Einchy

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Oct 25, 2017
42,659
There's quite a lot honestly, one of my favorite things about cel is just how "bright" and "glowy" lights look due to light effects just being a straight up real life glow of a lamp instead of emulated lighting. You get some really amazing effects like this:
0c0846b5c4b7d97e83934d1fbd23a791.jpg

9f96bb556f011601f477f4bede3f7eda.jpg

1a7aC.png


But there's plenty of other stuff, like frames wobbling slightly, sharper line art, painted backgrouns, sometimes you get shadows under separate cel layers.

Another notable thing is just the tactile feel, you can see some grain, and sometimes even dust and hairs that get into the machinery. Some modern releases will try and "degrain" these sorts of effects from the transfers, so you may not see it and it kind of looks off in blu-ray releases for older stuff. I prefer to keep it as original as possible.
This effect is the best when it's used to show reflecting water.
 
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Zutrax

Zutrax

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Oct 31, 2017
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This effect is the best when it's used to show reflecting water.
This holographic/shimmer effect that so many old shows used instantly sends my brain onto another transcendent plane of nostalgic comfort. It's one of my favorite things I see when watching old stuff.
D36gVkBWsAAaFYD.jpg
 

Ottaro

Member
Oct 25, 2017
3,557
I used to hate older cartoons as a kid, growing up and learning more about animation has me really really appreciating the talent in them.
To be fair, Hanna Barbera stuff made up like 75% of what most kids considered "older cartoons" growing up, and that stuff was truly awful looking.
 

Listai

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I do miss the way light plays in cel animation - the use of either backlit cels or luminescent paint. It gave it a real tangible feel at times.
 

julia crawford

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Oct 27, 2017
35,868
From all the examples mentioned in the OP, i feel like only shooting movies in a "strange" format can be close to what the use of celluloids implies in a production sense, i.e. the use of a specific technological tool to create and process. Even then, film processing is still fairly common and film cameras are easy to find in good, professional condition (if perhaps not cheaply).
 

Cass_Se

Member
Oct 25, 2017
3,140
The rescuers villain doesn't have any recycled animation from 101 dalmatians, It does have recycled backgrounds from the jungle book, lady and the tramp, and peter pan though. Both are just female villains that get into a vehicle chase at some point.

I do agree with you on later xerox films looking rough as hell. Robin hood looks as bad as its budget. I think it also has the most reused footage as well.There's a scene where robinhood is looking at maid marian that looks bad around the edges.

Apparently Cruella was initially supposed to be the villain in the Rescuers but since it's been over 40 years and Disney has always been secretive I'm not sure if this was ever confirmed. There are some initial sketches floating around the Internet which are supposedly to be of Cruella when she was still the villain for the Rescuers. When I first watched The Rescuers I definitely felt the resemblance tbh.

I think that part of the huge backlash is because the xerox era started immediately after Sleeping Beauty, which is oh so gorgeous and will basically be never matched.
 

kess

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Oct 27, 2017
3,020
Line weight and perspective are often things that aren't what they seem when they are animated by the book. The mind's eye often responds to human affectations as a natural thing -- because it is.
 
Oct 25, 2017
19,444
No one quite dug into the dirt and grit and wobble of cel animation like Mike Judge. His work definitely lost some heart with the move to digital.



 

Kinthey

Avenger
Oct 27, 2017
22,606
Beastars really looks incredible, 3D anime have come a long way when the idea of a CG anime used to be an automatic death sentence. Promare, Land of the Lustrous, and Beastars look stellar, and on the gaming side we have everything Atlus Arc System Works is doing with Dragonball FighterZ and Guilty Gear.
Man, I want a second season of Land of the Lustrous so bad. Studio Orange really knows how to approach 3D animation and how to mix it with 2D at the right time, like for closeups, even if it's just a split second

pIwlF40.gif
 

lunarworks

Member
Oct 25, 2017
22,461
Toronto
FLCL still looks great tbh. GitS:SAC, not so much yeah
What FLCL had going for it is that it was a "blue sky" project for Gainax where they specifically set out to learn and experiment in a variety of digital techniques. It was a crash course, and they wanted to make it look as good as possible as a proof of concept. The series itself was secondary to that objective, but they knocked it out of the park anyway.

