Every Pokemon thread for the past 3 years has been:My main point is that I think managing Pokemon is a lot more complicated than any of us realise and to actually put our suggestions into motion, would be difficult.
Don't think I have ever disagreed with statement this much before. Opinions and all that tho.
Yeah, they do try and coincide with the games and you're right they can't show new Pokemon without the games released, but the Pokemon anime is perfectly made for adding in filler content. Not to mention I'm not sure they've even featured all the Pokemon available yet (maybe they have?) so I feel like if absolutely needed they could have
I do think that Pokemon is a logistics nightmare because of GF's lack of foresight.So Pokemon is somehow unique among all other media franchises in that it's simply impossible for them to have technically better looking titles? There simply isn't any solution? I don't know why people keep implying this. No one says it's easy, but this is a multibillion dollar company. Gamefreak are industry vets who have been around for 3+ decades.
They do have 1000s of unique characters to think about, I don't think many can see that.
There's one thing that I don't understand is people who think GF just stopped putting effort into their games starting with gen 6.
What happened around then to make them supposedly 'lazy'??
GF would have seen so many successes at that point, why did it take until gen 6 for it to settle in, why not with gen 4 or 5??
This makes me think its something else that's affecting the main games something that started with the development of gen 6 and is continuing to plague the games' development
Is Pokemon legends another in-house engine of GF? At least Atlus managed to get to Unreal, don't know if the P-team will have a shift to that or not, at the very least Atlus at least worked on consoles before even if it was the playstation 2. If GF still has the same people who did all the handheld games doing this new game, then i don't know if they can make it worthwhile, it might take more time than that to get decent if they are stuck with doing their own tech.
I actually read all that and the easy response is that GameFreak has never been a AAA studio and Pokemon's hardcore fanbase don't care about graphics so they don't spend a significant amount of money or time worrying about making immaculate UE4 models that animate like Pixar movies.
When the most complex stuff i can think of in Pokemon happens in the menus and the pokemon stats themselves with all the shit that gets brought over from previous gens, the whole walking around and battle animations thing can be done entirely seperate, like contract work. Making a game run good shouldn't be a side effort, but it clearly never mattered in sales.I honestly don't know why GF doesn't use an engine created by people who actually know what they're doing. Yeah there would be a transition period, but it would be so much more worth it than the garbage they've been using for years now. I can understand a custom engine when you have a number of heavily tailored custom features where tacking that onto an existing engine becomes a nightmare, but Pokemon games are bog standard JRPGs.
What Nintendo games?? The only Nintendo game that looks visually underwhelming compared to others on the system is Fire Emblem: Three Houses. And despite the series coming back from death with Awakening, it's still a somewhat niche seriesYou could make the same argument about a lot of Nintendo games tbh. They have never and will never make visuals a priority when it comes to balancing development time.
What I don't understand was there there were Pokemon upscaled to hd models during the 3DS Gen but they couldn't get them ported to the switch.
I think I should say this I agree with Joe Merrick about SwSh, it's my favourite Pokemon game. I have played every gen apart from 3. I started with X and have gotten every new release and have enjoyed them all. I have played other RPGS but I don't agree that Pokemon is abysmal atm, I have bright hopes for the future
Tbh I don't really know why I love SwSh so much but I think it has to do with my first playthrough I got the game and I started it and didn't stop for 12-13 hours because I was enjoying it so much.I know it's opinions and all at the end of the day, but I do find it difficulty to see how someone picks Sw/Sh as their favourites.
The main reason I can think of is really just they like Raids a lot. more specifically Dynamax Adventure since that makes Raids somewhat fun and interesting to mix things up (Base game raids have the barrier issue and everyone just brings Zacian to win).
Story wise the game has a fairly weak and rushed story (Dynamax Pokemon are attacking, oh don't worry about helping out, go finish your gym, here's one screenshot showing how that problem was resolved). Characters feel a lot weaker compared to past entry titles (These a few that stand-out, I like piers in particular, but a lot of them again feel half-baked), the new pokemon are good, ok? but that's been pretty much the case with all generations. First game missing some favourites certainly hurts a lot of people. And the Wild Area still feels like it's a lot of iterations away from being ideal (the DLC ones are better, but still run into the same issue that the overworld pokemon sorta become useless compared to the big glowy den pokemon you fight in raids.)
Competitively I think this has been one of the most frustrating generations due to Dynamax dominating the entire gameplay and it's not fun to play around. Add in that the DLC added a lot more powercreep than usual (even ignoring how most of the legendaries were in Crown Tundra only, the Isle of Armour moves are insanely strong and all the legendaries in this game feel incredibly busted, Urshifu and the new Regi's in particular) then add in how the Y-Comm is general not great to use...
...Again, I know it's down to personal opinions in the end and I'd like to hear why it's your favourite, but the only reason I can think is the raid battles really.
Writing this up reminded me to make a thread of Dynamax, I think it's quite relevant considering next month the online rules is banning it in particular...
Legends looks better than SwSh, but still significantly worse than SMTV or even Mon Hunter Stories 2 or really most other 3D JRPGs on the system. But baby steps I guessIt's frankly embarrassing how much better SMTV looks. Pokémon really should improve something and judging by the short bit we've seen of Legends I'm cautious.
