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Jeeves

Member
Nov 21, 2017
411
Microsoft made the then-bold decision of seeing if they could get away with charging for it. As it turned out, people really wanted to play Halo.

Thanks, everyone.
 

headspawn

Member
Oct 27, 2017
14,626
Sega Genesis had a rudimentary online service as well, but it was basically an online game streaming service ... which ... sounds crazy, but it was a thing in 1994. I remember being hyped for it and my parents (wisely) told me I couldn't subscribe, and thank god they did I would have been so disappointed.


6PSTcpW.png

Two seconds later....

"are you sure it wasn't Xbox?"
 

cakely

Member
Oct 27, 2017
13,149
Chicago
Console manufacturers, beginning with Microsoft, blocked all of your console's UDP ports and now you have to pay them to unblock them.

That sure as hell isn't something to be happy about.
 

Consequence

Member
Oct 27, 2017
1,997
I'd say there were about 4-5 years where XBL was justifiably $60 better than the alternatives as a cohesive online system. I subscribed a little bit past that. I think that it's past time for most console online multiplayer functions to come back out from behind a paywall but I don't begrudge the early years requiring a fee if the development costs needed a business to back them up.
 

Walnut

One Winged Slayer
Member
Nov 2, 2017
880
Austin, TX
Yes and pigs can fly. Let's blame Sony because good guy MS didn't start charging for online back in the OG Xbox era
Nah you changed my mind. Innocent Sony just started to charge for the exact same service they had been providing for free, so it's 100% Microsoft's fault since they created a new service with new features that didn't exist in the space at the time, and charged for it.

This is obviously only a Microsoft and maybe Nintendo too problem /s
 

demondance

Member
Oct 27, 2017
3,808
When Xbox Live did it it was the right time and place. It always looked absurd to PC gamers but for console gamers, only a minority played online on the Dreamcast or PS2, so there was an opening for people who weren't used to hopping on servers for free. Universal voice chat was seen as a big important feature at the time, too.

That they did this while also having players host most of the games anyway was actually absurd. I couldn't believe it back then. But to be fair here, Xbox Live was insanely polished. Having integrated friends lists, universal voice chat... it really was a generation past what everyone else was doing. It made sense that a regular gamer would pay in and get all those features and feel like they got their money's worth.

It really shouldn't have happened, though. Without Halo 2 bringing millions in, paying for online probably wouldn't exist outside of MMOs.
 
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looprider

Member
Oct 27, 2017
945
Not to be a corporate shill but servers cost money to keep up. So ¯\_(ツ)_/¯

also most services offer "free games" or other initiatives to keep us hooked. This coming from the person who joined Nintendo online for the Fire Emblem 3H online functionality (need that free battlefield xp)
 

BrokenIcarus

Member
Oct 27, 2017
444
It's not just that, I remember getting BioShock Infinite less than a year after release on PS+ for the short period I was subscribed to it. I don't remember seeing any of these kinds of high profile games since they started charging for online and its complete bullshit.
 

demondance

Member
Oct 27, 2017
3,808
Not to be a corporate shill but servers cost money to keep up. So ¯\_(ツ)_/¯

also most services offer "free games" or other initiatives to keep us hooked. This coming from the person who joined Nintendo online for the Fire Emblem 3H online functionality (need that free battlefield xp)

Almost none of these games had servers to keep up. You're the one hosting them for other players.

That's different now but for two full generations -- and a good amount of games even now -- these were peer to peer services.
 

hydruxo

▲ Legend ▲
Member
Oct 25, 2017
20,469
I feel like someone makes this exact same thread every month on here. It's not like we really had a choice. Microsoft started it last gen, and Sony and Nintendo said "hey that works for them, let's do the same for extra cash". It sucks, but it is what it is.
 

PanzerKraken

Member
Nov 1, 2017
15,039
Because Xbox got away with it and people had the mentality that it was better cause they paid for it. So everyone else got away with charging to provide functional online play.
 

looprider

Member
Oct 27, 2017
945
Almost none of these games had servers to keep up. You're the one hosting them for other players.

That's different now but for two full generations -- and a good amount of games even now -- these were peer to peer services.