Now the shame is it's stuck at 480 resolution, since it was mastered that way. Upscaling can only go so far.
 

J75

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Sep 29, 2018
6,734
I wonder what was the last anime produced using cells? The latest one I can think of was Noir from 2001 which by that time most anime's had already moved on to digital.

With so much advancements in technology, machine learning and all of that, it's a bit sad that no one has figure out a way to exactly emulate that cell look in digital form, or sadly maybe not enough people care to purse it.
 

Camoxide

Avenger
Oct 28, 2017
704
UK
Honestly, I'm waiting for someone to post some picture of Cel as a bad joke.

But when did Super start looking this good? I've watched the first 40 episodes or so and it looked absolutely awful?
It's because the animator's started ignoring Yamamuro's reference design which everyone hates.

See:
675b8cddd4b2434605b81406ddc25edb.jpg


Shintani was the character designer for the new Broly movie.

Yamamuro was the character designer for Dragon Ball Super and effectively the animation 'boss' . All the animators are meant to stick to the character designer's reference designs.
 

I am a Bird

Member
Oct 31, 2017
7,367
Apparently Cruella was initially supposed to be the villain in the Rescuers but since it's been over 40 years and Disney has always been secretive I'm not sure if this was ever confirmed. There are some initial sketches floating around the Internet which are supposedly to be of Cruella when she was still the villain for the Rescuers. When I first watched The Rescuers I definitely felt the resemblance tbh.

I think that part of the huge backlash is because the xerox era started immediately after Sleeping Beauty, which is oh so gorgeous and will basically be never matched.

I had heard about that rumor too, I always thought it was more early draft stuff that was floated around but never had any effort put towards it when it came to the movie.

Ya the shift from Cinderella on 70mm film to 101 dalmatians is a pretty stark contrast in terms of animation style and art, it also doesn't help that walt died like 5 years after 101 dalmatians and ushered in the make it like Walt would have wanted era of disney not knowing really what to do. Honestly out of all the Xeroxed films by disney I would say the best examples are Winnie the Pooh and 101 dalmations. The rest of the films at that time though nostalgic for me ar objectively not that great.

Though the biggest issue with the xeroxed films isn't to do with art so much as budgetary and story issues.
 
Oct 25, 2017
19,444
Uh no.

King of the Hill was a very different show and had an animation style guide that reflected that. It was a stylistic choice and had nothing to do with the medium.
Uh yeah.

I've seen this guide. And Brad Bird's story guide to boarding on the show. That's a style guide like any show, east or western would have, just rules for acting and drawing for the board and layout teams.

My post was pointing out how Mike Judge's style was really enhanced by the use of cels. Notice how in a lot of his earlier work he would animate the whole head or body just for mouth movements. These are deliberate choices that sought to highlight the variance in the cel ink and paint from frame to frame. Even the slight ripple in color from the cel to cel from the paint enhanced this "grittier" look. As I pointed out, the switch to digital saw a loss in these nuances that complimented Judge's style well.
 

Listai

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It's because the animator's started ignoring Yamamuro's reference design which everyone hates.

See:
675b8cddd4b2434605b81406ddc25edb.jpg


Shintani was the character designer for the new Broly movie.

Yamamuro was the character designer for Dragon Ball Super and effectively the animation 'boss' . All the animators are meant to stick to the character designer's reference designs.

Shintani's designs are so much better. That said - the animators definitely weren't ignoring Yamamuro's designs - Yuya Takahashi spent the whole movie channeling classic Yamamuro.
d1d2d39ccd94febf96f7396ee114bac3.jpg

Notice how in a lot of his earlier work he would animate the whole head or body just for mouth movements. These are deliberate choices that sought to highlight the variance in the cel ink and paint from frame to frame. The slight ripple in color from the cel paint enhanced this "grittier" look. As I pointed out, the switch to digital saw a loss in these nuances that complimented Judge's style well.

I don't know that much about the production side of Bevis and Butthead but the gritty dancing of the paint on the cels definitely works in its favour. That said King of the Hill wasn't exactly going for the same grungy look at feel - especially since King of the Hill started with cel animation and didn't switch to digital until midway through season 5.
 
