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Heid

Member
Jan 7, 2018
1,809
Microsoft could probably combine the next xbox with a smart speaker. Can't imagine anything other than that, that wouldn't be too crazy.
Maybe add mouse and keyboard support to consoles? That'd open them up to genres not suited to controller input.

They'd need to throw in some peripheral that make them comfortable to use at a couch. I've got my pc hooked up the living room TV and this is the single most annoying thing, I got a coffee table and other options but they're all just slightly not at the best height (for standing or sitting)
 

Okii

Banned
Oct 25, 2017
3,189
Just give me a PC that plays console exclusives. Or better yet, Sony should release all their first party stuff on PC like Microsoft does.
 
Feb 8, 2018
2,570
all about the right balance when it comes to consoles. Wouldn't be a progress to heavily focus on one thing like physics.
 

the_wart

Member
Oct 25, 2017
2,265
Thing is, once you have found out an algorithm that works you start to optimize its performance, using all available resources CPU, GPU, ...
if you then notice that you are doing one sequence of operations over and over and that you still could get 4x better performance using dedicated hardware?

https://en.wikipedia.org/wiki/Tensor_processing_unit

Nvidia Tensor cores
https://devblogs.nvidia.com/tensor-core-ai-performance-milestones/

AMDs will have an equivalent on Navi
https://hothardware.com/news/amd-7nm-navi-gpu-ai-deep-learning

And Navi architecture is rumoured to be built according to Sony specification
https://www.forbes.com/sites/jasone...nys-playstation-5-vega-suffered/#73a6616824fd

I can't imagine it would make any sense to do the kind of heavy-duty data mining that hardware is used for in real-time on local machines. Any ML applications will likely be trained offline during dev or on "the cloud" or whatever. Anyway afaik the only sense in which that hardware is specialized is that does even more computations at even lower precision than a GPU, which is a far cry from something like mode 7 or Saturn's very peculiar architecture.
 

Xiaomi

Member
Oct 25, 2017
7,237
I'd like to see split controller options for all consoles. I love split controllers. Other than that, no need to reinvent the wheel.
 

Sebastopa

Member
Apr 27, 2018
1,782
Yes. I'm pretty sure there are several tablet driven robotics platforms. The most comperable would probably be LEGO Boost.

On topic, I want games to do something unique. I just want hardware to play the damn games.

You don't get it do you?

To Show-off the capabilities of the Joycon HD Rumble for gaming purposes? Labo does a lot of crazy shit like that. Fact is, detachable Joycons are one of the main selling points of the Switch along with it's portability, games like Mario Kart 8DX have also shown how well they can work in a social environment, other times you only need to use tabletop mode and play with friends while being outside, those are not achievable in a tablet or phone.
 

Jobbs

Banned
Oct 25, 2017
5,639
I don't really want a new gimmick. Just want to play games. "Innovation" for the sake of it isn't always good
 

The Mad Mango

Member
Oct 27, 2017
798
I want to see a risk in the sense that I'd like to see a new console blow me away like they used to. This gen and last gen both felt almost instantly dated from a technological perspective.
 

Kasey

Member
Nov 1, 2017
10,822
Boise
What they make a console with standard HW like XB1 and PS4, but use buzzwords for standard features and show tons of meaningless graphs and close-up face models and whatnot.
 

Toriko

Banned
Dec 29, 2017
7,711
Take all the risks you want with the games. Give me a standard powerful hardware and thats enough..
 

j^aws

Member
Oct 31, 2017
1,569
UK
The days of predominantly specialised custom chips are pretty much gone.

Now, you'll see massive pools of SIMD and MIMD execution units, attached to large pools of fast RAM. And ASICs filling in minor roles. This is very flexible and commoditised.
 

gcwy

Member
Oct 27, 2017
8,685
Houston, TX
Neither of those remotely compare in terms of size or fidelity, Witcher 3 alone has 3 gigantic continents which are all larger than Skyrim several times by themselves. GTA 5 isn't even remotely close to size of any of the games mentioned.
I did not know both Witcher 3 and Skyrim were bigger than GTA V. Maybe in sheer size alone, but the latter is incredibly densely packed with excellent attention to detail. I don't agree with the argument he is making, but I downplaying what R* were able to do with GTA V is also not the way to go about it. RDR2 would be a fairer comparison.
 

Fart Master

Prophet of Truth
The Fallen
Oct 28, 2017
10,330
A dumpster
I did not know both Witcher 3 and Skyrim were bigger than GTA V. Maybe in sheer size alone, but the latter is incredibly densely packed with excellent attention to detail. I don't agree with the argument he is making, but I downplaying what R* were able to do with GTA V is also not the way to go about it. RDR2 would be a fairer comparison.
I mean I wasn't the one that brought up GTA bud and that would kinda kill his argument. I also didn't say GTA V was smaller than Skyrim.
 

RedSwirl

Member
Oct 25, 2017
10,087
I did not know both Witcher 3 and Skyrim were bigger than GTA V. Maybe in sheer size alone, but the latter is incredibly densely packed with excellent attention to detail. I don't agree with the argument he is making, but I downplaying what R* were able to do with GTA V is also not the way to go about it. RDR2 would be a fairer comparison.

I mean I wasn't the one that brought up GTA bud and that would kinda kill his argument. I also didn't say GTA V was smaller than Skyrim.

World size is a weird thing. Different developers have been able to achieve wildly different results on the same or similar pieces of hardware. I haven't played GTA V all that much but I think it's still on the rather large end of open worlds. Maybe it feels smaller because you have cars and airplanes. Skyrim on the other hand is actually rather small compared to some of today's open-world games.

One game that really messes up the equation though is Just Cause 2. It's a PS3/360-era game but is something like 1000 square km -- multiple times larger than Skyrim, GTA V, Witcher 3, or Horizon. On top of that you can reach every part of JC2's geography on foot, even the mountains. I think with JC3 they decided to keep it the same size because they figured it was big enough. JC2's buildings and NPCs probably aren't as detailed as those of other games but it still has some pretty wildly dynamic gameplay. Even by today's standards its an impressive piece of tech. Another neat contender is the original Operation Flashpoint, which had a port on the original Xbox. That game and its expansion I believe had a 100 square km map which is still massive by today's standards, including the immersive military sim combat.