Idc what the devs claim, that war scene was 100% pre-rendered using the game's engine
Idc what the devs claim, that war scene was 100% pre-rendered using the game's engine
Idc what the devs claim, that war scene was 100% pre-rendered using the game's engine
I refuse to believe any real work has happened in VII PT2 and that it will be launched any earlier than 2025
This argument is so tiring and disingenuous. That's not what anyone is against!I own a PS5 and it's going to be a long time until I'm even remotely mad that someone on a previous generation can play a game that I can as well.
This argument is so tiring and disingenuous. That's not what anyone is against!
The reason any of us ever invest in a new console is precisely to play what wasn't possible before. People arguing against that and still buying new consoles are hypocrites!
I'm not mad that more people get to play; that's the only positive thing about games being cross-gen. No one, absolutely no one is using that as the basis for their arguments though. No one is saying "I wish this game didn't come out on PS4, because I want less people to play it".
You choosing to frame it that way, is your prerogative, but it doesn't make it true.
I speak for myself only and I know for a fact that the game would be entirely different if it were cross-gen and that disappoints me. I'll keep on expressing that disappointment, eventhough people like you keep framing it as something else entirely.
So, believe it or not, we're in agreement. You can be disappointed that a game's potential is being limited, whilst being happy for those that get to play it.
These two things aren't contradictions, so stop framing it that way!
FF7R is actually one of the reasons why I don't expect to see big cities in FFXVI and why I don't think its scope would be limited by last gen hardware.
With FF7R, they had a full game set in Midgar and we still got very small hub locations with a couple of streets/hallways here and there. And I don't think the reason we didn't get a more open Midgar in FF7R was entirely hardware related. Many devs have done huge cities on PS4/X1, even in open world games where you have big open fields and small villages on top of those cities. So I think FF7R Midgar being the way it was, mostly had more to do with time and development resources. I'm not talking about the "squeeze through wall" moments mind you, I mean the actual design of the areas and the decision to give us few small hub locations instead of a more big and open city.
If they didn't make a fleshed out city for one of the biggest games in SE's history, one that was focused on said city, I can't imagine them doing big and interesting towns in a more open game like FFXVI, regardless of the hardware it's on.
That's what I'm saying. I don't expect SE to go for big open cities in FF regardless of the hardware they are making the game for.I think that was more if a decision made by the development team. I really didn't expect much of Midgar given that the game was handled by BD1. They made FFXIII and some members were also responsible for FFX.
As I understand things, FFXVI being a cross-gen release is something that was entertained early on but nixed in favor of exclusivity. Nothing has led me to believe this has changed.
That's what I'm saying. I don't expect SE to go for big open cities in FF regardless of the hardware they are making the game for.
Interesting, thanks for the insight as usual!As I understand things, FFXVI being a cross-gen release is something that was entertained early on but nixed in favor of exclusivity. Nothing has led me to believe this has changed.
I wouldn't be surprised yeah. Japan still represented 30% of FFVIIR sales and PS5 software sales are struggling there since launch.
The other solution would be to delay it further to enhance it and allows the PS5 install base to grow.
I don't really care either way.
I just want graphics on par with the PS5 version of FFXIV running at 60 fps.
Anything beyond that is a bonus for me.
I love the art direction of the stuff we've seen so far. Yes, some of it looked a little rough but the game isn't finished, yet.
With YoshiP at the helm I feel like I have absolutely nothing to fear when it comes to FFXVI and that excites me so much.
Can't wait to see more of it.
I highly doubt Square started entirely from scratch when they took development in house. Plus as they're moving out of Midgard it'll be difficult to reuse those assets. 2023 is incredibly optimistic and 2024-2025 seems more likely.Well, you are wrong.
The actual dev time of Remake after Square moved it back in-house was around 3 years.
Now with tons of assets and designs already in place, the development of next part will ideally be much smoother.
Even if they go wild with the scope of next game, I imagine 2024 would be the latest, 2023 is very likely.
it's almost certainly getting announced for ps4 whenever they show it next. i very much doubt it was ever in development specifically with next-gen hardware in mind.