Gravity Rush 2 had servers. Demons Souls had servers.

I loathe to think what an Overwatch ps4 or a Destiny 2 would play on a free peer to peer connection on PS4. Who pays for the man time to trouble shoot online issues? Or to implement upgrades to stability? I'm all for free stuff but $5 a month to make sure my online games run (most of the time..) is not a big deal to me.
 

demondance

Member
Oct 27, 2017
3,808
Gravity Rush 2 had servers. Demons Souls had servers.

I loathe to think what an Overwatch ps4 or a Destiny 2 would play on a free peer to peer connection on PS4. Who pays for the man time to trouble shoot online issues? Or to implement upgrades to stability? I'm all for free stuff but $5 a month to make sure my online games run (most of the time..) is not a big deal to me.

Demon's Souls servers were not run by Sony, and were on a platform where you did not have to pay for online.

Gravity Rush 2 was on a paid service... and no longer has servers.
 

Shogun

Member
Oct 27, 2017
1,435
Whilst the cost can't be defended it was charged for because Live was head and shoulders ahead of anything that came before it. Brought everything together from messaging, voice chat, friends lists and cross game parties to form a new standard on console. They provided the tools for any developer to plug their game in to the service and instantly support all of the above. Live was extremely streamlined.

As much as people don't want to hear it, Microsoft pulled Sony kicking and screaming in to making their online up to scratch.
 

CountAntonio

Member
Oct 25, 2017
21,758
People will pay when they 1. Don't have a choice and 2. Think the service is worth it. Back when online launched on Xbox is was really good and just continued to improve above PSN to an insane amount.

Back when I was a console gamer I gladly paid the 60 a year for the service even when PSN was free. It was just no comparison.

We often hear how PC gamers would roundly reject it but we rejected games for windows live. Which was awful and had a competitor that did everything better. Now the real test would be if Steam ever tried something similar. I think there would be a huge backlash but I doubt there would be a mass exodus that terribly hurt the service. Thankfully Valve doesn't seem to care for that.
 
Nov 8, 2017
6,332
Stockholm, Sweden
There was plenty backlash, people just grew to accept it after everyone started doing it, personally i was ok with paying for xbox live for the 360 since it was so much better than the absolute train wreck of early psn.
 

looprider

Member
Oct 27, 2017
945
Demon's Souls servers were not run by Sony, and were on a platform where you did not have to pay for online.

Gravity Rush 2 was on a paid service... and no longer has servers.

RIP Gravity Rush 2. Game did not need servers.

Anyway, I don't trust corporations so throwing them a few coins a month to give me random monthly games and a stable connection is ok by me. It's annoying but I don't trust the alternative of them throttling our online experience because of "budget" or whatever they would use to rationalize a free but shitty online experience (on consoles, which are basically walled gardens run by our corporate overlords)
 

Fizie

Member
Jan 21, 2018
2,852
There may have been more of an uproar if Sonys online service wasn't such crap last gen. It made the £40 a year more than worth it for me.
 

Amnixia

▲ Legend ▲
The Fallen
Jan 25, 2018
10,441
Well first we had no real online.
Then we had some online.
Then we had Microsoft with proper online behind a paywall.
Then we had Sony with online without a paywall.
Then we had Nintendo without a paywall.
Then Sony added a paywall.
Then Nintendo added a paywall.
 

Amnixia

▲ Legend ▲
The Fallen
Jan 25, 2018
10,441
For the folks in the know... Is Stadia charging for multiplayer?

No, Stadia has a premium 4k HDR paid subscription and will add a 1080p service.

The 4k HDR streaming requires the paid package but anyone can use the 1080p service without paying for Stadia.

Edit: you'll need to buy games for Stadia of course.
 

Sixfortyfive

Banned
Oct 28, 2017
4,615
Atlanta
Sega Genesis had a rudimentary online service as well, but it was basically an online game streaming service ... which ... sounds crazy, but it was a thing in 1994. I remember being hyped for it and my parents (wisely) told me I couldn't subscribe, and thank god they did I would have been so disappointed.
It was a subscription service. And I'd say that it was still better than some modern day equivalents, as I don't recall another service that let you play games weeks before they hit retail, let you play some imports that had no plans for a proper localized release, and occasionally held speedrun contests on special promotional versions of the games.

