I wish MGS5 had more imitators in terms of gameplay. I think I'm getting too old for stiff controls, animations that can't be cancelled, and cameras that fight me every step of the way.
So it's not that people are too critical about Ubisoft, it's that people are uncritical about Hideo Kojima (the "Beath Stranding" argument). I believe this game has already revolutionized games discourse.No, rather that people are unafraid to hit a Ubisoft game with an honest assessment. Now back to my question, do you really think that Death Stranding is the time in gaming history that marks when "Games are finally things that mean something and say something" as you put it? I won't deny that DS is pushing boundaries, but that quote is bananas.
lol....I wonder how many Death Stranding fans put up with the gameplay to experience the story. The story is the reason Death Stranding is popular. So I don't see the mechanics catching on
"Games are finally things that mean something and say something". This indicates that no game prior to Death Stranding was able to do this. It spits in the face of decades of hard work, creativity, and the creation of countless games that HAVE meant something and HAVE said something. This is less about DS and more about what an absurd statement that is to make.
I'm not spitting in anyone's face. As you might say, I am just unafraid to remark about the special genius of this one particular piece."Games are finally things that mean something and say something". This indicates that no game prior to Death Stranding was able to do this. It spits in the face of decades of hard work, creativity, and the creation of countless games that HAVE meant something and HAVE said something. This is less about DS and more about what an absurd statement that is to make.
Fair enough. This game, to you, is Day 0 of "games are finally things that mean something and say something". I don't think we'll agree on that, though. I'll meet in you the middle though and concede that it's pushing boundaries.I'm not spitting in anyone's face. As you might say, I am just unafraid to remark about the special genius of this one particular piece.
I think if Death Stranding was made by some indie studio then it'd be universally praised and recognised as a monumental technical achievement on such a small budget. Assuming it kept the same level of production values which are kinda important to the overall experience.Death Stranding is a game if it was released by any other developer then it would be universally slated and instantly forgotten.
/come at me!
How bold of you lmao. It's always hilarious to see how people try to prop up their own tastes by propping up this mess of a game. Liking Komija's stuff doesn't make you look more sophisticated folks.I'm not spitting in anyone's face. As you might say, I am just unafraid to remark about the special genius of this one particular piece.
i dunno i haven't unwrapped my copy yetFair enough. This game, to you, is Day 0 of "games are finally things that mean something and say something". I don't think we'll agree on that, though. I'll meet in you the middle though and concede that it's pushing boundaries.
I think Kojima's fanbase is the worst. He shits on them and they wonder if the shit contains some hidden DNA message to decode. I enjoy his games (except The Phantom Pain, which I just thought was poorly designed) and think he understands how to tell a good story. I think he's also disgusting. You know, the normal run of the mill stuff. Not to say some of his games don't actually have some cool thematic stuff that really resonates. I'm not going into this expecting to be taught the meaning of life.How bold of you lmao. It's always hilarious to see how people try to prop up their own tastes by propping up this mess of a game. Liking Komija's stuff doesn't make you look more sophisticated folks.
God of War?
The thing is, even MGS5 itself suffers in a lot of aspects because of it's (great) focus on gameplay. I doubt most AAA devs will go "yeah let's sacrifice characters, story and like the last part of the game to focus on the sublime gameplay".I wish MGS5 had more imitators in terms of gameplay. I think I'm getting too old for stiff controls, animations that can't be cancelled, and cameras that fight me every step of the way.
Oooh you were trolling before, got you.i dunno i haven't unwrapped my copy yet
I think Kojima's fanbase is the worst. He shits on them and they wonder if the shit contains some hidden DNA message to decode. I enjoy his games (except The Phantom Pain, which I just thought was poorly designed) and think he understands how to tell a good story. I think he's also disgusting. You know, the normal run of the mill stuff. Not to say some of his games don't actually have some cool thematic stuff that really resonates. I'm not going into this expecting to be taught the meaning of life.
"KOJimA shOulD jUst MAkE moVIEs"People always say shit like this about Kojima's games and they're always wrong. Marketing uses Kojima's stories to sell the game but what's always kept me coming back time after time, even when the story disappoints or Metal Gear's story jumps the shark, is the game design. Kojima and his team have such a tremendous eye for detail and understanding of game design that they successfully made an engaging and fun gameplay loop out of delivering packages.
