The assumption is that you are projecting your own reactions, voice, dialogue, whatever onto the character.
Doesn't matter, as long as noises are projecting from those monkeys I'm happy.By "speaking" I hope you mean constant animal cries back and forth to each other that only they can comprehend.
There are thousands of RPGs out there. A handful of franchises you mention is literally just a few exceptions (Is Half-Life even a RPG?).Dragon Quest is basically a low budget indie game, you heard it here first folks.
Also Persona and Shin Megami Tensei and Tokyo Mirage Sessions.
Also Half-Life.
Also South Park: Stick of Truth.
Also Skyrim.
(I don't think "a few exceptions" is cutting it.)
Me
I like it, and I would easily take a silent protagonist over an annoying protagonist any day
They sure weren't cheap with Three Houses.I know that, I'm just making a point about how NoA is generally cheap when it comes to voice acting. Silent protagonists come from the developer's end.
BoTW
FE Three Houses
Astral chain
wtf is the point? who actually likes this? why?!!!!!
how is it normal for someone to hold a full conversation with you while you just stare at them with no response? it completely and utterly break immersion
will it cost a fortune to hire some VA?
Don't count on a voiced MC happening anytime soon in Dragon Quest.
Q: Will there be a chance in the next Dragon Quest game to make the main hero not silent? I know it's a huge part of the series but I am just curious if they want to try that!
Yuji Horii: Dragon Quest is developed around the notion that the main character represents the player. So for example, if the player character ends up speaking left and right, I think players could be faced with a situation in which they feel "Wait what? I wouldn't say something like that!"
Moving forward, I'm still inclined to keep the silent protagonist. That said, players also gain control of some support characters, I wouldn't want to hold back on having them speak to add some variation.
It was still non-union, but the ADR (Patrick Seitz) as well as the cast involved did a great job.
Same OP, it does nothing for me. I usually end up not caring at all about the silent protagonist because they have zero personality or charm, especially contrasted with other characters. Happened in Xenoblade X, now in 3H too. Haven't played Astral Chain but it's one part I'm not looking forward to.
Also sick of silent protagonists that receive heaps of praise from better characters in attempts to make the player feel good. Fuck off with that. Literally just played a chapter in 3H where Claude takes Byleth aside to gush about how they're only winning because everyone "worships them almost religiously" and their amazingness boosts morale. Cue Byleth responding with a creepy dead eyed smile.
In a JRPG type game? Good fucking luck lol
The assumption is that you are projecting your own reactions, voice, dialogue, whatever onto the character.
I don't want to hear my character say things I would never say. It breaks the link and disconnects me from the character.
So I don't mind, it's a way for me to engage more in the story. Instead of being spoon-fed dialogue, I immerse myself more by thinking how I would respond.
Non-union != cheapIt was still non-union, but the ADR (Patrick Seitz) as well as the cast involved did a great job.
I swear this topic comes up at least once a month. They're usually less childishly profane, though.I'm not.
Wasn't there a poll about silent protagonists recently, where it ended up being 50% liking them and 50% not?