I gotta say, I bought Hitman 2016 last week after this excellent thread, and was initially quite underwhelmed by it. The levels seemed dizzyingly huge for no real reason, there were lots of busywork in-game challenges to do, the AI doesn't really react to a dude with a barcode on his neck, and so on. Just the other day, I seemingly had a mental 180, so I guess it pretty much all clicked.
I'm sure I'm not the only one, so I wanted to talk about what changed.
- I tried out the Starter Pack for Hitman 2. Hitman 2 has a handful of QoL (and maybe mechanics?) changes from Hitman 2016. Stuff like hiding in crowds and better feedback for being stealthy in general. This better guides you to do the "right" things so you feel less like you'll just flailing around in a sandbox.
- I stopped looking at the game as a serious, narrative-driven romp. The brand is that of a stone-cold bald dude, but that couldn't be further from the truth. A lot of the fun comes from doing silly things like making your awkward protagonist act like a normal human being or luring the multiple NPCs into the same bathroom to kill them, using their dropped items as a lure for the next one in the cycle.
- I started looking at this game like a high-score puzzler. Games like Dishonored are great because you get to spec your character a certain way and beat a level your way. The flip side of that coin is the classic issue of every way is kind of the same because your end goal is the same: kill character X. In Hitman, you start with all the tools you need, no speccing required. And the end goal isn't really to kill character X. It's specifically to kill X using Y, under some additional constraint Z. And when you view it like that, each level provides countless puzzles for you to solve. Don't let your inner completionist bug you too much, and do only as much as it scratches that brain itch.
- Addendum to above: It's a gamey game. It's not a realism simulator, no matter how the graphics look. You can tell from the wacky way people fly in explosions or how some conversations sound. The AI being predictable is a conscious design choice and not a low budget flag. The AI presents a problem for you to learn and solve. This isn't quite a game about emergent gameplay, it's a puzzler with tons of emergent gameplay elements that is up for you to learn.
Overall, I think I came in with vastly different expectations vs what the game actually is. Once I reconciled with that, I've found my enjoyment skyrocket.
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Also, the import scheme is very confusing. Here's what I have learned just having figured this out on PSN:
- Hitman 2 can import Hitman 2016 via the Legacy Pack DLC. This includes the cutscenes, campaign missions, etc. It is presented in an easy to visualize timeline of Hitman 2016 content first -> Hitman 2 stuff. The only stuff not included is some contract assignments, which are just a light remix of existing levels. As far as I can tell, not worth keeping the 2016 install and playing through the game for.
- This import does NOT include progression. You will have to start your 2016 campaign from scratch, which is another reason to just try out the Hitman 2 Starter Pack and buy Hitman 2016 after.
- To download the Legacy Pack DLC, you need to install Hitman 2016, launch the game, and click the download from the main menu. It is a DLC downloaded via Hitman 2016, but accessed in Hitman 2. Don't try to find it in the store, as it will cost money.
- Hitman 3 will include all Hitman 2 content (including the Hitman 2016 imports) and WILL import progression.
- Buying Hitman 3 on PS4 will come with a free PS5 version. Buying on PS5 will ALSO give a free PS4 version, specifically because PSVR only works on 4, so this is an unusual special case of "backgrading" your purchase.
So the ideal flow here is:
- Try out Hitman 2 Starter Pack
- Buy Hitman 2 Gold or regular (honestly, might as well get Gold)
- Buy Hitman 2016 GOTY
- Launch Hitman 2016 and download the Legacy Pack
- Uninstall Hitman 2016