Thats too bad, bro, sorry u missed out on one of the greatest storylines since the renaissance period
Eh... the only one that moved away from Gnosticism was Xenoblade 1, and that was probably more to do with it not becoming a Xeno game until late development. Xenosaga had Jesus fucking Christ in it and Mary Magdalene as a major character. X and Xenoblade 2 moved Blade heavily back towards Gnosticism. 2 especially took a lot of ideas from Gears and Saga.It's a very 90s anime trope-y thing to want, but IMO the further the Xeno games got away from playing with real world religion, the less interested I've been.
Gears was a genuinely mind expanding experience for a 12/13 year old kid starting to have questions about his own religious upbringing ("you mean you can play around with blasphemy without hellfire raining down on you??"). None have been able to hit with anywhere near as much impact as they've progressively gotten away from it entirely.
I really like Xenosaga, but consider it to be heavily flawed. I think the games have a stronger cast of characters than Gears overall, but that the basic plot of kind of a mess and I it doesn't really feel like Episode I and Episode III quite fit. There's no reason for the vision of one potential future in the context of III.
Gears does a great job with it's plot, but of course there's disc 2.
I enjoyed Xenoblade, and think it's fine without being a new iteration of what they were going for before. I find the fanservice in 2 to be distracting.
I don't even know how this is a question, Xenogears is one of the best games ever made. Only issue I have is the direction disc 2 took due to the time constraint of 2 years and all this means is that I wanted more time with the game.
TBH my comment was more aimed at Blade 1. Maybe I'll have to give 2 a shot.Eh... the only one that moved away from Gnosticism was Xenoblade 1, and that was probably more to do with it not becoming a Xeno game until late development. Xenosaga had Jesus fucking Christ in it and Mary Magdalene as a major character. X and Xenoblade 2 moved Blade heavily back towards Gnosticism. 2 especially took a lot of ideas from Gears and Saga.
Xenogears should have been 2 games.
That would also mean we would have 2 Xenogears games.
They (Hironobu Sakaguchi) didn't really care where the game ended. They wanted all projects at the time to take less than two years of development and Xenogears was running out of time.From my understanding SE wanted the game to end when the group escaped Solaris but Takahashi thought otherwise. Honestly I'm happy they didn't end it on Solaris, would have been a real disappointment.
I dunno, dood; the original Xenoblade is pretty heavily drenched in Gnosticism!Eh... the only one that moved away from Gnosticism was Xenoblade 1, and that was probably more to do with it not becoming a Xeno game until late development. Xenosaga had Jesus fucking Christ in it and Mary Magdalene as a major character. X and Xenoblade 2 moved Blade heavily back towards Gnosticism. 2 especially took a lot of ideas from Gears and Saga.
didn't spirits within kill xenogears 2, that probably still would have happened if the game ended on solarisXenogears should have been 2 games.
That would also mean we would have 2 Xenogears games.
And on top of all the grinding, the actual combat system itself is very sluggish and some characters (namely Rico) are impossibly slow, so grinding is a miserable experience in it.I honestly prefer saga, gears for me could have been great but there was one thing that really knocks it down to lower rungs on the ladder, the large need to grind, maybe this is from following a guide on my first playthrough but the game never gives you even barely enough experience for the recommended level for the next area, it didn't help the next area was usually recommended to be 5 to 10 levels higher, and by the end of a dungeon i was usually maybe 7 levels at minimum away from that and that was me not running, plus the deathblow grind because so some reason deathblow bars didn't increase when you used deathblows but with specific button combinations that weren't.
Now i don't hate grinding i've grinded in Xenosaga and Xenoblade, but what usually gets on my nerves when a game has me grind so i can beat the next area, that's when you start to bore me.
i never used rico again outside of his forced segments, my main team was citan fei and elly well until the game took her away from me then i swapped to emeralda, she was one of the characters the guide i used recommend me use, it was always fei and citan, but the 3 could be bartz, billy, or emeraldaAnd on top of all the grinding, the actual combat system itself is very sluggish and some characters (namely Rico) are impossibly slow, so grinding is a miserable experience in it.
I always really liked Rico in theory because he dealt a lot of damage, but he's just so dang slow that having him in ways basically dead space because he was exceptionally slow in a battle system where everyone else was already a bit slow.i never used rico again outside of his forced segments, my main team was citan fei and elly well until the game took her away from me then i swapped to emeralda, she was one of the characters the guide i used recommend me use, it was always fei and citan, but the 3 could be bartz, billy, or emeralda
Did it seriously kill Xenogears 2?I honestly prefer saga, gears for me could have been great but there was one thing that really knocks it down to lower rungs on the ladder, the large need to grind, maybe this is from following a guide on my first playthrough but the game never gives you even barely enough experience for the recommended level for the next area, it didn't help the next area was usually recommended to be 5 to 10 levels higher, and by the end of a dungeon i was usually maybe 7 levels at minimum away from that and that was me not running, plus the deathblow grind because so some reason deathblow bars didn't increase when you used deathblows but with specific button combinations that weren't.
Now i don't hate grinding i've grinded in Xenosaga and Xenoblade, but what usually gets on my nerves when a game has me grind so i can beat the next area, that's when you start to bore me.
didn't spirits within kill xenogears 2, that probably still would have happened if the game ended on solaris
yepDid it seriously kill Xenogears 2?
If so, I now hate Spirits Within more than I already did.
Why, Sakaguchi. Why.
Xenogears should have been 2 games.
That would also mean we would have 2 Xenogears games.
I honestly prefer saga, gears for me could have been great but there was one thing that really knocks it down to lower rungs on the ladder, the large need to grind, maybe this is from following a guide on my first playthrough but the game never gives you even barely enough experience for the recommended level for the next area, it didn't help the next area was usually recommended to be 5 to 10 levels higher, and by the end of a dungeon i was usually maybe 7 levels at minimum away from that and that was me not running, plus the deathblow grind because so some reason deathblow bars didn't increase when you used deathblows but with specific button combinations that weren't.
Now i don't hate grinding i've grinded in Xenosaga and Xenoblade, but what usually gets on my nerves when a game has me grind so i can beat the next area, that's when you start to bore me.
didn't spirits within kill xenogears 2, that probably still would have happened if the game ended on solaris
i would have said it was a trash guide too, if it was the first guide i looked up, i looked up multiple and they all pretty much said the sameThere's almost no reason to grind in Xenogears and I don't know what trash guide suggested that but it was never needed. Deathblows aren't specifically learned by using the combo.
Curious about Disc 2. There's a reason the game is more known for its second disc than anything else.
was he? I didn't get that from CT or BKI know Kato was big on putting adult relationships in his games.