I was thinking about getting Wolfenstein 2 for switch but i wanted to know from someone whos played it with the recent patch installed and see if it really improved the games res or even the framerate more importantly.
I think it improved the framerate, but visual clarity was impacted. I think there were comparison shots in the OT.
Link to OT?I think it improved the framerate, but visual clarity was impacted. I think there were comparison shots in the OT.
Ignore the info in the OT. It's very misleading. NateDrake was going to do a comparison video between version 1.1 (Day 1 patch) and version 1.2, but the thing updated on its own and he could only compare the version 1.0 that comes in the card with 1.2, and that version is unfinished, unoptimized and doesn't even have dynamic resolution, so it runs at 720p with terrible, unplayable framerate when undocked.
I was thinking about getting Wolfenstein 2 for switch but i wanted to know from someone whos played it with the recent patch installed and see if it really improved the games res or even the framerate more importantly.
Essentially the patch makes the game run more smoothly, but many of us believe they sacrificed a little too much visual clarity in the process.
I made a litte comparision video using the original 1.1 footage from the DF analysis. Tried to capture similar scenes with patch 1.2.
https://youtu.be/fWT6L4353Pk
Essentially the patch makes the game run more smoothly, but many of us believe they sacrificed a little too much visual clarity in the process.
The major patch that released for DOOM put it in a perfect balance of visual fidelity and performance. Whereas this patch for Wolf 2 seems to favor frame rate and is a blurry mess.
So in my opinion the patch made it worse. They could potentially fix this a bit by allowing us to disable motion blur, and using that tiny extra bit of power toward resolution maintaining higher numbers.
But of course it's not that simple. And there is a lot to it, hopefully they'll patch it again and we'll have it in a good place. Personally I cannot play it post patch. It's just too blurry for me.
Essentially the patch makes the game run more smoothly, but many of us believe they sacrificed a little too much visual clarity in the process.
The major patch that released for DOOM put it in a perfect balance of visual fidelity and performance. Whereas this patch for Wolf 2 seems to favor frame rate and is a blurry mess.
So in my opinion the patch made it worse. They could potentially fix this a bit by allowing us to disable motion blur, and using that tiny extra bit of power toward resolution maintaining higher numbers.
But of course it's not that simple. And there is a lot to it, hopefully they'll patch it again and we'll have it in a good place. Personally I cannot play it post patch. It's just too blurry for me.
I made a litte comparision video using the original 1.1 footage from the DF analysis. Tried to capture similar scenes with patch 1.2.
https://youtu.be/fWT6L4353Pk
Thanks. Since so many people have been asking for a comparison and Digital Foundry beeing occupied with other projects, I tried to get the 1.2 scenes as close as possible to the scenes from the first Digital Foundry analysis.
I made a litte comparision video using the original 1.1 footage from the DF analysis. Tried to capture similar scenes with patch 1.2.
https://youtu.be/fWT6L4353Pk
This seems misleading. How did you get DF's 1.1 footage? The 1.1 footage you show seems to have a lot of compression artifacts, like it's been ripped off of youtube, and not even at high quality. To do a fair comparison you'd need access to their raw footage.
As you can see by this comparison, your rip and re-encode of DF's footage looks much worse than how their original footage looks:
The original DF video looks pretty close to your 1.2 footage. Dark1x can probably do a better comparison.
If you could play on 1.1, you can play on 1.2 because it's a net improvement in resolution and framerate.Essentially the patch makes the game run more smoothly, but many of us believe they sacrificed a little too much visual clarity in the process.
The major patch that released for DOOM put it in a perfect balance of visual fidelity and performance. Whereas this patch for Wolf 2 seems to favor frame rate and is a blurry mess.
So in my opinion the patch made it worse. They could potentially fix this a bit by allowing us to disable motion blur, and using that tiny extra bit of power toward resolution maintaining higher numbers.
But of course it's not that simple. And there is a lot to it, hopefully they'll patch it again and we'll have it in a good place. Personally I cannot play it post patch. It's just too blurry for me.
It's not misleading for all scenes, in some it exaggerates the difference, but those are the scenes it ran well in to begin with. Look at the New Orleans part though. The fist-sized pixels and terrible framerate pre-patch are not because the video is compressed. Post-patch undocked probably has more pleasing performance than pre-patch did docked. And that remains true throughout all of New Orleans, as well as with other scenes. Basically, the shittier the scene was pre-patch, the more the patch is an improvement.This seems misleading. How did you get DF's 1.1 footage? The 1.1 footage you show seems to have a lot of compression artifacts, like it's been ripped off of youtube, and not even at high quality. To do a fair comparison you'd need access to their raw footage.
As you can see by this comparison, your rip and re-encode of DF's footage looks much worse than how their original footage looks:
The original DF video looks pretty close to your 1.2 footage. Dark1x can probably do a better comparison.