I wonder how many Death Stranding fans put up with the gameplay to experience the story. The story is the reason Death Stranding is popular. So I don't see the mechanics catching on
I definitely hope more games base their mechanics around the concept of pointless tedium.
I wonder how many Death Stranding fans put up with the gameplay to experience the story. The story is the reason Death Stranding is popular. So I don't see the mechanics catching on
Yea,game is the most addictive I've played in a long time....I'm 100hrs in and on chapter 5,lol.I wouldn't attribute that to Death Stranding though, considering it is merely an evolution of the asynchronous multiplayer introduced in Demon's Souls and popularised by Dark Souls. The Souls games are the real trendsetters that paved the way for Death Stranding and many other games and their souls like multiplayer systems. I do think Death Stranding however is the most unique and expanded upon execution of that type of game design.
The intense focus on traversal however I do think is absolutely what I identify as most uniquely Death Stranding and I would be greatly pleased if that element became a trend. One common thing I seen amongst critics which after playing Death Stranding I completely disagree with is that the game isn't 'fun'. Well 100 hours later for me and it's the most fun I've had in a game this year, the game is damn addictive which is sadly a rare experience for me.
Both story and gameplay are brilliant. And was totally expecting to not like the gameplay before buying it. I bought the game for the story, cutscenes and setting and was super surprised how addictive the gameplay is.I wonder how many Death Stranding fans put up with the gameplay to experience the story. The story is the reason Death Stranding is popular. So I don't see the mechanics catching on
Death Stranding is a game if it was released by any other developer then it would be universally slated and instantly forgotten.
/come at me!
It was the complete opposite for me. The story was getting in the way of what I enjoyed most from the game which was the gameplay loop of delivering packages and navigating the terrain with all the tools available to overcome obstacles.I wonder how many Death Stranding fans put up with the gameplay to experience the story. The story is the reason Death Stranding is popular. So I don't see the mechanics catching on
Resident Evil Revelations 2
You mean mechanics like bad combat, even worse bossfights, tredious balancing mechanics, jack shit to do in the open world whatsoever...(Like, this might be the most barren open world all gen). And none of it meshes with the actual story or cutscenes either.Yeah, game is the most addictive I've played in a long time....I'm 100hrs in and on chapter 5, lol.
The way the gameplay systems mesh together is pure brilliance,best designed game I've played all gen tbh.
I do love the gameplay, right now im doing post game stuff because i just love playing the game.I wonder how many Death Stranding fans put up with the gameplay to experience the story. The story is the reason Death Stranding is popular. So I don't see the mechanics catching on
A game this unique will be remembered for decades, like it or not it'll be one of the highlights of this gen when looking back.
I guess we see things differently then....lol.You mean mechanics like bad combat, even worse bossfights, tredious balancing mechanics, jack shit to do in the open world whatsoever...(Like, this might be the most barren open world all gen). And none of it meshes with the actual story or cutscenes either.
It's not a bad game, but I'll never get statements like this. I love having a great scenerex and beautiful music kicking in at the right moment. That's pretty much it.
A game this unique will be remembered for decades, like it or not it'll be one of the highlights of this gen when looking back.
How would you know though? I thought you already forgot about it?
How would you know though? I thought you already forgot about it?
So you do remember it.Some things like Hideo's terrible writing will forever be its legacy.
The whole time playing I kept thinking how cool this kind of community design could work in a game where you are terraforming planets and have to traverse alien landscapes to set up the infrastructure. I would love to explore an alien world using the gameplay mechanics like the rope, ladders, building bridges etc.The only thing I like about Death Stranding is the community/online aspect. I think a lot of developers will get creative and improve on that design.
I felt like Uncharted 4 directly lifted design aspects of its stealth and visibility mechanics. The problem is that its imitators are pretty bound to make an inferior recreation, kinda like the way fans keep remaking P.T. and calling it faithful.I wish MGS5 had more imitators in terms of gameplay. I think I'm getting too old for stiff controls, animations that can't be cancelled, and cameras that fight me every step of the way.
Judging by its sales the word of mouth is weak and it was already forgotten. Or do you mean it will be remembered like The Last Guardian, by Era members, a couple indie devs and nobody else?A game this unique will be remembered for decades, like it or not it'll be one of the highlights of this gen when looking back.
It might be terrible, but it's not THAT terrible!Some things like Hideo's terrible writing will forever be its legacy.
Wolf of wall Street if someone didn't already tell you
it is pretty terrible