I'm sorry dude, but that's way too much. I don't think I'd want to play your game, that's just an overload of features and genres clashing.The game in my head is a semi-open world story-driven action game including a multi-player feature integrated on single-player like Dark Souls. Its genre is a combination of RPG, FPS, TPS, and RTS and will have a very VERY large environment with lots of massive scale of places and objects, lots of possibilities, lots of ways to play, and also multiple endings.
The game in my head is a semi-open world story-driven action game including a multi-player feature integrated on single-player like Dark Souls. Its genre is a combination of RPG, FPS, TPS, and RTS and will have a very VERY large environment with lots of massive scale of places and objects, lots of possibilities, lots of ways to play, and also multiple endings. The starting point will be the same, but the players' choices will completely change the course and the ways of play and storyline, as well as the different kinds of places and the ending can be reached.
The Holy War is over. The demons of Gologotha have been banished, yet the cost has been terribly high. The Creator, god of the Fyllid, has been defeated and the faith of the people has begun to wane. Petty squabbles among the five remaining gods has caused the land to split into five mystical territories - each at war with one another. Into this divided land steps a wizard, a man haunted by his past, whose choices will shape the future.
Which god will he choose? Will he sacrifice himself to change this world for the better, or will what remains of this world be sacrificed for one god's glory?
- Sacrifice the souls of your enemies and raise an army that will crush their altars
- Lead your wizard and pledge allegiance to one of the gods to learn new spells and summon new creatures
- Huge replay possibilities and a unique interface make this title perfect for strategy and action game fans
According to what I've heard
1) Get some level/ game design education in college + chops as intern to develop game design skills and industry contacts
2) while doing that, work hard at developing the world/ story/ levels/ UI of your game, because you 100% have to remove the context from an IP you do not own.
Trademark the shit out of anything you create.
3) when you feel ready, gather a small team of graphic designers, coders, sound/ music guys, and start working on a small scale slice that you can use as demo - again, make sure your stuff is protected from IP theft.
4) shop your demo around until a publisher wants to help fund it, but they will probably ask to own your new IP/ game.
Alternative to 3 (the long road):
Get hired by a studio, after many years if you become well known/ game director you might get to create your project within a big Pub
Alternative to 4
Find pure financing to remain independent, via banks or private investors, but be ready to be 100% responsible personally if the project fails, losing everything you own and don't own in the process.
there's no avenue for this. download an engine and make it yourself
Every single person at every single video game company has at least 5 different ideas for a new game they want to make.
Try creating a playable demo that will prove your idea. If you don't have the endurance to do that then it probably wasn't meant to be.
Finally a good ideaCan you take your passion and idea and world and create fiction stories from it? That's a project you can do yourself.