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Deleted member 9479

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I feel you man, there's something about animation produced on cels. It may be nostalgia talking but... as much as I absolutely love some modern shows, nothing reaches that level of physicality that cel production brings to the table. Digital animation feels sterile by comparison.

but yea that ship has sailed. It's just too convenient and so much cheaper to do it digitally.
 

Jakenbakin

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Jun 17, 2018
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I had never considered the "glow" effects of animation with backlighting or what have you. That's pretty awesome to think about and I feel really stupid for never having thought much about it lol.
 

Listai

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I had never considered the "glow" effects of animation with backlighting or what have you. That's pretty awesome to think about and I feel really stupid for never having thought much about it lol.

Yeah - it's actually hard to find information on. My understanding is there were two main types; the first where a blacked out cel was lit from underneath and those effects later composited and the second type was where front lit luminescent or reflective paints that bounced the light back into the camera.

I'd kill for a detailed look at those amazing practical effects from cel animation. Because I still don't really understand it.
 
Oct 25, 2017
19,444
Shintani's designs are so much better. That said - the animators definitely weren't ignoring Yamamuro's designs - Yuya Takahashi spent the whole movie channeling classic Yamamuro.
d1d2d39ccd94febf96f7396ee114bac3.jpg



I don't know that much about the production side of Bevis and Butthead but the gritty dancing of the paint on the cels definitely works in its favour. That said King of the Hill wasn't exactly going for the same grungy look at feel - especially since King of the Hill started with cel animation and didn't switch to digital until midway through season 5.
King of the Hill wasn't looking to illicit the same level of "grunge" as Beavis and Butthead, but there were still strokes of that Mike Judge feel in the animation, especially in the earlier run of the show (which is why posted a clip from the pilot). In that pilot clip I posted at 1:23 for Hank's "Detroit" line for example, notice the extreme wobble on Hank's head even when it's holding "still" and only his mouth is moving. Same thing for the tail end of Boomhaur's line at 1:12. These little moments really went a long way to keep that enhanced wobbly cel look that Mike went for. Even before the switch to digital, the show was already losing some of this remaining "grunge" however.
 

jett

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Listai

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In that pilot clip I posted at 1:23 for Hank's "Detroit" line for example, notice the extreme wobble on Hank's head even when it's holding "still" and only his mouth is moving. Same thing for the tail end of Boomhaur's line at 1:12. These little moments really went a long way to keep that enhanced wobbly cel look that Mike went for. Even before the switch to digital, the show was already losing some of this remaining "grunge" however.

It's been a while since I've watched it but was also pretty common in late cel animated shows shot on film but assembled on tape to often hold on the tape master than shoot the plate again. It took a lot of the dynamism out of the animation as you'd have these really awkward holds that just looked like they hit pause on a VCR (which I guess more or less they were). It did open up a lot more timing options in the edit but it never felt right.

Anyway my point was the idosyncracies that were present in Bevis and Butthead but not in King of the Hill weren't to do with the switch to digital.
 

jett

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Oct 25, 2017
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I actually agree with all of this, early 2000's digital might be the ugliest animation has ever been.

And don't get me wrong, I am definitely not trying to coorelate the equivalence of Shovel Knights sprite look with cel animation, I'm very aware how expensive cel animating is and how designing a game with sprites is actually more cost effective in general and not nearly as hard. I was more equating the idea that nostalgia is there for everything, so you'd think the passion would lie here too.

The better equivalence would be my statement in the OP on how Studio Laika persists with Stop Motion animation in the way it does, despite it being labor intensive and really doesn't quite make the money back it should be. But the passion is there, so they do it.
I mean I get you, there's a tactile feel to cel animation you can't get otherwise. It just doesn't make any sense to do it on any level lol.
 

samoyed

Banned
Oct 26, 2017
15,191
It just doesn't make any sense to do it on any level lol.
There is a certain niche modern hobbyist-industry that revolves around doing things the hard way. It is curious there isn't one for cel animation. I suppose animating on cels is just too hard for independent businesses and the talent left over from its heydey are all in other higher paying fields.
 

SNRUB

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Oct 27, 2017
3,030
New Jersey
It's just so tactile.

