Nintendo is the equivalent of HP with printers.
Sell the printer at a low affordable price, gotcha sucker, toner costs more than the printer itself when all is said and done.
Truly the most misguided post in this thread. The Switch is not a loss leader- it has been stated numerous times by Nintendo that it sells at a profit.
In terms of the games, Nintendo's prices are determined by standardised RRPs for video games,
not by Nintendo arbitrarily deciding to charge more. They are also in an entirely different position to Microsoft and Sony, as they are only a video game company, and can't subsidise their games business with other arms of the company, or endless cash reserves.
They are also an inherently conservative company, and always have been. In many ways, Nintendo represent a pre-1980s, much more stable form of consumer capitalism. The most important thing to them is the perceived value of their games, and they're very very wary of the culture of deep discounting, which exists simply as a response to the aggressive tactics of huge near-monopolies such as Amazon and Steam. Nintendo have managed to position themselves outside of this culture, which creates much more stability for them (which is so important, as they are a much smaller company than Microsoft and Sony), as well as offering consumers clear pricing rather than the lottery, and associated lack of consumer trust, which accompanies deep discounting.
It is just a fact that the sort of discounts we see on video games simply cannot last. It is a race to the bottom in its purest form, just like Amazon, Uber, Air B&B etc etc. Games are incredibly expensive to make, and this discounting of them is precipitating a shift in the industry, most likely to closed-ecosystem streaming services. All platform holders have a window of perhaps only ten years, or less, to build and strengthen their audiences. We can see this even more clearly through the success of Fortnite, a free game. You'd have to be a fool to think that selling skins and Battle Passes is the long term financial strategy for this industry. It's all about locking in audiences to ecosystems- platforms, games, online purchases, online infrastructure. This will all determine which companies will survive when the switch to streaming services arrives.
It's similar to the way that Uber are building a monopoly based on much cheaper taxi services and very precarious employment- it's simply a stopgap until self driving cars arrive, when Uber will be able to cut all their drivers and pull in astronomical profits from a ready-made monopoly.
Viewed within this, Nintendo's old fashioned policy of clear pricing and high value products isn't as 'anti-consumer' as it first appears. Nintendo offer unique hardware and games which have a distinct aesthetic and creative approach- Nintendo's games ARE their branding, in a much more significant way than with Sony or Microsoft. Games are Nintendo's most precious commodity, and therefore protecting and preserving the perceived value of those games (and by extension the value of the entire company) is their top priority. This allows Nintendo an independence from the laissez-faire approach of other platform holders and media retailers, meaning that Nintendo can be relatively self sufficient even with smaller audience than other platforms. And most importantly, this financial independence allows Nintendo a creative independence, which is why we get so many amazing and creative games from them.