weak Slayer feels because of the difficulty tweak.sorry but you saying the difficulty of a game makes you not like it, doesn't qualify It being a bad game in my eyes. It just means you should keep practicing. I'm being respectful as well.
I'm surprised that the game is so divisive. I like it more than 2016, in fact, if I didn't hate the final boss fight so much it would be my favorite FPS of the generation.
Yeah, this is part of it. I'm a massive fan of challenging games, so difficulty on its own is never a reason for me to dislike a game. My biggest issue with Doom Eternal is the game gives you many tools, but in most situations, one very specific tool is significantly better than all other options. Many users have compared this game to a character action title. I'm currently playing the absolutely FANTASTIC Devil May Cry 5, a game that gives me countless tools to play with and in most cases, all the tools are valid strategies to work with.I have a similar feeling with the game so I'll try and defend OP here. (For me at least) It's not the difficulty that I don't like it's that Slayer feels weak to me compared to how he was in Doom 2016. Like they took away all his power and made you "Earn it" back when one of the reasons I loved the original was how bad ass Slayer was. This is also coming from someone who played Doom 2016 in it's hardest difficulty my second run because I loved it so much. It's not the difficulty for me, it how weak Slayer feels because of the difficulty tweak.
I sometimes wish more games were like that, and less derivative. It would need communities to massively mature to even have civil discussions about a games high or low points though as some games do really feel the brunt against unfair backlash
Yeah, this is part of it. I'm a massive fan of challenging games, so difficulty on its own is never a reason for me to dislike a game. My biggest issue with Doom Eternal is the game gives you many tools, but in most situations, one very specific tool is significantly better than all other options. Many users have compared this game to a character action title. I'm currently playing the absolutely FANTASTIC Devil May Cry 5, a game that gives me countless tools to play with and in most cases, all the tools are valid strategies to work with.
It feels like certain guns are waaaaaay better than others, situationally. I need to just start the game over with a fresh perspective though and give it another shake. Someday...
It feels like certain guns are waaaaaay better than others, situationally. I need to just start the game over with a fresh perspective though and give it another shake. Someday...
It feels like certain guns are waaaaaay better than others, situationally. I need to just start the game over with a fresh perspective though and give it another shake. Someday...
Whilst i'm not overally keen on the game yet (after loving the first) I tend to think that it's good to have divisive games. It's means that the developers have tried something different. And that's actually okay. I sometimes wish more games were like that, and less derivative. It would need communities to massively mature to even have civil discussions about a games high or low points though as some games do really feel the brunt against unfair backlash
Eternal will likely end up being my 2020 GOTY. Fucking incredible gameplay and combat design that feels incredibly rewarding. In 2016 it was easy to feel like a badass, but in Eternal, you have to earn it through refining your skills and utilizing the combat mechanics effectively. The story was definitely uneven but it worked well enough and it didn't bother me.
Yeah, this is part of it. I'm a massive fan of challenging games, so difficulty on its own is never a reason for me to dislike a game. My biggest issue with Doom Eternal is the game gives you many tools, but in most situations, one very specific tool is significantly better than all other options. Many users have compared this game to a character action title. I'm currently playing the absolutely FANTASTIC Devil May Cry 5, a game that gives me countless tools to play with and in most cases, all the tools are valid strategies to work with.
I understand the combat loop, but in 2016 it felt like I was able to keep range more and only had to engage with the glory kill/chainsaw loop if I fucked something up. Being forced to engage with this loop sucks a lot of the fun out of the combat for me, and the platforming sections do absolutely nothing for me.
The Marauder is one of the worst enemies I've faced in an FPS before. It's fucking random, has way too much health, and completely stops the flow of the game to where the only viable weapons to kill it are the Super Shotgun and Ballista.
At first the grenades and especially flame belch were hard to incorporate into combat simply because I kept forgetting them, and it wasn't until near the end of the game where I started to feel comfortable with how Eternal wanted to play.
2016 was a much simpler game and thinking back to it I had much less trouble with that than Eternal. 2016 I think is an easy 10/10 but Eternal is at best an 8 for me.
The Marauder is just so bad it takes off a while point alone.
I actually love the platforming because it does break up the level design.Removing Marauders, removing The platforming, remove The shitty boss fights( especially The last one).. tune The damage you take on normal difficulty, increase ammo count. all would make this so much better. But instead those things knocked down the game to a 6.5- weak 7 / 10 for me.
If shooting demons didnt feel so satisfying and exploring levels for secrets apart from platformering parts weren't so fun I wouldn't have stuck with it. Also the soundtrack and presentation elevates it.
I actually love the platforming because it does break up the level design.
But yeah, the boss fights were bad, and Normal difficulty was absurdly difficult. I replayed the game on ITYTD and I realized the problem is that every enemy is just naturally super aggressive.
Ammo should have been doubled across the board and heavy enemies should only take 2 energy from the chainsaw. It being either 1 or 3 just makes me not use the chainsaw as much.
Doom Eternal is a bit too bloated and tries to do a lot more than Doom 2016 and I think that is why the balance is off.
Also the game is designed around KB+M. Playing on Xbox and the first level it was easy to feel.
It's a gameplay loop that unfortunately focuses too much on resource management instead of letting you enjoy the resources you have and combat. Combat is secondary to resource management.When you break the game down into purely mechanical components, playing pretty much feels like it's a game much more about constantly refilling and managing rapidly depleting meters, allowing you to momentarily focus on the moment to moment action before you have to rinse and repeat again. That's probably a core component of what makes the game feel like such a damn chore to me and why I can't derive much enjoyment from it.