The best way to describe it is using the analogy of the warm noise and "crackle/pop" of vinyl, makes your ears feel the same way your eyes do looking at cels. It's comfy and soft, something about it just feels right.
I getcha, the cel process felt more organic which you rarely see nowadays.

I feel that the closest thing that tries to replicate that look and feel are possibly the new Looney Tunes cartoons, the ones that aren't flash animated I mean.
 

Acetown

Member
Oct 28, 2017
1,297
I wonder what was the last anime produced using cells? The latest one I can think of was Noir from 2001 which by that time most anime's had already moved on to digital.

With so much advancements in technology, machine learning and all of that, it's a bit sad that no one has figure out a way to exactly emulate that cell look in digital form, or sadly maybe not enough people care to purse it.

According to Wikipedia, Sazae-san switched over to digital in 2015. Considering the rest of the industry switched over pretty much right at the turn of the millenium that's pretty crazy considering animation cels have to be manufactured.

There's quite a lot honestly, one of my favorite things about cel is just how "bright" and "glowy" lights look due to light effects just being a straight up real life glow of a lamp instead of emulated lighting. You get some really amazing effects like this:
0c0846b5c4b7d97e83934d1fbd23a791.jpg

9f96bb556f011601f477f4bede3f7eda.jpg

1a7aC.png


But there's plenty of other stuff, like frames wobbling slightly, sharper line art, painted backgrouns, sometimes you get shadows under separate cel layers.

Another notable thing is just the tactile feel, you can see some grain, and sometimes even dust and hairs that get into the machinery. Some modern releases will try and "degrain" these sorts of effects from the transfers, so you may not see it and it kind of looks off in blu-ray releases for older stuff. I prefer to keep it as original as possible.

The best part is that these types of effects were used somewhat sparsely. When the process switched over to digital productions would start to throw bloom lighting at every single shot. A lot of shows in the 00s had a rather pale and washed out look as a result, like everything was filmed inside a sauna.
 

entremet

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Oct 26, 2017
61,174
It's a bit unfair to compare modern tv digital animation to stuff like Akira. A lot of 80s tv anime looked like this:
b0068615_2118169.jpg


EDIT: Not really responding to anything in particular, just I think we tend to remember mostly the cream of the crop.
Akira had a massive budget as well.
 
I know there are digital techniques that can replicate the physicality of photographed cel, but from what I've seen they might slow down production. It's the problem of spending time to replicate elements that photographing a cel got you for free.

I always felt Trigger tries really hard to preserve the warm and organic look of 90s cel animation, and it feels like their techniques are a direct continuation of how FLCL was made.

What I do find interesting is that Japanese cel animation production still somehow looks physically different from some notable western cel work, like classic Disney. There seems to be more florescence, making me wonder if the camera systems or paint used was sometimes different.
 

Nerdkiller

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You lot posting Akira, when it should be The Thief and the Cobbler that should be the technological yardstick for animation.









To be fair, Hanna Barbera stuff made up like 75% of what most kids considered "older cartoons" growing up, and that stuff was truly awful looking.
Funnily enough, Hanna Barbera were probably the very first studio to have adopted digital colouring for its animation way back in the mid '80s.

https://web.archive.org/web/2017070...e.edu/~carlson/history/PDFs/hanna-barbera.pdf

And while we're on the topic of digital animation, we can even go back further to the 1970s when we started to see the foundations of such a technique.

"A Color Animation System Based on the Multiplane Technique -SIGGRAPH '77"

"Merging and Transformation of Raster Images for Cartoon Animation -SIGGRAPH '81"

And a little further back, we see Hunger, which used a computer to interpolate the keyframes in the short film, and a technical follow up on their earlier short "Metadata" which used static images, but with none of the animation you would see in the later short.

https://vimeo.com/38238456

By the time we hit the 1980s, we're starting to see experiments on digital colouring come into fruition, with examples like New York IT's colour test, and that famous John Lasseter Where the Wild Thing's Are test pitch which took advantage of the inherent nature of digital animation by putting 2D digitally coloured models with 3D environments.

https://www.youtube.com/watch?v=aV_JzaO9hIQ

https://www.youtube.com/watch?v=ZIkTC37iN4g

Which eventually leads us to the Hanna Barbera example from above, which likely were the first to utilise digital ink and paint on a commercial level (examples of the technique used would be found here), of which they would continue to use up until around the early '90s when they transitioned back to traditional cels (one of the reasons why Scooby Doo on Zombie Island looks the way it does (and all the better for it, I think)), the main reason likely being not bothering to upgrade the hardware.