Yeah I agree that Sony is definitely pushing to make it an exclusive. Square will have to decide whether it is worth it or not.FF is a series that would sell units in Japan at least. So I can see Sony push for it to be a ps5 exclusive to help sell it in Japan
For sure. But nothing about that isn't possible on last gen consoles, especially when you consider this will be cutscene lighting and face geometry. Last gen games were making amazing character models right from the start. It's the environment and inconsequential NPCs that couldn't match that quality. Those are the elements of Ratchet and Clank on the PS5 I'm most amazed by - Ratchet's model looks amazing, sure, but he did last gen too. It's when you zoom in on random environmental props and NPCs and you see the same insane level of detail there that makes you realize why the game is PS5 only.re: Visuals discussion, I mean this:
is already an impressive and detailed character model though granted certain spots in the reveal trailer weren't as quite up to par, I'm sure the visuals will shape up
Oh, I don't mean to imply it's impossible on a PS4, just that if anyone was disappointed that I'm sure the game should shape up nicely as a lot of it certainly seemed unpolished.For sure. But nothing about that isn't possible on last gen consoles, especially when you consider this will be cutscene lighting and face geometry. Last gen games were making amazing character models right from the start. It's the environment and inconsequential NPCs that couldn't match that quality. Those are the elements of Ratchet and Clank on the PS5 I'm most amazed by - Ratchet's model looks amazing, sure, but he did last gen too. It's when you zoom in on random environmental props and NPCs and you see the same insane level of detail there that makes you realize why the game is PS5 only.
-snip
Most games have amazing character detail in cutscenes. They just scale them down for gameplay. And then we're seeing tricks like Horizon 2 saying one of the advantages of the PS5 version is they just won't be disabling Aloy's cutscene lighting rig during gameplay. Everything about that XVI character model is possible (and has even been surpassed) on last gen consoles. There's nothing next gen about the character model, and the environments are VERY last gen. I have no doubt it has been designed as cross-gen and they are just waiting to see how console adoption rates pan out before announcing their intentions one way or the other.
I think it's especially telling that the live version of the reveal trailer said it was a "PlayStation console exclusive" and they had to edit that in the subsequent uploaded trailer to include a "5".
Well, you are wrong.
The actual dev time of Remake after Square moved it back in-house was around 3 years.
Now with tons of assets and designs already in place, the development of next part will ideally be much smoother.
Even if they go wild with the scope of next game, I imagine 2024 would be the latest, 2023 is very likely.
I admit that I have no idea what either the director or the producer do and which one of the roles is higher so my bad.Hiroshi Takai is the director of FF16...Yoshi-P will obviously have involvment in the project as producer, but he's not "at the helm". people really need to stop putting everything on either Yoshi-P or Nomura when it comes to FF.
It's a Nomura game. You gotta add 1-2 extra years just for that.
I don't think they started from scratch when they moved it in-house. If you look at the PSX trailer from 2015, a lot of the scenes in that trailer from the dialogue to the same camera shots/direction ended up in the final game just graphically improved. IIRC SE was unhappy with the polish, not everything so it's not like they redid the entire game from scratchWell, you are wrong.
The actual dev time of Remake after Square moved it back in-house was around 3 years.
Now with tons of assets and designs already in place, the development of next part will ideally be much smoother.
Even if they go wild with the scope of next game, I imagine 2024 would be the latest, 2023 is very likely.
2024 is my guess16 didn't look all that graphically crazy, so id be shocked if it wasn't also on PS4.
I refuse to believe any real work has happened in VII PT2 and that it will be launched any earlier than 2025, so it should be PS5 only.
I am curious what folks think about my point regarding the potential of towns and their scope. Or the world scope. If it is a huge epic world but the PS4 has loading more, that is fine IMO.
Do you have any sort of insight on this specifically?As I understand things, FFXVI being a cross-gen release is something that was entertained early on but nixed in favor of exclusivity. Nothing has led me to believe this has changed.