My parents got me an SC subscription in exchange for not spending any more money on game rentals and damn was that more than a fair deal.

Sega Channel was a game subscription service.

Xbox Live Gold is an online multiplayer walled garden.

They have absolutely nothing in common.
That, and the handful of Mega Drive games that did have proper online play were direct-connect and didn't cost anything to run (other than what your phone company would charge you for the call).

The modem never made it outside of Japan though.
 

Turbo Tu-Tone

Member
Oct 27, 2017
2,951
Apparently people really liked Halo.
Microsoft had some followers. Thank you for that.
Blame the ones that supported it when the other two had it for free
First page came through in the clutch. Excellent work.
 

yyr

Member
Nov 14, 2017
3,476
White Plains, NY
it bothers me no one is bothered with it, can somebody explain it to me? how did we go from free online to paying for it without any kind of backlash? even goddamn Nintendo got away with it and now we're stuck paying for console online for all time.

shouldn't we demand free online next gen?

I'm literally copy-pasting from the last time. We really do have this thread every few weeks now.

Initially, it happened because Microsoft wanted developers to actually include online features in ALL of their games. How did they do this? By setting up a huge infrastructure and providing developers leaderboards, matchmaking, lobbies, and other features FOR FREE, in a way that developers didn't (and still don't) have to run their own servers to provide them. But of course, someone had to pay for these things. Microsoft shifted the costs from the developers to the gamers, who would actually make use of the features. It was and still is optional. Don't want to play online? No problem, then you don't have to pay to support the developers.

The strategy worked. Developers included the features in a lot more games. Now, online features are standard even in tiny indie games, and developers still don't have to run servers (but they can if they want to). It takes almost zero effort for devs to implement all of these things. I'm sure that the yearly fees don't need to be as high as they currently are to support this stuff, but anyone who thinks "this should all be free!" probably wasn't aware of the fact that it all IS free...but for developers, not them. The money has to come from somewhere. And yes, I know that Steam does it for free, but, well, Steam chose to do it for free (and that's likely part of why they take a 30% cut).

As a developer with a near-zero budget, I'm very glad that it works this way, because if it didn't, I would never be able to implement leaderboards into my games. I make arcade-style games that prominently feature score, so the replay value would definitely be hurt if they weren't in there. And as a gamer, I pay for Xbox Live every year because I enjoy occasional online play on their high-quality service.

Now can we stop posting this thread constantly? I feel like I've written this post at least half a dozen times.
 

DRPSquirtle64

Member
May 30, 2019
175
Looking at how this thread came to the conclusion that Microsoft is the only one to blame for the online multiplayer paywall on consoles, I am really looking forward to revisit it after e3 2020 when Microsoft will announce that there will be no more online multiplayer paywall on Xbox consoles. I have a feeling this thread won't age well.
 

Harris Katz

Member
Apr 9, 2018
1,138
You're still making this debunked argument. Did you read any of this thread at all? Companies that host game servers do not receive any of your Plus or Gold money. Your money is pocketed by MS/Sony while the game servers are hosted by the game's developer or publisher who sees none of it. It's why you have in-game microtransactions or DLC in addition to the online fee, and MS/Sony will take 30% off those purchases as well.

My argument still stands. The cost of development of the games and the relatively low price of games at retail comes at a price. There is a cost for running servers - they are not free, whether the developer or publisher sees money out of Plus or Gold is irrelevant as the cost still exists. Microtransactions and DLC are additional monies that get split up along the line of commerce. If people are so appalled by such a small amount of money, then don't pay for Gold or Plus or just game on a PC.
 
Oct 25, 2017
4,844
There is a cost for running servers - they are not free, whether the developer or publisher sees money out of Plus or Gold is irrelevant as the cost still exists.
But the whole point is that your money is not going towards running the servers. Paying for Plus or Gold has no effect on your gameplay experience. The developer can't afford better servers with your sub money because they're not getting any of it.