Let me try to explain why I mean by that as I'm not sure I can.
Hollow Knight is obviously a great game, but by impressive I don't mean that. I mean how every single aspect of the game seems to be made with a surgical precision. Every decision seems to be made in a way that minimizes the need for resources and gives the maximum amount of quality. For example, the animations. If you separate one particular animation to look closely, from any character or enemy, they tend to be very simple. Yet the effect they have on the player is always what it should be. It always feel good.
It's been a while since I finished it but I decided to reinstall to try the godmaster DLC, and I don't think there is another game with so many bosses that feel so well done. Not that every boss is equally great, but there was not a boss that felt cheap or unncecessary. And always felt the people behind this game were making the correct decision to make the most of that particular foe. The most fun, the most challenge, the best it could be.
And this Hollow Knight as a whole. Every decision in this game feels like the correct one. There was no effort put into something that wouldn't add much to the game, or would be superfluous. There was no waste. The game is like a impossible machine that runs at 100% efficiency, even if there are machines out there with more overall output.
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