Let's face it, all the biggest and most popular fighting games are one (or both) or these :
- based on a franchise
- recurring series
Street Fighters, Dragon Ball, Smash Bros, Tekken, Injustice, Blazblue... ALL the big names really.
In these circumstances I don't see KoF gaining on popularity now, there's just no place for "newcomers" (I know it's not, but it missed its opportunity now imo) anymore.
Pulling off a couple QCF motions is doable, but connect it with a separate super motion for some super duper cancel move the fucking training mode has been politely asking me to perform with a frame window that prefers not to exist at all. I walked away having the most severe buyers remorse. This game wasn't made for human reaction timing. My blood was boiling after my first session and I wanted to break the disc, not keep playing. The learn to play mode!
The series and SNK are already very popular in the West. Meaning, the West is not only the US.
Where I grew up it was 90% Neo Geo machines (the remaining 10 being other 68k based machines) with no Capcom presence after SSF2. No Xmen series, no MvC, no Alpha and no SF3. I didn't play those until emulation. This cemented my firm believe that Neo Geo is the most successful arcade board of all time.
And for the record I'm not from Latin America. The situation reminds me of American football vs European football.
Due to all the complications within SNK as a company there's been a huge time gap between KoF XIII & KoF XIV though so SNK has to bring the brand back up again to make up for all that lost time.The series and SNK are already very popular in the West. Meaning, the West is not only the US.
Where I grew up it was 90% Neo Geo machines (the remaining 10 being other 68k based machines) with no Capcom presence after SSF2. No Xmen series, no MvC, no Alpha and no SF3. I didn't play those until emulation. This cemented my firm believe that Neo Geo is the most successful arcade board of all time.
And for the record I'm not from Latin America. The situation reminds me of American football vs European football.
Is this bizzarro world
In what universe Blazblue has a stronger brand recognition than KoF and all the series under its belt
BlazBlue has always had a stronger brand appeal than KOF. Arc Sys saw the multimedia strategy way before SNK and they capitalized on it. BlazBlue is, without a doubt, ArcSys' most successful venture into last generation and solidified their status as a premier FG developer. Thinking otherwise is ignorant.
Is this bizzarro world
In what universe Blazblue has a stronger brand recognition than KoF and all the series under its belt
Wait, what do you call a modern soundtrack?
Just because they're invested into by some faceless Chinese conglomerate doesn't sudedenly mean they're going to funnel all of their fucking money into game development. If you're arguing that they should develop more into their console games divison instead of doing the most logical thing at the moment which is pushing their brand back into the minds of consumers across the world BY their multimedia efforts then well, that's honestly expected of someone posting on an enthusiast gaming forum
Wait, what do you call a modern soundtrack?
Be it remixes
or not,
SNK hasn't lost it, and it's on par with other fighting games with their own style.
Wait, what do you call a modern soundtrack?
Be it remixes
or not,
SNK hasn't lost it, and it's on par with other fighting games with their own style.
What are the efforts SNK makes to push their brand in the minds of the consumers worldwide?
Mobile games are by far their most commercially succesful branch and gives their company the most exposure. However, that is almost exclusively applicable to Japan.
Hardware like the Neo Geo mini, KOF animated series as well as all their console games are all targeted at enthusiasts.
It's pretty popular in the West, if by the West you mean Mexico.
Ah yes, I believe you two are right. I think it is pretty popular in Mexico.
the number of Pretzel inputs probably scare people and the graphics of XIV
Yeah but theyre definitely not as easy as something like street fighter or NRS games. That's always been the complaints from people when I try to get them to play itThere is only ONE character in the entirety of ALL of KOF and other SNK franchises that has a Pretzel input. The complicated input of a specific move from one character has been grossly misrepresenting the entire cast having equally complicated inputs
Did you try XIV? It's way easier to play and there's a demo on PS4.Being easier to play?
The games are ridiculously hard to play.
The execution barrier was a total turn off. I dropped XIII despite how drop dead beautiful it looked.
That kind of complexity is just too much.
There is only ONE character in the entirety of ALL of KOF and other SNK franchises that has a Pretzel input. The complicated input of a specific move from one character has been grossly misrepresenting the entire cast having equally complicated inputs
I feel I'm qualified to comment on this subject, because XIV was the very first KOF I have bought and played.Did you try XIV? It's way easier to play and there's a demo on PS4.
Maybe it's their old-school mentality, where special moves are meant to be harder to perform, and a penalty for failure, rather than as easy was walking (slight exaggeration).So can someone explain this? Why is KOF so strict or tight on their inputs like this?
Honestly, anything they'd do to try to appeal to the north American mainstream would probably make the game lesser for actual fans of kof so lets not go changing things just for the sake of money/popularity. It very rarely ends well for any creative medium.
Mexico is not usually considered part of the West though? The West = EU, US, Canada, Australia and New Zealand.
I really doubt it. It looks terrible.
That's pretty arbitrary. The West doesn't just mean the anglophone world. Come on. Like that doesn't even include most of Europe.