Well, this took a turn for me. I expected just a brief shoutout towards a legendary unfinished movie, and instead gave a brief throughline from experimenral usage of digital animation to its early commercial usage. Either way, I hope I educated at least a few of you.
 

Dimple

Member
Jan 10, 2018
8,718
I won't lie that CEL animation has a lot of intrinsic appeal IMO, but in the end the animation itself is what makes those movies, and what is getting released nowadays (Your Name and Promare come to mind) is so quality that I don't really mind losing the CEL aesthetic for good; look, in terms of big-budget 2D focused animation in the 21st century, I'll take what (little) I can get.

All of that said, I just have to plug in this YT video I recently found that professionally dissects the shit out of a single scene from AKIRA, it's required viewing for any fan of animation in my opinion:



Yo this video literally popped in my YT feed the other day, will also happily recommend everyone watch this, he pointed out a TON of stuff going on that I've never noticed before.
 

Kinthey

Avenger
Oct 27, 2017
22,606
Youtube just recommended me this clip and I remembered this thread




It's kind of crazy to see someone paint each window on a skyscraper by hand
 

Kain-Nosgoth

Member
Oct 25, 2017
15,776
Switzerland
Yeah i miss cel animattion too, but digital, when used correctly, can do some truly amazing thing that was never achievable back then!

Good thing you posted megalobox, that was the first one that came to mind!

As for something recent that looks a bit like back then, osomatsu-san looks pretty good (it helps that the artstyle is an old one)... it's still digital as fuck, but it looks pretty good imo :

19f3309f2e8f30344fbda4f02d946357.gif


original.gif
 

Tigerfog

Member
Oct 28, 2017
769
Montreal
A bit off topic, but cel animation media that get re-released in blu-ray sometimes get cleaned up and doctored in a way that a lot of detail gets lots from the original version.
Case to point: Sailor Moon. (DVD on the left, Blu-ray on the right)
You can see the texture of the paper and the rain drops in the DVD version. The Blu Ray version smooths everything out so much that you lose that some of the details in the BG, including the rain.
AuBBZWZ.jpg

Original Source
 

Narroo

Banned
Feb 27, 2018
1,819
There's quite a lot honestly, one of my favorite things about cel is just how "bright" and "glowy" lights look due to light effects just being a straight up real life glow of a lamp instead of emulated lighting. You get some really amazing effects like this:
0c0846b5c4b7d97e83934d1fbd23a791.jpg

9f96bb556f011601f477f4bede3f7eda.jpg

1a7aC.png


But there's plenty of other stuff, like frames wobbling slightly, sharper line art, painted backgrouns, sometimes you get shadows under separate cel layers.

Another notable thing is just the tactile feel, you can see some grain, and sometimes even dust and hairs that get into the machinery. Some modern releases will try and "degrain" these sorts of effects from the transfers, so you may not see it and it kind of looks off in blu-ray releases for older stuff. I prefer to keep it as original as possible.
This is something I think it subtle, but important, for image quality for most anime styles. The grain gives the images a slight texturing effect which prevents the large swaths of solid color from being overly gaudy. It's sort of like how artists will sometimes use different grains of paper, especially for sketch drawings. Give's an element of "fake detail" which pleases the eye and blends everything into a coherent image. In fact, the blending effect itself is important as it makes everything "feel" like it's in the same setting, similar to how lighting in photography is important in making photos not looked shop'ed.



NDTzE6P.gif
7EW3XkN.gif
ZE1Rk6m.gif
etV3DOJ.gif


The glow just feels so right.

This is a good example of older animation with a healthy amount of grain. There's really not that many colors going on, but it still looks fantastic because the grain makes it feel more detailed than it really is.
 