The problem with these discussions is rooted: The capitalist system does not work as "If something sells more, it has to have more budget." It works with "something has to have as much budget as it needs to sell."
Eh MH Stories 2 doesn't look better than Legends to me and it runs rather poorly. Besides, what we saw is a pretty old build by now. We also don't know what engine it's using as the rendering features look a lot different than SWSH. Might be an updated engine or it might be a different one but we just won't know until it releases.Legends looks better than SwSh, but still significantly worse than SMTV or even Mon Hunter Stories 2 or really most other 3D JRPGs on the system. But baby steps I guess
Yeah, but as I've said, I think them sticking with their own proprietary engine is a fundamental issue that's holding them back. It was never performant or good with any of the 3D games and it's obviously not in their strengthsEh MH Stories 2 doesn't look better than Legends to me and it runs rather poorly. Besides, what we saw is a pretty old build by now. We also don't know what engine it's using as the rendering features look a lot different than SWSH. Might be an updated engine or it might be a different one but we just won't know until it releases.
There are pros and cons to both, it depends how well they would be able to transition to yet another new technology. Long term it should help, though, but after seeing the progress they made in just a few years on Switch I'm not too worried either way. They basically just caught up on the rest of the industry besides raw graphical prowess and it's just more of the same from here on out so growing pains should mostly stop. Should!Yeah, but as I've said, I think them sticking with their own proprietary engine is a fundamental issue that's holding them back. It was never performant or good with any of the 3D games and it's obviously not in their strengths
Legit don't get why people use Double Kick to prove a point (for some reason is the one that people use the most despite better example being there), that move is one of the most basic ones that you delete the moment something slight better appears, which is why there is no reason to make it look good
I said in the OP I actually bought and enjoyed Sword, and I don't think it's a "systematic failure", I think it's just disappointing in many aspects. I'm throwing criticism at something I enjoyed, and stated in the OP that this isn't a "gAmE fReAk LiEd" thing at all.
That was a lot of words to just say "Gamefreak is lazy and the SMT team isn't" imo
I'm not saying they're lazy.Gamefreak isn't lazy. I don't think they can release something on a near-annual basis and be considered lazy.
But incompetent? For sure.
The style of cutscenes in MHS2 is what I want to see in Pokémon. The Kinship attacks are way cooler than any Dynamax move as well.Kinda wish MH Stories 2 was used for the thread tbh. It's more direct of a comparison.
Then you didn't read the OP, because that's not what I said.That was a lot of words to just say "Gamefreak is lazy and the SMT team isn't" imo
That was one I could give a gif of, there are plenty of other examples, and why wouldn't they make it look at least decent? Even if it's a recycled "kick" animation they use for other moves too.Legit don't get why people use Double Kick to prove a point (for some reason is the one that people use the most despite better example being there), that move is one of the most basic ones that you delete the moment something slight better appears, which is why there is no reason to make it look good
Yeah Sun and Moon look basically perfect at their native 240p resolution, only some very specific textures looked bad (the most egregious being the clouds). Just a perfect blend of artstyle and execution for its platform.Only quibble I want to make here is that SMTV seems to be focusing on demons as NPCs, meaning that demons are going to have a lot of overworld animations that a Pokemon wouldn't, since Pokemon has people as a separate set of NPCs that have a decent number of their own animations.
Legends Arceus looks like it's going to try to justify its smaller availability pool with a deeper overhaul of systems and animations than we've seen previously, so that gives me some hope. It also appears that they've been phasing in new animations here and there with BDSP and such. It seems to me like Pokemon is trying to up its animation quality gradually around the edges instead of trying to do everything at once in a single game, which I can't fault them for when they've got so many of these things.
Maybe I've just been spoiled by the 3DS games, but I would like to see another Dream Match Pokemon game at some point down the line, with all the asset reuse that will entail. Pokemon games from the GBA era through the 3DS had something special going, and it'd be a shame if complete collections had to be the domain of a side app forever.
Stylistically, I really liked what Gen VII Pokemon games had going for them. The textures don't hold up on an emulator, but I think keeping the models and backgrounds simpler and less realistic works a lot better for Pokemon. I don't expect later games to necessarily take after SwSh in this regard, but we'll have to wait and see.
Is one of the 200+ moves in the game and is one you literally replace all the time, that is why there is no reason to make it look good (as in make a decent animation when most will never used it), people just love to ignore context to make it look worseThen you didn't read the OP, because that's not what I said.
That was one I could give a gif of, there are plenty of other examples, and why wouldn't they make it look at least decent? Even if it's a recycled "kick" animation they use for other moves too.
The problem with these discussions is rooted: The capitalist system does not work as "If something sells more, it has to have more budget." It works with "something has to have as much budget as it needs to sell."
I said in the OP I actually bought and enjoyed Sword, and I don't think it's a "systematic failure", I think it's just disappointing in many aspects. I'm throwing criticism at something I enjoyed, and stated in the OP that this isn't a "gAmE fReAk LiEd" thing at all.