What they'll do next, outside of the expansion, will be in a new console from the ground up that will be far above base PS4/XBO, plus add DLSS on top of that, so we may see worlds so much bigger (and prettier) that we will probably be taken aback again with how incredible they are.1=3>>>>>>2
Haven't played X yet.
They addressed every issue that I had with 2: character designs, dialogue, field skills ruining exploration, terrible tutorials, gacha systems, etc. Very excited to see what they do next
and the towns (in 2) feel so much more alive and interesting than the settlements in the other games.
Keep going, the environements really open up later and - while it hasn't yet reached the heights of the other games (Ch4) - they beome a lot more interesting and have more verticality and lots of secret and optional areas to find.I'm only two hours in to 3 but first impression is that the world design is way below the other the games. They all instantly hooked me with creative and visually distinct environments, but 3 is kinda bland and unappealing.
As someone finishing XC1, I'm curious what those who would put it last find lacking with it.
As someone finishing XC1, I'm curious what those who would put it last find lacking with it.
Wow. This is quite a take.Feels like it has nothing to do with the previous games I played, like I might as well have not bothered investing time in the series if they're gonna light it on fire and piss on it : )
It's exactly the same that happened with BOTW, yeah. It's great but differentIt's really good. It has a different direction than the other games though, as it tries to be more atmospheric than bombastic which makes it more divisive
The world looks cool but is stupidly huge and empty and is not narratively fleshed out anywhere nearly as effectively as the other games. The combat is slow, simplistic, and tedious and provides no extrinsic reasons to use the game's whole cast and explore its full mechanics. The story is the most simplistic in the series, Shulk is good but the rest of the cast are very one-note and are mostly just there for the ride once they've joined Team Monado. The vast majority of the sidequests are terrible, a bunch of the ones that are decent are missable, and the game's pacing falls off a cliff halfway through. It's great for 2010 but it's easy to see how the other games have built upon and improved what it did first.As someone finishing XC1, I'm curious what those who would put it last find lacking with it.
I only cared about the story and for the cast only cared about Shulk and Dunban + the major villains. Environments we're kinda empty and combat was slow and clunkyAs someone finishing XC1, I'm curious what those who would put it last find lacking with it.
no I'm still pretty confused, sorry.Wait I'm dumb did he mean Xenoblade 1? Cause Xenoblade 1 is amazing. My bad! I meant Xenoblade 3! It sucks!
Sorry for the confusion!
just finished the story yesterday.
XC2 starts dull and then becomes progressively more exciting. Everything after you get Mythra is mint. XC1 starts exciting and then becomes progressively more dull. Everything after you enter Mechonis is a complete slog.I can't ever see the appeal of 2 over 1, which is so interesting to me. I'm even more flabbergasted to see someone say XB2 is fast compared to 1 (or that 1 is too slow). To me the story of 1 comes like a million miles a minute when 2 spends hours in the beginning faffing about with Poppi and Poppi AE-X Elon Musk and other shit. It's not until you get Mythra that it really starts to be about anything at all. And the gameplay...well trash mobs in XB1 you can mow down whereas I feel like every battle in XB2 is a bunch of little minions shoveling coal into a furnace to get the machine moving. The music is fabulous but I still prefer 1's.
I never ever ever do side content because ew so the crap of 1 never bothered me.
And the designs...Jesus I just can't with Rex. No character designs in that game at all make any sense to me.
You are right that it can't be summed up so easily but that's just how I felt. Like I had more or less tuned out by the final chapter, instead of thinking "ooooh what's going to happen next" I was like "welp this is obviously not getting any better, can we end please", which was a first for me for a Xeno game.I don't feel like "writing" can be easily summed up as one better than the other. Like on that topic alone I would say the narrative stumbles quite badly in the back half, the plot is good but meted out at somewhat unsatisfying intervals because of the narrative, the dialogue is leaps and bounds over the other games, the character writing is at it's best but character arcs might be at their worst, NPC and quest writing shits all over the other games etc. Oh and villains lmao. I hate the villains in 1 and am so confused by anyone who ever likes any of them, but they were just so massively better even in that game, much less 2. I think they work for the plot of the game, but the execution was just massively missed in almost every regard, save a couple moments I liked (and I've seen others hate some of the consul stuff I thought was at least a little better, so ymmv).
It's wild how different opinions are here. For me, this is a vaaaaast improvement in writing over all prevous Xenoblade games and it's not even close.
Character writing I can agree somewhat, but the story itself tbh didn't like it as much, especially the villainsIt's wild how different opinions are here. For me, this is a vaaaaast improvement in writing over all prevous Xenoblade games and it's not even close.
Yeah Agnus Castle is one of the few tracks in the game I'll remember for a long time, besides the obvious combat ones I heard like 2000 timesI see people often saying that XC3's OST is more atmospheric and not bombastic like the others, and like, I see where they're coming from generally, but I wouldn't say that's why people aren't as happy with it. XC2 had a lot of somber and atmospheric themes too (Morytha, Theosoir, Indol, Abandoned city, Spirit Crucible Elpys, First low orbit station…) but they just were more memorable imo. The one that really struck me similarly in XC3 is Agnus Castle.
Not to say the rest was bad but it gets kind of lost while actually playing compared to when you go back to listen to it outside of the game
I suggest to continue and see the combo end of ch5/beginning of ch6 which, in terms of narrative, is among the peaks of scenes in Jrpgs. If you don't like that and the gameplay is not good enough to keep you hooked, then just drop it, at this point you won't probably change your mindI am at chapter 5 and Is pretty weak.
Systems Wise and qol It Is the best One.
Events Wise almost nothing new happens From chapter 1 and Is formulaic.
Character Wise Is fine but too much padding.
Overall i am really conflicted
I'm in chapter 5 myself so haven't seen what you're talking about, but one good stretch in a 70ish hour main plot isn't exactly singing it's praises.I suggest to continue and see the combo end of ch5/beginning of ch6 which, in terms of narrative, is among the peaks of scenes in Jrpgs. If you don't like that and the gameplay is not good enough to keep you hooked, then just drop it, at this point you won't probably change your mind
Well, obviously I disagree with your take on how nothing happens, I was merely stating which point of the plot could potentially change your opinion.I'm in chapter 5 myself so haven't seen what you're talking about, but one good stretch in a 70ish hour main plot isn't exactly singing it's praises.
The story so far in 3 is very uneventful and low key compared to 1 and 2.