I just hope they fix the pacing and the structure, I've walked in the field about 12 times during the whole process and there was just too much battling without stopping involved.
The first three gyms are stupidly easy. 5, 6, and 7 gave me some genuine trouble (as well as the Champion Battle), so they do ramp up a little bit.Yeah it's pretty cool, but I think working on much prettier-looking backgrounds would also help a lot during gym battles. Also, they'd feel even more epic if they were harder, but I haven't grinded at all (nor spent much time in the Wild Area) and the first 3 gyms were easy as hell, that's as far as I've gotten in the game as of yesterday.
lol
We're gonna get another 4 co-op for sure next gen, the only time GF removed a big communication battle mode was Triple/Rotation battles..
I expect it to return but not as a raid fighting a big mon
Haha, I felt the exact opposite. Especially with the chanting and the cheering, it felt positively electric.
It was amazing, it was the first time I felt the actual Champion battle was memorable in ages, and a lot comes down to that music.
The gen 5 themes were more aesthetical and thematic to fit the leaders, I'm talking about proper usage. Like you just know Hearthome in the Sinnoh remakes will have the stadium share a space with the contest hall to allow for Dynamax/Gigantamax in the super contests. Maybe not in each game or for every feature, but they should have the stadiums go the extra mile. Like after becoming champion it turns out there is a master league for the champion to truly train himself to be the best with a new master challenge that has frontier style rulesets and challnges.Yeah, basically take the Stadiums in Gen 8, and combine them with the Trials in 7 (which they already kind of do), as well as the multi purpose nature of the Gym buildings in 5. There's still a lot of room for evolution (heh) left!
Yeah, i definitely love the camera (I actually mention it in the OP too :P)
It's definitely something they need to build on in future games, don't abandon this, Game Freak
The first three gyms are stupidly easy. 5, 6, and 7 gave me some genuine trouble (as well as the Champion Battle), so they do ramp up a little bit.
It's such an amazing deviation and subversion, coupled with it being thematically so appropriate for being the first Dark Type gym in the series, plus Piers is an amazing leader, and the gym battle being a street concert, AND the music, AND the setting, AND the revelations that accompanied it, all combined to make it my favorite, yeah.Really? That was the one gym I thought was super lame. It's literally just a straight hallway. Felt super half-baked and unfinished.
Can't say I agree. All the other gym battles had some interesting gimmicks while this one was just some straight battles. The street concert thing could have been interesting in concept, but it was very poor in execution.It's such an amazing deviation and subversion, coupled with it being thematically so appropriate for being the first Dark Type gym in the series, plus Piers is an amazing leader, and the gym battle being a street concert, AND the music, AND the setting, AND the revelations that accompanied it, all combined to make it my favorite, yeah.
It's such an amazing deviation and subversion, coupled with it being thematically so appropriate for being the first Dark Type gym in the series, plus Piers is an amazing leader, and the gym battle being a street concert, AND the music, AND the setting, AND the revelations that accompanied it, all combined to make it my favorite, yeah.
In general, i absolutely do agree the games now need VA (especially since they are for kids, having reading is such a barrier to entry).I think for me being South Asian and Leon being South Asian, I want things to be perfect and he came super close but fell short
I wanted Leon to have his own theme song that fit someone who destroyed every challenger and I got another remix of the main theme and the chanting to me sounded similar quality to the vocal samples in Launch Base Zone in Sonic 3 (weird pull, I know)
His team was also almost perfect. He had some real heavy hitters but only having 5 pokemon and his ace being Charizard and not a galarian mon like Dragapult (which he has) just leaves a bad taste in my mouth
I think Leon would benefit most from voice acting in this game since he's such an over the top dude
Right, I agree, I just named the gens as good introductions of the idea, that's all.The gen 5 themes were more aesthetical and thematic to fit the leaders, I'm talking about proper usage. Like you just know Hearthome in the Sinnoh remakes will have the stadium share a space with the contest hall to allow for Dynamax/Gigantamax in the super contests.
Hahaha... yeah...
I truly, TRULY want to believe that they won't abandon it, but I have been burned too many times. I don't have it in me to have hope anymore.
Yeah, while the games are definitely still on the easier side, i did find them harder than base XY and base SuMo.I had trouble with 3rd gym (went grook)
4th and 5th too. then the champion won at me once... something that last time happened maybe vs Cynthia
Haha, that's fine. I was just explaining why I loved it :)Can't say I agree. All the other gym battles had some interesting gimmicks while this one was just some straight battles. The street concert thing could have been interesting in concept, but it was very poor in execution.
Yeah, I'm still shocked they're not going w/ VA.That part stuck out to me as a moment where I really thought "... man, this game needs some kind of voice acting".
