Considering the fact that the "wow factor" of the switch is the fact that it's a handheld that can play the same kinds of games the competitors can and doesn't have to rely on its own unique library and gimmicks to carry it like previous Nintendo handhelds, I feel like that kinda goes against your point more than supports it.Oh I admit it's mainly for those of us older gamers who always buy every console.
Back in old days almost every console had a strength or at least a noticeable difference.
It's not about console wars it's about having a specific wow factor for each console so they all have a reason to own or get excited about them.
Take the switch for instance. It has a wow factor of being a portable also. That wow factor plays a large part for a lot of people.
I came here to say this.
The irony of all of this is that the introduction of Shaders into console hardware gives developers more flexibility in creating unique and stylised approaches to rendering. All better hardware - whether general or custom - is going to get us is more realistic images and in depth simulations.
Things like Mode 7 worked 25 years ago because hardware could only handle 2D at playable framerates, so ingenious uses of 2D to mimic 3D were required.
Also, to suggest that devs are lazy is really an indication of lack of knowledge about the process of making & marketing games. The relationship between hardware manufacturers, developers, publishers, retail and consumers needs to be alot more healthier in order for studios to be able to take big creative risks that pay off.
Even if they dont have any exotic or custom hardware, I would like them yo sell the tech a bit better.
Similar to how cerny did with the PS4 unveiling but with even more and with touch more hyperbole and enthusiasm.
Not lie, but be better sales ppl by hyping us with cool geek shit.
Who said devs were lazy?!
Also I work in software development.. I know how development works.
Also I work in software development.. I know how development works.
Again. Virtual reality. If this doesn't do it, then why in gods name would you think a physics co processor would "offer unique experiences" or "evolve the medium"?Have something else that Game box #1 and Game box #2
What made videogames evolve was precisely taking risks in one way or another, from the D-Pad to paid online to motion controls
The point is for consoles to offer unique experiences hardware side AND evolve the medium
I would suggest PS4's success was actually elevated by the fact that the console was so incredibly conservative in every way thinkable.
Make a strong piece of hardware and let the developers come up with the magic. No gimmicks required.
Oh god no. No more experiments like the Cell. Just give me a better APU and more RAM and I am happy.
The saddest thing for me this gen and somewhat last gen is that the consoles are all the same hardware wise. There is literally nothing special about the Xbox vs the ps4.
I'd like to see someone pull a mode 7 so to speak. Throw in a custom real-time rendering co processor. Physics co processor. Something.
I don't see MS doing this because they have started thier migration to Xbox as a all devices digital platform.
But Sony still can! Come on Sony! Call Ken up!
Then someone needs to make a console that reduces dev costs because cost/benefit analysis is the biggest limit on originality.
Xbox was going to be different in the services/non-game features provided and the way games were distributed but not in any way relevant to game engine technology, which is what the OP is about.Xbox One was going to be drastically different and the community blew up and begged for everything to be the same so yeah easier said than done
I don't see MS doing this because they have started thier migration to Xbox as a all devices digital platform.
We already have it now tho
Thats mostly a developer side software and manpower problem and not really a hardware problem. Even if Ms or sony put out a framework for better development scene like a custom engine dedicated to the system or something it wouldn't really matter much because no one would use it as games want to be as platform amorphous as possible to hit a broad audience.Then someone needs to make a console that reduces dev costs because cost/benefit analysis is the biggest limit on originality