Narroo

Banned
Feb 27, 2018
1,819
A bit off topic, but cel animation media that get re-released in blu-ray sometimes get cleaned up and doctored in a way that a lot of detail gets lots from the original version.
Case to point: Sailor Moon. (DVD on the left, Blu-ray on the right)
You can see the texture of the paper and the rain drops in the DVD version. The Blu Ray version smooths everything out so much that you lose that some of the details in the BG, including the rain.
AuBBZWZ.jpg

Original Source
...why? What do they have against paper grain? The blu-ray version looks blurrier and less detailed than the DVD version!
 
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Zutrax

Zutrax

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Oct 31, 2017
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...why? What do they have against paper grain? The blu-ray version looks blurrier and less detailed than the DVD version!
I've honestly taken this sort of thing as the kind of action that is made in the interest of thinking people would prefer something that looks "newer and cleaner", but in reality the people who buy the blu-rays for the sake of quality preservation care about the exact opposite thing.

It reminds me a bit of TV makers continuing to force the idea/tech behind frame interpolation and motion smoothing. People who don't know any better will, on a shallow surface level, find it "better looking", but not truly understand that it actually looks so, so much worse.
 

just_myles

Member
Oct 25, 2017
6,533
I thought the whole point of the digital stuff was to make it easier and efficient to animate? I personally don't mind the CG stuff because I know that if the animators had time these animations would look much better. Citing DB super as an example. Quality doesn't compare to the classic stuff but it definitely had big moments.
 
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Zutrax

Zutrax

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I thought the whole point of the digital stuff was to make it easier and efficient to animate? I personally don't mind the CG stuff because I know that if the animators had time these animations would look much better. Citing DB super as an example. Quality doesn't compare to the classic stuff but it definitely had big moments.
You should skim the thread a bit, some of the questions you asked are answered. But mostly it's not about animation quality in of itself, it's about the feel of the end product due to the way it was produced. Think of it like Vinyl records, doesn't matter if it's bad music, good music, or what genre, it all has that "warm crackle" feeling. That's what I'm talking about, the feel of cel isn't about how good or bad the art/animation is, it's about the grain, tactile feeling, the painted colors, the bloom/lighting, the way it comes out in the way it's produced as opposed to the techniques of the artists themselves.
 

Qikz

Member
Oct 25, 2017
12,647
I think Gundam Zeta was all still cell right? Either way it looks incredible even now.

31cbf602a9d7ca4a680e02d96d1a3187.gif


DopeyTalkativeBlackpanther-small.gif
 

just_myles

Member
Oct 25, 2017
6,533
You should skim the thread a bit, some of the questions you asked are answered. But mostly it's not about animation quality in of itself, it's about the feel of the end product due to the way it was produced. Think of it like Vinyl records, doesn't matter if it's bad music, good music, or what genre, it all has that "warm crackle" feeling. That's what I'm talking about, the feel of cel isn't about how good or bad the art/animation is, it's about the grain, tactile feeling, the painted colors, the bloom/lighting, the way it comes out in the way it's produced as opposed to the techniques of the artists themselves.

I must have missed that. I do agree that those grains and textures are missed though. Kind of like classic hand drawn fighting games. Sf3 to 4 was such an awful transition and experience. Using an anime as a reference; The original Berserk OVA as compared to the CG trash we got a few years ago.

Also I do believe(know) the technology is capable of reproducing these effects. However I think they simply don't want to. Perhaps the studios believe the smoother look is better 🤷🏿‍♂️. Or maybe not worth the effort.

The Ghibli stuff only got better imo over time. Sure ,I prefer the old cell animated style but, their newer stuff is definitely no slouch in terms of quality.
 
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Kapryov

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Oct 27, 2017
10,178
Australia
A bit off topic, but cel animation media that get re-released in blu-ray sometimes get cleaned up and doctored in a way that a lot of detail gets lots from the original version.
Case to point: Sailor Moon. (DVD on the left, Blu-ray on the right)
You can see the texture of the paper and the rain drops in the DVD version. The Blu Ray version smooths everything out so much that you lose that some of the details in the BG, including the rain.
AuBBZWZ.jpg

Original Source
I don't understand how they messed this up so badly.

Meanwhile, Revolutionary Girl Utena got a beautiful blu-ray (click to enlarge and fall in love with that gorgeous soft film grain)
5nwdafA.jpg