It's a better port than DOOM for sure after this patch. The better frame pacing alone, and the much more stable framerate, coupled with the fact Wolfenstein 2 pulls no punches and is more demanding to begin with, make it so.Very nice analysis. I'd argue that this port is now much better than the doom one. I played the game and it kept a solid 30fps almost all of the time. I would have been curious to see an unlocked framerate, as I would have expected it not to be that far from the xbox1 version which hovers between 45-60 even in less demanding area, of my memory is right. A shame the game wasn't developed with the switch in mind at that time.
I was thinking about getting Wolfenstein 2 for switch but i wanted to know from someone whos played it with the recent patch installed and see if it really improved the games res or even the framerate more importantly.
This seems misleading. How did you get DF's 1.1 footage? The 1.1 footage you show seems to have a lot of compression artifacts, like it's been ripped off of youtube, and not even at high quality. To do a fair comparison you'd need access to their raw footage.
As you can see by this comparison, your rip and re-encode of DF's footage looks much worse than how their original footage looks:
The original DF video looks pretty close to your 1.2 footage. Dark1x can probably do a better comparison.
Sorry I should have been more specific. It made the resolution worse in handheld mode only. In docked it was improved in several areas.Thanks for the video. So the latest patch did really improve performance and res. and I thought I need new glasses.
This isn't true. The patch enhanced the game, like the major Doom patch, framerate and resolution wise. Many scenes (I would even dare saying, the whole game) look(s) way better now.
see post and video above
But it didn't make the resolution worse. The resolution is the same or better, and so is framerate. The thing is, since before the patch the framerate was well below 30 in many places, the improvement in performance mostly cleans up the framerate while leaving resolution relatively untouched. But still, many scenes see an improvement in resolution even in portable mode.Sorry I should have been more specific. It made the resolution worse in handheld mode only. In docked it was improved in several areas.
I play handheld only.
I redid the video with the Digital Foundry Patreon footage of version 1.1. The bitrate of this video at 8.8 mbps is similar to the bitrate i recorded my footage with.
Texture detail is still improved (table milkshake soldier, conversation with anya, floor Evas Hammer), resolution and increased framerate in demanding scenes (New York, New Orleans).
It's still not perfect, but DF's and my footage have been both reencoded twice. First reencode after video editing. Second reencode after upload to youtube.
Maybe uploading to Youtube in higher resolution will reduce the artifacts?
I'll try to make the video available as a download in a few hours.
I made a litte comparision video using the original 1.1 footage from the DF analysis. Tried to capture similar scenes with patch 1.2.
https://youtu.be/fWT6L4353Pk
I redid the video with the Digital Foundry Patreon footage of version 1.1. The bitrate of this video at 8.8 mbps is similar to the bitrate i recorded my footage with.
Texture detail is still improved (table milkshake soldier, conversation with anya, floor Evas Hammer), resolution and increased framerate in demanding scenes (New York, New Orleans).
It's still not perfect, but DF's and my footage have been both reencoded twice. First reencode after video editing. Second reencode after upload to youtube.
Maybe uploading to Youtube in higher resolution will reduce the artifacts?
I'll try to make the video available as a download in a few hours.
I made a litte comparision video using the original 1.1 footage from the DF analysis. Tried to capture similar scenes with patch 1.2.
https://youtu.be/fWT6L4353Pk (old version)
https://youtu.be/i6lNj5Z5p7s (new version with higher quality 1.1 footage)
Thanks a ton.
That looks def better in several regards.
The details are way more pronounced now. I.e.: anna's hair and jacket
Can't wait to rock through the new orleans "bonus" missions again but this time without feeling like in a slide show.
Because far from being a "miracle port", the original release was rushed and unoptimized.
Because far from being a "miracle port", the original release was rushed and unoptimized.
Hell, I'm about to finish a playthrough and here's something they didn't fix: if you output to a limited range display, the brightness level that is good for the limited range display is super washed out in portable mode, and the brightness that is good for portable mode has crushed blacks in TV mode. This doesn't happen if you output to a PC monitor or other tie of full range display. So when I dock and undock I have to go to the menu and change the brightness. No other Switch game does this.
If it hadn't been rushed, this patch with big optimizations would have been the day one patch, and the half speed minigame wouldn't be a thing because the half-speed logic would have been addressed. If it had been optimized this improvements wouldn't be possible, that's kind of a tautology. You can release late and be rushed and unoptimized, depending on when the project started, the resources you can allocate, etc. This patch was simply a 3 month-late Day 1 patch.Uhh it released late. From the DF analysis video it had to do with the 30 FPS Switch ver was running. This also impacted the FPS of the OG wolfentein game within the game, nothing to do with being rushed.
I made a litte comparision video using the original 1.1 footage from the DF analysis. Tried to capture similar scenes with patch 1.2.
https://youtu.be/fWT6L4353Pk (old version)
https://youtu.be/i6lNj5Z5p7s (new version with higher quality 1.1 footage)