Yeah this, but you'll be lectured on how 'no it's not just because the competitors fucked up 'nooo it was the exclusive games!!!' etc.Xbox was a PR disaster zone in 2013, then delivered a box that cost $100 more while being 2/3 as powerful graphically. The Kinect, originally intended as a hugely important feature, turned out to be something people didn't want anymore. Microsoft failed to launch up front in a variety of territories day one, in part because of the complexity of getting Kinect features working in global languages all at once.
The impact of exclusive games became more apparent in 2016 and beyond, but it was 2013-2014 when the generation was "won".
It's always momentum. They kept it up, but were gifted a massive head start by moronic moves from Nintendo/Microsoft.
Very good.