Wonder Boy and Fantasy Zone are invincible against monkey paws. It's impossible to make a bad wonder boy or fantasy zone game. Even at the height of the worst part of the Sega Ages 2500 3D line, the Fantasy Zone 1 remake was awesome.
Speaking as someone whose only previous experience with the series was the Dragon's Trap remake, Monster Boy blew me away by comparison.
Speaking as someone whose only previous experience with the series was the Dragon's Trap remake, Monster Boy blew me away by comparison.
(And as part of the tiny niche of people who want to play 2D platformers on PC in ultrawide, thanks for that too.)
Holy shit this game goes on forever. I was in The Volcano for 3+ hours and now I have been lost in the Ghost Manor for another 3+ hours. I can't even tell what is side content and what I need to progress the level... it's honestly a complete mess.
I've been accidentally unlocking Gold Pieces, Power Gems, and other collectibles for a good hour now without any other progress and I can't figure out where to go even with a guide. I'm at the point I just want to finish the game and I can't do that.
I got through it eventually, was just frustrated in the moment because I was stuck in the eastern portion of the dungeon for quite a long time. I also had to look up what to do to face the boss with the translation...Open the map, notice two exclamation marks. Each one marks a point of interest - 2 quests that are required to beat the Ghost Manor.
I got through it eventually, was just frustrated in the moment because I was stuck in the eastern portion of the dungeon for quite a long time. I also had to look up what to do to face the boss with the translation...
I am enjoying the game for sure. I think I was just breezing through the earlier parts of the game and when the difficulty ramped up it was a bit jarring for me. I had like 60% of the map explored at 6 hours and thought I was going to finish it faster than the average player and I definitely am not at this rate.
I am pretty stubborn, once I notice a puzzle I have to try to finish it. I just spent 10 minutes trying to pass the Spear routine in the Castle.
I found it easier to just turn off the ring menu and memorize the order of the forms.Enjoying my first playthru of the game right now. It's not my favorite in the series but it's a decent entry.
The controls are clunkier than i'd like when it comes to the ring menu when switching forms and magic.
Just wanted to tag you and say I love the game. Hope we get more! Thanks to the team for making this. Bought it day 1 and enjoyed the hell out of it.Ok, no problem - thanks for letting me know! The game is really big, some players needed 40 hours to finish it - it's also most enjoyable if you take your time ^^
Game is awesome, enjoying it on switch! Thanks!Ok, no problem - thanks for letting me know! The game is really big, some players needed 40 hours to finish it - it's also most enjoyable if you take your time ^^
Ok, no problem - thanks for letting me know! The game is really big, some players needed 40 hours to finish it - it's also most enjoyable if you take your time ^^
Axiom Verge is a lot shorter and generally a smaller game than MB. Play Axiom if you want something quick, play MB if you want something a fair bit longer. MB is better also.Both this and Axiom Verge are in my backlog and I was planning on tackling one of either when I finish with what I'm playing now. I guess I'm expecting biased answers in a Monster Boy thread, but which do you guys think I should play first?
Just got dragon form and played with it a bit. Honestly shocked that the game's pacing is still excellent--there haven't been any boring lulls. The stream of new abilities and challenges keeps coming. Can it last at this level of quality until the very end?
Nice. That was a concern for me but allowing trading in those rainbow drops for secret map markers was a very good design decision.To me, it definitely can and does! The endgame is awesome. I especially enjoyed going for all the secrets in the game. Had to look up a few though.
Finished the haunted house area (great Castlevania-ish music here btw). Love how puzzle-oriented this game is. And the puzzles are great--not too easy, not too hard, require some execution skill, and they really push the player to fully use every ability at their disposal, even switching forms in mid-action.
Already a contender for best Metroidvania of all time for me.
Nice. That was a concern for me but allowing trading in those rainbow drops for secret map markers was a very good design decision.