Ah, yeah I figured it could be the case so I specified how far I had gotten in the game. I don't think they necessarily have to take place in a stadium setting, but GF could take that template and improve upon it next gen, hopefully they will.The first three gyms are stupidly easy. 5, 6, and 7 gave me some genuine trouble (as well as the Champion Battle), so they do ramp up a little bit.
That part stuck out to me as a moment where I really thought "... man, this game needs some kind of voice acting".
Along with the wild encounter design, the gym battles were probably my favorite changes SwSh did.
I just wish the battles were harder. Even Leon, who had a pretty good team, was worse than he should be thanks to bad trainer AI. The fight was still hype, but it could have been much better.
Yes, don't worry, I fully expect none of the great stuff in SwSh to make it into the subsequent games.
You know what they really need to fix next game?
I'm fighting the Champion, I played 23 hours at that point beating 8 gyms, a boss fight and 7 trainers in the Tournament. I don't need to get praise when I use supereffective moves, that's just the ABC of playing Pokémon.
I think that's just character dialog (Hop does it too). He's your mentor, so he's just praising your moves (he also does this if you land a Crit, as an example).You know what they really need to fix next game?
I'm fighting the Champion, I played 23 hours at that point beating 8 gyms, a boss fight and 7 trainers in the Tournament. I don't need to get praise when I use supereffective moves, that's just the ABC of playing Pokémon.
all the towns in the 2D era were small. it's one of the limitations they had to combatI want them to keep it for Sinnoh remakes. (Though it begs the question of how you fill out a stadium in a city like Snowpoint. Like 5 people live in that town.)
It reminds me of the "last Pokemon" music for Gym Leaders in gen 5.
all the towns in the 2D era were small. it's one of the limitations they had to combat
would be a good time to recontexualize towns to give them a sense of purpose then. especially if they're important enough to have a gymSnowpoint is meant to be small though. It's way up north in nowheresville. So it would be kinda weird if it had a full stadium like the Veilstone Gym or something like that.
would be a good time to recontexualize towns to give them a sense of purpose then. especially if they're important enough to have a gym
Really? That was the one gym I thought was super lame. It's literally just a straight hallway. Felt super half-baked and unfinished.
I think it's a lot like soccer athletes in the real world, in that regard.The stadiums are nice but I don't like how the gym leaders don't have their own '' casual '' outfits but are constantly wearing their gym.. I mean stadium gear.
I personally think it is better than those, yes. Not to say those aren't great! (SuMo has an incredible soundtrack after all). I agree with the Champion theme for SuMo also being great, yeah, but for me, the Galar Champion Theme represents a far more satisfying musical culmination, especially with its excellent use of multiple motifs.Better than the Kahuna theme? The Island Guardian theme? Solgaleo/Lunala theme? Ultra Necrozma's theme? Gladion's theme? The Title Defense theme? Hau's Title Defense theme? Can't say I agree. It's a good theme, and nice use of the Hall of Fame theme, but Sun and Moon did it better using the main series theme as build up and the Alola theme being used throughout to culminate your entire adventure through the region against Kukui.
I guess for me, there's no emotional hook to the battle. That's what accentuates the gen 7 theme for me. Kukui travels with you throughout the island challenge and talks about his dreams with you of making a league challenge that is just as impressive as other regions. So it comes as surprise that the Pokemon Professor of the game, the one who gave you your starter and picked the third one, a first for the series, is your challenger for the Championship title. The buildup makes it really special since the games were released during the 20th anniversary.I personally think it is better than those, yes. Not to say those aren't great! (SuMo has an incredible soundtrack after all). I agree with the Champion theme for SuMo also being great, yeah, but for me, the Galar Champion Theme represents a far more satisfying musical culmination, especially with its excellent use of multiple motifs.
Give us a minor league before it dies, at leastI loved the gym battles finally feeling memorable and the league feeling like a real organization. Unfortunately though as with most pokemon games, I don't expect gamefreak to keep many of the improvements next game.
Yeah, I do think the Alola theme is a great 20th anniversary culmination (especially since you were originally meant to fight Oak in Red/Blue if I am not wrong), and it does feel like the logical conclusion to Kukui's storyline. But to me, the Galar theme works for multiple reasons: a) it's using YOUR theme to play it at the greatest moment of your triumph (this same theme also having played during your earlier triumph against the existential threat to Galar); b) after being told the whole game how the Champion is unbeatable, I'm finally facing him, and the theme completely meets that sense of frantic anticipation and giddiness c) love the usage of the hall of fame theme, as you said d) I can't stress enough how much I like the chanting in these games' music. It really elevates the whole thing for me.I guess for me, there's no emotional hook to the battle. That's what accentuates the gen 7 theme for me. Kukui travels with you throughout the island challenge and talks about his dreams with you of making a league challenge that is just as impressive as other regions. So it comes as surprise that the Pokemon Professor of the game, the one who gave you your starter and picked the third one, a first for the series, is your challenger for the Championship title. The buildup makes it really special since the games were released during the 20th anniversary.